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Show new changes starting from 03:37, 19 June 2024
   
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18 June 2024

     21:02  Orders‎‎ 2 changes history +1,597 [Harakoni‎; 108.85.197.99‎]
     
21:02 (cur | prev) +130 Harakoni talk contribs No underscores, also if possible, avoid using insets, brackets, and other diversions from the main body.
     
20:53 (cur | prev) +1,467 108.85.197.99 talk Basic "How to" for new players
     02:17  Transport pod diffhist +162 Harakoni talk contribs →‎Launch targets

17 June 2024

     15:50  Factions diffhist +70 Bork talk contribs →‎Improving Relations: Minor clarification that the silver/market value cost of goodwill isn't fixed, precise curve needs to be dug out of the code at a future date and preferrably put into a small chart.
     12:07  Sculptures diffhist +279 Harakoni talk contribs
     11:54  Quests diffhist -4 Harakoni talk contribs →‎Anomaly

16 June 2024

     18:31  Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl
     12:52  Mental break‎‎ 3 changes history +43 [Starei‎; Harakoni‎ (2×)]
     
12:52 (cur | prev) -1 Harakoni talk contribs →‎During
     
12:50 (cur | prev) -26 Harakoni talk contribs
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12:08 (cur | prev) +70 Starei talk contribs →‎During: cs code chooses icon based on aggro or non-aggro breaks, not intensity