Editing Armor

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
|}
 
|}
 
{{TOCright}}
 
{{TOCright}}
----
+
''This page is about the apparel type, for the protective effect of apparel, see [[Apparel#Protection|here]].
[[File:UnfinishedTechArmor.png|right|thumb|Unfinished piece of armor]]
 
{{About|the apparel type|the protective effect of apparel|Apparel#Protection{{!}}here}}
 
'''Armor''' is a subcategory and type of [[apparel]] that generally offers good protection from damage, poor insulation and, in some cases, [[move speed]] penalties.  
 
  
All apparel functions in the same way mechanically. [[Clothing]] and Armor primarily differ only in their categorization and a tendency to prioritize either damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel.
+
'''Armor''' is a type of [[apparel]] that generally offers good protection from damage, but poor insulation and (in some cases) movement speed penalties.
  
== Apparel layers ==
+
If left exposed with no roof, armor will [[Deterioration|deteriorate]] until it disintegrates. Like clothing, armor also slowly degrades while worn on colonists or when the wearer gets hit.
{{:Apparel layers}}
 
  
== Comparison tables ==
+
== Clothing Layers ==
Apparel combinations are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers.
+
{{:Clothing Layers}}
  
As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. For example, [[flak pants]] and the [[flak vest]] which both occupy the middle layer do not cover the same body parts, and thus can be worn together.
+
== Comparison Table ==
 
+
<div><li style="display: inline-table;">
The hands and feet, across all layers, are NOT covered by any apparel present in base game.
+
{| {{STDT|sortable c_06 text-center}}
 
+
! colspan='2'|Name !! Armor - Sharp !! Armor - Blunt !! Armor - Heat !! Insulation - Heat !! Insulation - Cold !! Coverage !! Occupies Skin  !! Occupies Middle !! Occupies Outer !! Occupies Head !! data-sort-type="number"| Value {{icon|silver|}}
Since some armor covers multiple layers, they are present in multiple tables as well.
+
|- {{#vardefine:currentarmor| Cataphract armor}}
 
+
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
=== Headgear ===
+
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
{{Apparel Table | type=Armor | layer=Headgear}}
+
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 
+
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
=== Skin ===
+
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
{{Apparel Table | type=Armor | layer=Skin}}
+
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 
+
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
=== Middle ===
+
| {{Q|{{#var:currentarmor|}}|Coverage}}
{{Apparel Table | type=Armor | layer=Middle}}
+
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 
+
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
=== Outer ===
+
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
{{Apparel Table | type=Armor | layer=Outer}}
+
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 
+
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
=== Internal ===
+
|- {{#vardefine:currentarmor| Cataphract helmet}}
{{Apparel Table | type=Body Parts | layer=Internal}}
+
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Eltex helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Flak helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]]
 +
| {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Flak helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]]
 +
| {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
 +
| {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Flak jacket}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Flak pants}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Flak vest}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Grenadier armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Locust armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Marine armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Marine helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Phoenix armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Plate armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]]
 +
| {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Plate armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]]
 +
| {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
 +
| {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Prestige cataphract armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Prestige cataphract helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Prestige marine armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Prestige marine helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Prestige recon armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Prestige recon helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Psychic foil helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Recon armor}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Recon helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Simple helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]]
 +
| {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
 +
| {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Simple helmet}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]]
 +
| {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}}
 +
| {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}}
 +
| {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| War mask}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}}
 +
| {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}}
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Toughskin gland}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| N/A
 +
| N/A
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Armorskin gland}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| N/A
 +
| N/A
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|- {{#vardefine:currentarmor| Stoneskin gland}}
 +
! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
 +
! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
 +
| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
 +
| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
 +
| N/A
 +
| N/A
 +
| {{Q|{{#var:currentarmor|}}|Coverage}}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }}
 +
|{{Q|{{#var:currentarmor|}}|Market Value Base}}
 +
|-
 +
|}
 +
</li><div>
  
 +
[[Category:Gear]]
 +
[[Category:Armor]]
 
{{nav|clothing|wide}}
 
{{nav|clothing|wide}}
[[Category:Apparel]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)