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17 June 2024
15:50 | Factions diffhist +70 Bork talk contribs →Improving Relations: Minor clarification that the silver/market value cost of goodwill isn't fixed, precise curve needs to be dug out of the code at a future date and preferrably put into a small chart. |
m 14:04 | Events diffhist +175 Arcangelus talk contribs Minor formatting. |
16 June 2024
18:31 | Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl |
13:06 | Mood diffhist +11 Harakoni talk contribs →Difficulty |
15 June 2024
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23:52 | Environment 3 changes history +340 [73.237.12.171; Harakoni (2×)] | |||
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23:52 (cur | prev) +82 73.237.12.171 talk Add polluted soil to terrain list | ||||
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08:41 (cur | prev) +10 Harakoni talk contribs →Naturally generated surfaces | ||||
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08:40 (cur | prev) +248 Harakoni talk contribs →Naturally generated surfaces |
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11:08 | Events 2 changes history +1,989 [Harakoni; Arcangelus] | |||
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11:08 (cur | prev) +3 Harakoni talk contribs sp | |||
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04:58 (cur | prev) +1,986 Arcangelus talk contribs Changed style of collapsing due to an oversight: the menu does not work on collapsed sections. Added toggle for mass-revealing relevant sections. I considered making each event collapsible instead, but that seems a lot of work for little benefit. |
14 June 2024
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13:15 | Factions 3 changes history +1,569 [Starei (3×)] | |||
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13:15 (cur | prev) +1,074 Starei talk contribs →Faction naming | ||||
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12:53 (cur | prev) 0 Starei talk contribs →Entities | |||
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12:52 (cur | prev) +495 Starei talk contribs →Leaderless factions |
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07:54 | Events 2 changes history +17,716 [Vilobion; Arcangelus] | |||
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07:54 (cur | prev) +16 Vilobion talk contribs →Incidental events: Fixed a redlink | |||
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06:43 (cur | prev) +17,700 Arcangelus talk contribs Redesigned event page, for ease of navigation. Updated Heat Wave/Cold Snap info [from source code], plus some other minor edits. Do note the altered Headers, as some old references may break. |
13 June 2024
20:56 | Events diffhist +196 Arcangelus talk contribs →Major threat generation: Raid's weight now a proper table. |
12 June 2024
6 June 2024
m 20:44 | Traits diffhist +34 Shergoidold talk contribs →Relationships: Mentioned ghouls on Recluse effect. |
5 June 2024
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21:58 | AI Storytellers 5 changes history +3,046 [Harakoni (2×); Vilobion (3×)] | |||
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21:58 (cur | prev) -6 Harakoni talk contribs →Options | ||||
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21:25 (cur | prev) -14 Harakoni talk contribs Please don't use the underscore links as they can't bee | ||||
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20:34 (cur | prev) +845 Vilobion talk contribs Ambient Horror options added, Anomaly Monolith Settings moved to bottom with other anomaly info | ||||
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20:24 (cur | prev) +859 Vilobion talk contribs →Difficulties: More Anomaly related options | ||||
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20:18 (cur | prev) +1,362 Vilobion talk contribs →Options: New Anomaly Storyteller Options section! |
1 June 2024
15:53 | Events diffhist -20 46.222.88.181 talk →Solar flare |
31 May 2024
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21:03 | Traits 2 changes history +227 [Hautarche; Harakoni] | |||
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21:03 (cur | prev) -19 Harakoni talk contribs →Positive traits | ||||
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21:01 (cur | prev) +246 Hautarche talk contribs →Positive traits: clarified how Joyous' mood bonus works. Yes, it's a persistent effect, and there are a few edge cases where it does not apply |
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09:15 | Health 2 changes history -16 [Harakoni (2×)] | |||
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09:15 (cur | prev) -14 Harakoni talk contribs | ||||
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09:14 (cur | prev) -2 Harakoni talk contribs |
26 May 2024
15:09 | Modding Tutorials diffhist +14 99.51.224.39 talk →C# Guides: Change XML info to C# |
25 May 2024
22 May 2024
02:16 | Research diffhist +869 Randomorph talk contribs →Industrial Research Projects: Added entries for Security Door and Turret Pack. Note that since Security door and Turret Pack are not tagged as needing the research as of this modification, they do not show up in the auto generated list. I have put fo |
m 02:16 | Time diffhist +332 Randomorph talk contribs →In-game time: Adding link to work to make and ticks, since work to make page was more difficult to find, and work units directly pertain to time in Rimworld. |