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− | + | ''This page is about the apparel type, for the protective effect of apparel, see [[Apparel#Protection|here]]. | |
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− | + | '''Armor''' is a type of [[apparel]] that generally offers good protection from damage, but poor insulation and (in some cases) movement speed penalties. | |
− | + | If left exposed with no roof, armor will [[Deterioration|deteriorate]] until it disintegrates. Like clothing, armor also slowly degrades while worn on colonists or when the wearer gets hit. | |
− | |||
− | == | + | == Clothing Layers == |
− | + | {{:Clothing Layers}} | |
− | + | == Comparison Table == | |
− | + | <div><li style="display: inline-table;"> | |
− | + | {| {{STDT|sortable c_06 text-center}} | |
− | + | ! colspan='2'|Name !! Armor - Sharp !! Armor - Blunt !! Armor - Heat !! Insulation - Heat !! Insulation - Cold !! Coverage !! Occupies Skin !! Occupies Middle !! Occupies Outer !! Occupies Head !! data-sort-type="number"| Value {{icon|silver|}} | |
− | + | |- {{#vardefine:currentarmor| Cataphract armor}} | |
− | + | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | |
− | === Headgear === | + | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] |
− | {{ | + | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} |
− | + | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | |
− | === Skin === | + | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} |
− | {{ | + | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} |
− | + | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | |
− | === Middle === | + | | {{Q|{{#var:currentarmor|}}|Coverage}} |
− | {{ | + | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} |
− | + | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | |
− | === Outer === | + | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} |
− | {{ | + | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} |
− | + | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | |
− | === | + | |- {{#vardefine:currentarmor| Cataphract helmet}} |
− | {{ | + | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} |
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Eltex helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak jacket}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak pants}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak vest}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Grenadier armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Locust armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Marine armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Marine helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Phoenix armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Plate armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Plate armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige cataphract armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige cataphract helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige marine armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige marine helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige recon armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige recon helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Psychic foil helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Recon armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Recon helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Simple helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Simple helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| War mask}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Toughskin gland}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Armorskin gland}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Stoneskin gland}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- | ||
+ | |} | ||
+ | </li><div> | ||
+ | [[Category:Gear]] | ||
+ | [[Category:Armor]] | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} | ||
− |