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{{TOCright}} | {{TOCright}} | ||
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{{About|the apparel type|the protective effect of apparel|Apparel#Protection{{!}}here}} | {{About|the apparel type|the protective effect of apparel|Apparel#Protection{{!}}here}} | ||
'''Armor''' is a subcategory and type of [[apparel]] that generally offers good protection from damage, poor insulation and, in some cases, [[move speed]] penalties. | '''Armor''' is a subcategory and type of [[apparel]] that generally offers good protection from damage, poor insulation and, in some cases, [[move speed]] penalties. | ||
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{{Apparel Table | type=Armor | layer=Outer}} | {{Apparel Table | type=Armor | layer=Outer}} | ||
− | === | + | === Special === |
− | {{ | + | <div><li style="display: inline-table;"> |
+ | {| {{STDT|sortable c_06 text-center}} | ||
+ | ! colspan='2'|Name !! Armor - Sharp !! Armor - Blunt !! Armor - Heat !! Coverage !! Research Requirement !! Work to Make !! Material Cost !! data-sort-type="number"| Value {{icon Small|silver|}} | ||
+ | |- {{#vardefine:currentarmor| Toughskin gland}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}% | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}% | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}% | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | | [[Research#{{Q|{{#var:currentarmor|}}|Required Research}}|{{Q|{{#var:currentarmor|}}|Required Research}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Work To Make}} | ||
+ | | {{Required Resources|{{#var:currentarmor|}}|sep= +|simple=1}} | ||
+ | | {{icon small|silver}} {{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Armorskin gland}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}% | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}% | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}% | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | | [[Research#{{Q|{{#var:currentarmor|}}|Required Research}}|{{Q|{{#var:currentarmor|}}|Required Research}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Work To Make}} | ||
+ | | {{Required Resources|{{#var:currentarmor|}}|sep= +|simple=1}} | ||
+ | | {{icon small|silver}} {{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Stoneskin gland}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}}% | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}}% | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}}% | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | | [[Research#{{Q|{{#var:currentarmor|}}|Required Research}}|{{Q|{{#var:currentarmor|}}|Required Research}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Work To Make}} | ||
+ | | {{Required Resources|{{#var:currentarmor|}}|sep= +|simple=1}} | ||
+ | | {{icon small|silver}} {{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- | ||
+ | |} | ||
+ | </li><div> | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} | ||
[[Category:Apparel]] | [[Category:Apparel]] |