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  • Butchering an adult male [[elephant]] will yield two elephant tusks, unless the parts have been destroyed by damage. Female ...in killing an elephant in the early game, but the [[elephant leather|hardy leather]] and large amount of [[meat]] make it a valuable feat if it can be accompl
    3 KB (480 words) - 09:45, 5 January 2024
  • ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). ...ize}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult.
    6 KB (833 words) - 13:01, 29 February 2024
  • Chickens are nearly identical to [[duck]]s. Ducks provide the same yield in both meat and eggs. But ducks consume 20% more nutrition, so they are in ...e; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} as an adult. No leather is yielded.
    7 KB (949 words) - 22:52, 18 December 2023
  • ...ws have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no ma ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]).
    6 KB (901 words) - 22:55, 18 December 2023
  • ...ize}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. 1 meat is equal to 0.05 nutrition. ...t}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day
    6 KB (815 words) - 16:38, 13 April 2024
  • ...that yield and shearing time are modified by the shearer's [[Animal Gather Yield]] and [[Animal Gather Speed]] respectively. ...wn in the same biomes. Killing two or three bison usually provides enough leather to make a parka as well as a generous amount of meat. When enraged, they ca
    4 KB (588 words) - 13:38, 17 April 2024
  • ...that yield and shearing time are modified by the shearer's [[Animal Gather Yield]] and [[Animal Gather Speed]] respectively. ...ifesaver in colder [[biome]]s. Two or three muffalo usually provide enough leather (or wool if you are willing to tame them) to make a parka as well as a gene
    5 KB (753 words) - 23:13, 18 December 2023
  • .... They reflect what they had in life; missing limbs will affect a corpse's yield. ...at a [[butcher spot]] or the superior [[butcher table]] for [[meat]] and [[leather]], which can be processed further. Mechanoid corpses can instead be smashe
    9 KB (1,349 words) - 07:42, 18 February 2024
  • ...rpses can then be butchered by [[Work#Cook|cooks]] to yield [[meat]] and [[leather]], with type and quantity of both depending on the animal hunted.
    3 KB (439 words) - 06:29, 27 January 2024
  • As hunting game, they yield about 50% more meat and leather than the smallest RimWorld animals (the [[hare]], [[squirrel]], and [[rat]]
    3 KB (396 words) - 23:15, 18 December 2023
  • ...apted to arid environments. Domesticated since ancient times, its wool and leather are both exceptionally good at insulating against the desert heat, and its ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]).
    6 KB (892 words) - 23:00, 18 December 2023
  • ...day. Note that the amount of wool sheared scales with the [[Animal Gather Yield]] of the shearer. ...best cold insulation. In comparison, its heat insulation is around many [[leather]]s, at 10th of all textiles. This makes alpaca clothes mostly used for cold
    3 KB (465 words) - 15:04, 7 January 2024
  • ...Human Resources#Organ Harvesting|organ harvesting]]''', wearing '''[[Human leather|human skin]]''', and outright '''[[Human meat|cannibalism]]'''. Most pawns ...receive penalties for seeing corpses, eating human flesh, or wearing human leather. They also don't like butchering corpses themselves. Colonists will know ab
    27 KB (4,177 words) - 22:29, 7 February 2024
  • ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). Elk's meat, leather, and milk yields and their hunger rate are identical to that of the [[yak]]
    3 KB (478 words) - 23:05, 18 December 2023
  • ...ely strong fabric, much more protective than [[cloth]] and most types of [[leather]].}} ...arvest Yield}}}} devilstrand, depending on the harvester's [[Plant Harvest Yield]] stat.
    5 KB (804 words) - 17:12, 19 March 2024
  • | leathername = elephant leather ...ear whether the ability for female elephants to attack with tusks, but not yield them on butchering is intentional or a bug.
    6 KB (937 words) - 23:05, 18 December 2023
  • * The fur is worth {{Icon Small|Silver||{{#expr:{{Q|Thrumbo|Leather Yield}}*{{Q|Thrumbofur|Market Value Base}} }} }} - before it is processed. ** This is enough to create {{#expr:2*{{Q|Thrumbo|Leather Yield}}/{{Q|Duster|Resource 1 Amount}} }}x dusters, worth {{Icon Small|Silver||{{
    14 KB (2,175 words) - 06:24, 27 May 2024
  • .... Its thick hide is exceptionally strong and insulating, and makes a great leather for cold-weather clothing. It is peaceful if left alone, but will shred any ...that yield and shearing time are modified by the shearer's [[Animal Gather Yield]] and [[Animal Gather Speed]] respectively.
    7 KB (1,056 words) - 23:12, 18 December 2023
  • ...]], and [[heart]] are worth {{icon small|silver||3100}}, and their [[human leather]] is worth a bit more. In Losing is Fun, every raider you harvest gives you *'''Gift excess items to other [[faction]]s'''. Excess food, [[leather]]s, [[drug]]s, and even [[silver]] may not help your colony for the near fu
    21 KB (3,277 words) - 21:25, 6 May 2024
  • ...l reworked: Steeper [[Mining Speed|speed]] penalty for low skill. [[Mining yield]] is now slightly dependent on mining skill. * Added “[[Animal Gather Yield|animal product yield]]” stat which makes some pawns more/less likely to waste the product when
    12 KB (1,866 words) - 02:55, 7 November 2023

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