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- ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]2 KB (317 words) - 22:57, 9 January 2024
- ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]3 KB (343 words) - 09:55, 6 June 2024
- An '''orbital trade beacon''' is a [[miscellaneous]] structure that allows items stored within its range to be used for trading with [[Trade#Orbital|orbital ...ransom or [[persona core]] information. All [[silver]] and other tradeable items within a beacon's radius are available to offer. [[Animal]]s don't need to5 KB (711 words) - 03:47, 25 April 2024
- ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]3 KB (324 words) - 06:14, 1 January 2024
- Ovum items are harvested from live female [[human]]s older than 16 and with a [[Reprod Ovum items can be fertilized by a controllable (i.e. [[colonist]] or [[slave]]{{Ideolo2 KB (373 words) - 11:58, 25 January 2024
- {{About|the stat that items of [[apparel]] have|more information about blunt armor generally|Apparel#Pr1 KB (162 words) - 11:21, 29 January 2023
- Signal chips are used to create various mechanitor items, and studying one at a [[research bench]] is required to research [[Researc ...[pikeman]], [[scyther]], [[scorcher]], [[tunneler]]), and a few mechanitor items.4 KB (558 words) - 12:59, 25 October 2023
- ...]]s and other carried items but will not drop equipped apparel and utility items. The vast majority of enemies will stop attacking a downed target. Pawns un * Stripping of [[apparel]], including [[utility]] items.4 KB (649 words) - 03:13, 17 May 2024
- '''Parkas''' are items of [[apparel]] that provide exceptional cold [[insulation]]. ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c3 KB (360 words) - 00:04, 17 February 2024
- ...culations]] when taking damage, and thus take damage to its {{HP}}, before items in those layers when there is overlap in coverage.4 KB (595 words) - 07:55, 30 May 2024
- .... Which specific items are dyed is not important, only the total number of items equipped and how many of them are dyed.4 KB (588 words) - 01:14, 6 February 2024
- ! Artificial items<br>in range !! Strength<br>offset !! Graph | width = 200 | height = 200 | type = line | xAxisTitle = Artificial items in range | yAxisTitle = Strength offset3 KB (424 words) - 10:44, 10 February 2024
- | type = Medical Items ...will be removed and boxed for reuse. Scyther blades are extremely valuable items with a base market price of 2000 silver. When social fighting, colonists wi3 KB (384 words) - 23:34, 19 February 2023
- ...scription = A launchable sub-orbital cargo pod capable of carrying people, items, or animals. Can be used for sending gifts, transporting people or supplies ...lower atmosphere by [[pod launcher]]s, and used to carry [[pawn]]s and/or items across the world map up to 66 tiles away. They can also be used by factions8 KB (1,231 words) - 22:09, 27 March 2024
- | {{key|SHIFT}} || Use with left mouse to select multiple items | colspan="2" width=700 | Multiplier keys work on the trade screen, the items screen when forming a caravan, and for any quantity button for bills.4 KB (581 words) - 09:16, 15 January 2024
- ...ral labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting sl1 KB (135 words) - 08:34, 28 February 2022
- [[Category:Items]]993 bytes (149 words) - 11:21, 21 December 2023
- ...er - This is a hard filter on the ingredients which the recipe can accept. Items not passing this filter are not displayed at all in the bill interface's in1 KB (178 words) - 02:08, 5 July 2019
- Hand tailor benches allow you to create [[apparel]] items from [[textile]]s, which counts as [[Work#Tailor|Tailoring]] work. The qual ...h work is remaining. The stockpile filter includes an entry for unfinished items which allows the player to control where they are stored. It can connect to3 KB (448 words) - 21:35, 10 January 2024
- ...r own mods. After completing this tutorial you will know how to create new items and modify existing ones, as well as have a basic understanding of RimWorld == Required Items ==8 KB (1,178 words) - 17:24, 10 December 2022