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Latest revision | Your text | ||
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| resource 1 amount = 20 | | resource 1 amount = 20 | ||
| stuff tags = Fabric | | stuff tags = Fabric | ||
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| armorsharpfactor= 0.2 | | armorsharpfactor= 0.2 | ||
| armorbluntfactor= 0.2 | | armorbluntfactor= 0.2 | ||
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| layer = Headgear | | layer = Headgear | ||
| painshockthreshold = +5 | | painshockthreshold = +5 | ||
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| thingCategories = Headgear | | thingCategories = Headgear | ||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Veils can be crafted at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]] or [[{{P|Production Facility 3}}]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Unlike most clothing, they ''cannot'' be crafted out of [[leather]]. |
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== Summary == | == Summary == | ||
− | In addition to minor head protection, a veil | + | In addition to minor head protection, a veil reduces the [[pain shock threshold]] of its wearer by 5%,{{Check Tag|Additive?|Is this totally additive with Wimp and other pain shock threshold changes? If so, clarify}} allowing its wearer to take more damage before being [[downed]]. |
− | If the [[Biotech DLC]] is enabled, veils also increase [[Toxic Environment Resistance]] by {{+|35%}}, reducing the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]] {{BiotechIcon}}. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite. The veil's description will also be changed to reflect this change. | + | If the [[Biotech DLC]] is enabled, veils also increase [[Toxic Environment Resistance]] by {{+|35%}}, reducing the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]]{{BiotechIcon}}. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite. The veil's description will also be changed to reflect this change. |
When worn by a [[slave]],{{IdeologyIcon}} a veil increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets. | When worn by a [[slave]],{{IdeologyIcon}} a veil increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets. |