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- ...PS<br/>(Touch) !! DPS<br/>(Short) !! DPS<br/>(Medium) !! DPS<br/>(Long) !! Value {{Icon Small|silver|}} | {{Q| {{#var:name}} | Damage Base| ? }}3 KB (397 words) - 23:08, 25 April 2023
- >{{#vardefine:value|{{Q|{{{1|Wood}}}|{{{3|Market Value Base}}}}} }}{{#vardefine:format|{{Format/{{{4|Value}}}|{{#var:value}}}}471 bytes (58 words) - 04:48, 4 June 2020
- ...has a ''factor'' of {{Q|Cloth|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as2 KB (311 words) - 11:38, 24 April 2022
- ===Market Value Mismatch=== ...he market value is non-standard or because of a flaw in [[Template: Market Value Calculator]]2 KB (320 words) - 07:57, 29 April 2021
- ...s a ''factor'' of {{Q|steel|Armor - Sharp Factor}} and [[plate armor]] has base stat of {{Q|plate armor|Armor Factor - Sharp}}. Thus, the final "Armor - Sh ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as2 KB (342 words) - 06:42, 16 April 2024
- ...}|R}}}}{{#vardefine:value| {{formatnum:{{Q|{{#var:armorname}}|Market Value Base}}|R}}}}{{#vardefine:work| {{formatnum:{{Q|{{#var:armorname}}|Work To Make}} ! data-sort-type="number" |Market Value4 KB (454 words) - 14:56, 21 August 2022
- ! data-sort-type=number | [[Market Value|Market value]] ! data-sort-type=number | <abbr title="Market value/Combined material value">Profitability</abbr>2 KB (272 words) - 02:26, 24 April 2023
- {{#if: {{#var:R1a}} | + {{#var:R1a}} * {{Q|{{{2|{{{R1}}} }}}|Market Value Base}} }} {{#if: {{#var:R2a}} | + {{#var:R2a}} * {{Q|{{{R2}}}|Market Value Base}} }}7 KB (820 words) - 09:28, 17 January 2024
- | default base value = 1 ...other items - including materials, food, apparel, etc. - is 1 (100% market value). These multipliers only apply for selling, not buying.1 KB (169 words) - 16:01, 30 June 2023
- ...nstructoid|Fabricor|Agrihand|Cleansweeper|Paramedic|War urchin = data-sort-value="0"{{!}}Light |Scyther|Pikeman|Scorcher|Lancer|Legionary|Tesseron = data-sort-value="1"{{!}}Medium4 KB (460 words) - 12:57, 26 April 2023
- ...produce items, though exceptions exist and specific materials differ as to value, beauty, and combat and temperature protection values. As such, there are ...has a ''factor'' of {{Q|Cloth|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp"3 KB (410 words) - 11:39, 24 April 2022
- ! data-sort-type=number | Market<br/>Value {{#vardefine:value| {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}5 KB (660 words) - 07:03, 6 January 2022
- ! <abbr title="Base weapon accuracy at Touch Range (3 tiles)">Accuracy<br/><small>(Touch)</smal ! <abbr title="Base weapon accuracy at Short Range (12 tiles)">Accuracy<br/><small>(Short)</sma4 KB (500 words) - 10:45, 25 April 2023
- }}{{#vardefine: value | {{Q| {{#var:name}} | Market Value Base }} ...1px solid #000; padding: 0.1em 0.3em 0.3em'>{{Icon Small|silver||<b>{{#var:value}}</b>}}</div></div2 KB (195 words) - 11:41, 7 June 2022
- | {{{?Market Value Base}}}484 bytes (44 words) - 22:51, 4 January 2024
- ...{#var:material}}}} | {{Market Value Calculator|{{{?Name}}}|wood}} }} | {{{?Value}}} }} |R}} }} ...q: {{{?R1}}} | Stuff | {{#if: {{#var:isstuff}} | | <abbr title="This value depends on the material and might therefore not be correct."><sup>[Note]</s6 KB (667 words) - 02:25, 24 April 2023
- {{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}} {{#vardefine:accTouch| {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}}}16 KB (1,662 words) - 13:53, 30 March 2024
- {{#vardefine:insulHeat| {{formatnum:{{Q|{{#var:name}}|Insulation - Heat Base|0.0}}|R}}}} {{#vardefine:insulCold| {{formatnum:{{Q|{{#var:name}}|Insulation - Cold Base|0.0}}|R}}}}7 KB (817 words) - 07:10, 6 January 2022
- ...ly identical for the stats compared here with the sole exception of market value. ! data-sort-type=number | Market<br/>Value6 KB (764 words) - 05:40, 1 October 2021
- ...''factor'' of {{Q|Plainleather|Armor - Sharp Factor}} and a [[duster]] has base stat of {{Q|Duster|Armor Factor - Sharp}}. Thus, the final "Armor - Sharp" ...n repeated for each stat. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. Insulation is not expressed as3 KB (444 words) - 13:45, 7 December 2022