Difference between revisions of "Twisted obelisk"

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{{Anomaly}}
 
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== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
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 +
== Trivia ==
 +
* Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs
 +
 
[[Category: Entities]]
 
[[Category: Entities]]
 
CATEGORIES GO HERE
 
CATEGORIES GO HERE

Revision as of 18:49, 22 May 2024

Twisted obelisk

Twisted obelisk

Base Stats

Type
[[{{{type}}}]]

The twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns Fleshmass mutations.

Acquisition

The Twisted Obelisk can spawn in the map as a random anomaly event.

Summary

Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance[?] that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days. Reaching 100% severity through any means, causes wildlife in the area to turn into hostile fleshbeast. The obelisk will then explode.[Detail] Tamed and allied animals remain unaffected.

Possible Fleshmass mutations include:

Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.

There is also a random chance during study that the obelisk will turn a nearby tree into a Harbinger tree or an animal into a Fleshbeast. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties. Trying to mutate a colonist that has already replaced all the possible parts (whether with Fleshmass organs or any Artificial body parts will also result in failure.

Analysis

In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or DetoxiferContent added by the Biotech DLC parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.

Version history

Trivia

  • Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs

CATEGORIES GO HERE