Related changes

Jump to navigation Jump to search

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.

Recent changes options Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Hide my edits | Show bots | Hide minor edits
Show new changes starting from 08:11, 20 June 2024
   
Page name:
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

20 June 2024

     03:27  Social diffhist -286 69.6.9.205 talk Removed confusing and too specific example. Removed mention of weapons increasing risks in social fights (weapons are no longer used in social fights). Removed mention of incest (carries a social penalty but not directly relevant to the overall mechanic).

16 June 2024

     18:31  Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl
     13:06  Mood diffhist +11 Harakoni talk contribs →‎Difficulty

14 June 2024

     06:51  Ideology (DLC)‎‎ 2 changes history 0 [Harakoni‎; 2601:18E:C781:3310:8950:5B82:36A2:C14‎]
     
06:51 (cur | prev) -24 Harakoni talk contribs Undo revision 146397 by 2601:18E:C781:3310:8950:5B82:36A2:C14 (talk) - Stop Tag: Undo
     
06:50 (cur | prev) +24 2601:18E:C781:3310:8950:5B82:36A2:C14 talk Undo revision 145944 by Harakoni (talk)