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{{TOCright}}
 
{{TOCright}}
 
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[[File:UnfinishedTechArmor.png|right|thumb|Unfinished piece of armor]]
 
 
{{About|the apparel type|the protective effect of apparel|Apparel#Protection{{!}}here}}
 
{{About|the apparel type|the protective effect of apparel|Apparel#Protection{{!}}here}}
 
'''Armor''' is a subcategory and type of [[apparel]] that generally offers good protection from damage, poor insulation and, in some cases, [[move speed]] penalties.  
 
'''Armor''' is a subcategory and type of [[apparel]] that generally offers good protection from damage, poor insulation and, in some cases, [[move speed]] penalties.  
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== Apparel layers ==
 
== Apparel layers ==
{{:Apparel layers}}
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{{:Clothing Layers}}
  
 
== Comparison tables ==
 
== Comparison tables ==
 
Apparel combinations are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers.  
 
Apparel combinations are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers.  
  
As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. For example, [[flak pants]] and the [[flak vest]] which both occupy the middle layer do not cover the same body parts, and thus can be worn together.
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As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. For example, [[flak pants]] and the [[flak vest]] which both occupy the skin and middle layer do not cover the same body parts, and thus can be worn together.
  
 
The hands and feet, across all layers, are NOT covered by any apparel present in base game.
 
The hands and feet, across all layers, are NOT covered by any apparel present in base game.
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{{Apparel Table | type=Armor | layer=Outer}}
 
{{Apparel Table | type=Armor | layer=Outer}}
  
=== Internal ===
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=== Special ===
{{Apparel Table | type=Body Parts | layer=Internal}}
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<div><li style="display: inline-table;">
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{| {{STDT|sortable c_06 text-center}}
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! colspan='2'|Name !! Armor - Sharp !! Armor - Blunt !! Armor - Heat !! Coverage !! data-sort-type="number"| Value {{icon Small|silver|}}
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|- {{#vardefine:currentarmor| Toughskin gland}}
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! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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| {{Q|{{#var:currentarmor|}}|Coverage}}
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| {{Q|{{#var:currentarmor|}}|Market Value Base}}
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|- {{#vardefine:currentarmor| Armorskin gland}}
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! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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| {{Q|{{#var:currentarmor|}}|Coverage}}
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| {{Q|{{#var:currentarmor|}}|Market Value Base}}
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|- {{#vardefine:currentarmor| Stoneskin gland}}
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! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}}
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! style='text-align: left !important;'| [[{{#var:currentarmor|}}]]
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| {{Q|{{#var:currentarmor|}}|Armor - Sharp}}
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| {{Q|{{#var:currentarmor|}}|Armor - Blunt}}
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| {{Q|{{#var:currentarmor|}}|Armor - Heat}}
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| {{Q|{{#var:currentarmor|}}|Coverage}}
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| {{Q|{{#var:currentarmor|}}|Market Value Base}}
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|-
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|}
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</li><div>
  
 
{{nav|clothing|wide}}
 
{{nav|clothing|wide}}
 
[[Category:Apparel]]
 
[[Category:Apparel]]

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