Difference between revisions of "Anomaly (DLC)"

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(Added label to main templates)
(Add basic entity table (more descriptions coming soon))
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Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.
 
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.
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{| class="wikitable"
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! Name
 +
! Category
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! Description
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|-
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![[void monolith]]
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|Basic
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|-
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![[harbinger tree]]
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|Basic
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|-
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![[fleshbeast]]
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|Basic
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|Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.
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|-
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![[sightstealer]]
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|Basic
 +
|-
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![[shambler]]
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|Basic
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|Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days.
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|-
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![[ghoul]]
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|Basic
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|A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine.
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|-
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![[gorehulk]]
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|Basic
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|-
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![[deathpall]]
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|Basic
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|A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life.
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|-
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![[pit gate]]
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|Advanced
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|-
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![[dreadmeld]]
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|Advanced
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|-
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![[fleshmass heart]]
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|Advanced
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|-
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![[fleshmass nucleus]]
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|Advanced
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|-
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![[chimera]]
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|Advanced
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|-
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![[devourer]]
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|Advanced
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|-
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![[noctolith]]
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|Advanced
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|-
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![[noctol]]
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|Advanced
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|-
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![[revenant]]
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|Advanced
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|-
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![[metalhorror]]
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|Advanced
 +
|-
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![[nociosphere]]
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|Advanced
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|-
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![[blood rain]]
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|Advanced
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|A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage.
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|-
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![[twisted obelisk]]
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|Advanced
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|-
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![[corrupted obelisk]]
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|Advanced
 +
|-
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![[warped obelisk]]
 +
|Advanced
 +
|-
 +
![[golden cube]]
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|Advanced
 +
|-
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![[unnatural corpse]]
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|Advanced
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|An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it.
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|-
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![[void structure]]
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|Ultimate
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|-
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![[void node]]
 +
|Ultimate
 +
|}
  
 
[[Category:DLC]]
 
[[Category:DLC]]

Revision as of 01:05, 12 April 2024

"The monolith speaks in my mind. Such beautiful promises."

Description

Anomaly is a horror-themed DLC for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.

Monolith

The Monolith is a structure that is found on the map at the start of the game, or after the quest Strange Signal if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored.

After the monolith becomes activated, entities are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.

There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.

Entities

Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the monolith. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.

Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.

Name Category Description
void monolith Basic
harbinger tree Basic
fleshbeast Basic Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.
sightstealer Basic
shambler Basic Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days.
ghoul Basic A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine.
gorehulk Basic
deathpall Basic A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life.
pit gate Advanced
dreadmeld Advanced
fleshmass heart Advanced
fleshmass nucleus Advanced
chimera Advanced
devourer Advanced
noctolith Advanced
noctol Advanced
revenant Advanced
metalhorror Advanced
nociosphere Advanced
blood rain Advanced A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage.
twisted obelisk Advanced
corrupted obelisk Advanced
warped obelisk Advanced
golden cube Advanced
unnatural corpse Advanced An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it.
void structure Ultimate
void node Ultimate