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− | {{ | + | {{Stub}}{{infobox main |
| name = Veil | | name = Veil | ||
| image = War veil.png|Veil | | image = War veil.png|Veil | ||
− | | description = A piece of fabric which covers the wearer's face. | + | | description = A piece of fabric which covers the wearer's face. |
| type = Gear | | type = Gear | ||
| type2 = Armor | | type2 = Armor | ||
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| resource 1 amount = 20 | | resource 1 amount = 20 | ||
| stuff tags = Fabric | | stuff tags = Fabric | ||
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| armorsharpfactor= 0.2 | | armorsharpfactor= 0.2 | ||
| armorbluntfactor= 0.2 | | armorbluntfactor= 0.2 | ||
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| insulationcoldfactor = 0.05 | | insulationcoldfactor = 0.05 | ||
| insulationheatfactor = 0.05 | | insulationheatfactor = 0.05 | ||
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| coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | | coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | ||
| layer = Headgear | | layer = Headgear | ||
| painshockthreshold = +5 | | painshockthreshold = +5 | ||
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| thingCategories = Headgear | | thingCategories = Headgear | ||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
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}} | }} | ||
The '''veil''' is a [[clothing]] item that provides minor protection for the head and a minor increase to [[pain shock threshold]]. | The '''veil''' is a [[clothing]] item that provides minor protection for the head and a minor increase to [[pain shock threshold]]. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Veils can be crafted at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]] or [[{{P|Production Facility 3}}]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Unlike most clothing, they ''cannot'' be crafted out of [[leather]]. |
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== Summary == | == Summary == | ||
− | In addition to minor head protection, a veil | + | In addition to minor head protection, a veil reduces the [[pain shock threshold]] of its wearer by 5%,{{Check Tag|Additive?|Is this totally additive with Wimp and other pain shock threshold changes? If so, clarify}} allowing its wearer to take more damage before being [[downed]]. |
− | + | Veils also increase [[Toxic Environment Resistance]] by {{+|35%}}, reducing the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]]{{BiotechIcon}}. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite. | |
When worn by a [[slave]],{{IdeologyIcon}} a veil increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets. | When worn by a [[slave]],{{IdeologyIcon}} a veil increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets. | ||
== Analysis == | == Analysis == | ||
+ | {{Stub|section=1|reason=Needs comparsion with more headgear, especially ideology headgear and doubly so with the Broadwrap}} | ||
Veils don't increase the pain shock threshold as much as [[war mask]]s, and offer less armor when crafted with anything other than [[devilstrand]], [[synthread]], or [[hyperweave]], all of which are costly to obtain. | Veils don't increase the pain shock threshold as much as [[war mask]]s, and offer less armor when crafted with anything other than [[devilstrand]], [[synthread]], or [[hyperweave]], all of which are costly to obtain. | ||
− | + | A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. While hyperweave is generally best saved for dusters, the small amount used needed for a veil can be used to get some utility out of left over stocks. | |
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− | A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. | ||
In [[biomes]] where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available. | In [[biomes]] where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available. | ||
− | + | {{Apparel Material Table}} | |
− | {{Apparel | ||
== Version history == | == Version history == | ||
− | * [[Version/1.3.3066|1.3.3066]] - Renamed from '''War Veil''' -> '''Veil'''. Description changed from ''"A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage."'' -> ''"A piece of fabric which covers the wearer's face".'' | + | * [[Version/1.3.3066|1.3.3066]] - Renamed from '''War Veil''' -> '''Veil'''. Description changed from ''"A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage."'' -> ''"A piece of fabric which covers the wearer's face".'' |
* ? - No longer tribal exclusive. | * ? - No longer tribal exclusive. | ||
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{{Nav|clothing}} | {{Nav|clothing}} | ||
[[Category:Armor]] | [[Category:Armor]] |