Difference between revisions of "Toughspike"

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(Created page with "{{Anomaly}} {{Spoiler}} {{Stub}} {{infobox main| <!--Infobox Category here --> | name = Toughspike | image = Toughspike.png }} == Occurrence == == Summary == == Analysis =...")
 
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| name = Toughspike
 
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'''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]].
  
== Occurrence ==  
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== Occurrence ==
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Toughspikes can occur in most instances that [[fleshbeast]]s generally do, including raids, the result of [[Draw fleshbeasts]], present at Distress call quest sites, and as a result of the [[twisted obelisk]]'s random mutations of wildlife.<!---A wild boar -> Toughspike. Is it body size related?-->
  
 
== Summary ==
 
== Summary ==
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The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 20:57, 15 May 2024

Toughspike

Toughspike

Base Stats

Type
Entity

Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence

Toughspikes can occur in most instances that fleshbeasts generally do, including raids, the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.

Summary

The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.

Analysis

Version history

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