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<includeonly>==Material Table==
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{{#vardefine:armorsharp|{{Q|{{PAGENAME}}|Armor Modifier - Sharp}}}} {{#vardefine:armorblunt|{{Q|{{PAGENAME}}|Armor Modifier - Blunt}}}} {{#vardefine:armorheat|{{Q|{{PAGENAME}}|Armor Modifier - Sharp}}}} {{#vardefine:HP|{{Q|{{PAGENAME}}|Max Hit Points Base}}}}{{#vardefine:insulationheat|{{Q|{{PAGENAME}}|Insulation - Heat Base}}}}{{#vardefine:insulationcold|{{Q|{{PAGENAME}}|Insulation - Cold Base}}}}{{#vardefine:value|{{Q|{{PAGENAME}}|Market Value Base}}}}{| {{STDT|sortable c_03 text-center}}
{{#vardefine:clothingname | {{{ 1 | {{PAGENAME}} }}} }}
 
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:clothingname}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:clothingname}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:clothingname}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:clothingname}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:clothingname}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:clothingname}}|Insulation Factor - Cold}}|R}}}}{{#vardefine:value|{{formatnum:{{Q|{{#var:clothingname}}|Market Value Base}}|R}}}}
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_03 text-center}}
 
 
|-
 
|-
 
! Material
 
! Material
! data-sort-type="number" | Sharp
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! Sharp
! data-sort-type="number" | Blunt
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! Blunt
! data-sort-type="number" | Heat
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! Heat
! data-sort-type="number" | Item HP
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! Item HP
! data-sort-type="number" | Insulation - Cold
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! Insulation - Cold
! data-sort-type="number" | Insulation - Heat
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! Insulation - Heat
! data-sort-type="number" | Market Value
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! Market Value
{{Clothing material table row | Cloth}}
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|-
{{Clothing material table row | Synthread}}
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{{Clothing material table row | Devilstrand}}
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! '''[[Cloth]] {{PAGENAME}}'''
{{Clothing material table row | Hyperweave}}
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| {{ #expr: {{Q|Cloth|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
{{Clothing material table row | Megasloth wool}}
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| {{ #expr: {{Q|Cloth|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
{{Clothing material table row | Muffalo wool}}
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| {{ #expr: {{Q|Cloth|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
{{Clothing material table row | Alpaca wool}}
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| {{ #expr: {{Q|Cloth|Max Hit Points Factor}}*{{#var:HP|}}}}
{{Clothing material table row | Bison wool}}
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|-{{ #expr: {{Q|Cloth|Insulation - Cold Factor}}*{{#var:insulationcold|}}}}&deg;C
{{Clothing material table row | Sheep wool}}
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|+{{ #expr: {{Q|Cloth|Insulation - Heat Factor}}*{{#var:insulationheat|}}}}&deg;C
{{Clothing material table row | Plainleather}}
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| {{icon|silver|{{ #expr: {{Q|Cloth|Market Value Base}}*{{#var:value|}}}}}}
{{Clothing material table row | Dog leather}}
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|-
{{Clothing material table row | Wolfskin}}
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{{Clothing material table row | Panthera fur}}
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! '''[[Devilstrand]] {{PAGENAME}}'''
{{Clothing material table row | Camelhide}}
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| {{ #expr: {{Q|Devilstrand|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
{{Clothing material table row | Bluefur}}
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| {{ #expr: {{Q|Devilstrand|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
{{Clothing material table row | Bearskin}}
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| {{ #expr: {{Q|Devilstrand|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
{{Clothing material table row | Guinea pig fur}}
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| {{ #expr: {{Q|Devilstrand|Max Hit Points Factor}}*{{#var:HP|}}}}
{{Clothing material table row | Human leather}}
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|-{{ #expr: {{Q|Devilstrand|Insulation - Cold Factor}}*{{#var:insulationcold|}}}}&deg;C
{{Clothing material table row | Pigskin}}
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|+{{ #expr: {{Q|Devilstrand|Insulation - Heat Factor}}*{{#var:insulationheat|}}}}&deg;C
{{Clothing material table row | Lightleather}}
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| {{icon|silver|{{ #expr: {{Q|Devilstrand|Market Value Base}}*{{#var:value|}}}}}}
{{Clothing material table row | Birdskin}}
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|-
{{Clothing material table row | Chinchilla fur}}
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{{Clothing material table row | Foxfur}}
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! '''[[Hyperweave]] {{PAGENAME}}'''
{{Clothing material table row | Lizardskin}}
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| {{ #expr: {{Q|Hyperweave|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
{{Clothing material table row | Elephant leather}}
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| {{ #expr: {{Q|Hyperweave|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
{{Clothing material table row | Heavy fur}}
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| {{ #expr: {{Q|Hyperweave|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
{{Clothing material table row | Rhinoceros leather}}
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| {{ #expr: {{Q|Hyperweave|Max Hit Points Factor}}*{{#var:HP|}}}}
{{Clothing material table row | Thrumbofur}}
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|-{{ #expr: {{Q|Hyperweave|Insulation - Cold Factor}}*{{#var:insulationcold|}}}}&deg;C
{{Clothing material table row | Patchleather}}
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|+{{ #expr: {{Q|Hyperweave|Insulation - Heat Factor}}*{{#var:insulationheat|}}}}&deg;C
 +
| {{icon|silver|{{ #expr: {{Q|Hyperweave|Market Value Base}}*{{#var:value|}}}}}}
 +
|-
 +
 
 
|}
 
|}
<sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup>
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Assuming Normal quality, for the effect of other qualities, see [[Quality]].
</li></div></includeonly>
 
<noinclude>
 
{{documentation}}
 
</noinclude>
 

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