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  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    2 KB (317 words) - 22:57, 9 January 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    3 KB (343 words) - 09:55, 6 June 2024
  • An '''orbital trade beacon''' is a [[miscellaneous]] structure that allows items stored within its range to be used for trading with [[Trade#Orbital|orbital ...ransom or [[persona core]] information. All [[silver]] and other tradeable items within a beacon's radius are available to offer. [[Animal]]s don't need to
    5 KB (711 words) - 03:47, 25 April 2024
  • ...mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. [[Category:Unobtainable items]]
    3 KB (324 words) - 06:14, 1 January 2024
  • Ovum items are harvested from live female [[human]]s older than 16 and with a [[Reprod Ovum items can be fertilized by a controllable (i.e. [[colonist]] or [[slave]]{{Ideolo
    2 KB (373 words) - 11:58, 25 January 2024
  • {{About|the stat that items of [[apparel]] have|more information about blunt armor generally|Apparel#Pr
    1 KB (162 words) - 11:21, 29 January 2023
  • Signal chips are used to create various mechanitor items, and studying one at a [[research bench]] is required to research [[Researc ...[pikeman]], [[scyther]], [[scorcher]], [[tunneler]]), and a few mechanitor items.
    4 KB (558 words) - 12:59, 25 October 2023
  • ...]]s and other carried items but will not drop equipped apparel and utility items. The vast majority of enemies will stop attacking a downed target. Pawns un * Stripping of [[apparel]], including [[utility]] items.
    4 KB (649 words) - 03:13, 17 May 2024
  • '''Parkas''' are items of [[apparel]] that provide exceptional cold [[insulation]]. ...allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be c
    3 KB (360 words) - 00:04, 17 February 2024
  • ...culations]] when taking damage, and thus take damage to its {{HP}}, before items in those layers when there is overlap in coverage.
    4 KB (595 words) - 07:55, 30 May 2024
  • .... Which specific items are dyed is not important, only the total number of items equipped and how many of them are dyed.
    4 KB (588 words) - 01:14, 6 February 2024
  • ! Artificial items<br>in range !! Strength<br>offset !! Graph | width = 200 | height = 200 | type = line | xAxisTitle = Artificial items in range | yAxisTitle = Strength offset
    3 KB (424 words) - 10:44, 10 February 2024
  • | type = Medical Items ...will be removed and boxed for reuse. Scyther blades are extremely valuable items with a base market price of 2000 silver. When social fighting, colonists wi
    3 KB (384 words) - 23:34, 19 February 2023
  • ...scription = A launchable sub-orbital cargo pod capable of carrying people, items, or animals. Can be used for sending gifts, transporting people or supplies ...lower atmosphere by [[pod launcher]]s, and used to carry [[pawn]]s and/or items across the world map up to 66 tiles away. They can also be used by factions
    8 KB (1,231 words) - 22:09, 27 March 2024
  • | {{key|SHIFT}} || Use with left mouse to select multiple items | colspan="2" width=700 | Multiplier keys work on the trade screen, the items screen when forming a caravan, and for any quantity button for bills.
    4 KB (581 words) - 09:16, 15 January 2024
  • ...ral labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting sl
    1 KB (135 words) - 08:34, 28 February 2022
  • [[Category:Items]]
    993 bytes (149 words) - 11:21, 21 December 2023
  • ...er - This is a hard filter on the ingredients which the recipe can accept. Items not passing this filter are not displayed at all in the bill interface's in
    1 KB (178 words) - 02:08, 5 July 2019
  • Hand tailor benches allow you to create [[apparel]] items from [[textile]]s, which counts as [[Work#Tailor|Tailoring]] work. The qual ...h work is remaining. The stockpile filter includes an entry for unfinished items which allows the player to control where they are stored. It can connect to
    3 KB (448 words) - 21:35, 10 January 2024
  • ...r own mods. After completing this tutorial you will know how to create new items and modify existing ones, as well as have a basic understanding of RimWorld == Required Items ==
    8 KB (1,178 words) - 17:24, 10 December 2022

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