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| research = Cataphract armor | | research = Cataphract armor | ||
| work to make = 75000 | | work to make = 75000 | ||
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| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 150 | | resource 1 amount = 150 | ||
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| insulationcold = 36 | | insulationcold = 36 | ||
| insulationheat = 100 | | insulationheat = 100 | ||
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| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | | coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | ||
| layer = Middle, Outer | | layer = Middle, Outer | ||
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| thingSetMakerTags = RewardStandardHighFreq | | thingSetMakerTags = RewardStandardHighFreq | ||
}} | }} | ||
− | '''Phoenix armor''' is a type of advanced [[armor]] introduced by the [[Royalty DLC]] that provides excellent temperature resistance and protection against fire, as well as containing a flamebolt launcher at the expense of | + | '''Phoenix armor''' is a type of advanced [[armor]] introduced by the [[Royalty DLC]] that provides excellent temperature resistance and protection against fire, as well as containing a flamebolt launcher at the expense of inflict a [[move speed]] penalty. It is a variant of [[cataphract armor]] and forms a full set of armor along with the [[Cataphract helmet]]. |
== Acquisition == | == Acquisition == | ||
− | {{ | + | Phoenix armor can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. Each set requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
Alternatively, the armor can be received as a [[quest]] reward or purchased from [[traders]].{{Check Tag|Which?}} It is currently unknown if any pawns or [[raiders]] spawn with the armor.{{Check Tag|Fact Check Needed|Do any pawns ever spawn with the armor equipped?}} | Alternatively, the armor can be received as a [[quest]] reward or purchased from [[traders]].{{Check Tag|Which?}} It is currently unknown if any pawns or [[raiders]] spawn with the armor.{{Check Tag|Fact Check Needed|Do any pawns ever spawn with the armor equipped?}} | ||
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The armor contains an integrated flamebolt launcher which gives the user the ability to launch up a single large incendiary grenade at will before requiring a reload. This weapon is similar to an [[incendiary launcher]] with a shorter range and significantly larger area of effect but does not prevent the wearer from using another [[weapon]] nor a [[utility]] item. | The armor contains an integrated flamebolt launcher which gives the user the ability to launch up a single large incendiary grenade at will before requiring a reload. This weapon is similar to an [[incendiary launcher]] with a shorter range and significantly larger area of effect but does not prevent the wearer from using another [[weapon]] nor a [[utility]] item. | ||
− | This incendiary grenade moves slower and has less range than an incendiary launcher but damages and creates a [[Filth#Chemfuel puddle|chemfuel puddle]] 5x5 square rather than a 3x3 cross. One grenade can be launched before the launcher must be reloaded with {{Icon Small|chemfuel}} 40 [[chemfuel]]. The reloading process takes {{Ticks|60}}. The pawn will never automatically use the launcher - instead it must be manually activated by the player by use of the "Launch Incendiary" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs. This gizmo will only appear when the pawn is [[draft]]ed | + | This incendiary grenade moves slower and has less range than an incendiary launcher but damages and creates a [[Filth#Chemfuel puddle|chemfuel puddle]] 5x5 square rather than a 3x3 cross. One grenade can be launched before the launcher must be reloaded with {{Icon Small|chemfuel}} 40 [[chemfuel]]. The reloading process takes {{Ticks|60}}. The pawn will never automatically use the launcher - instead it must be manually activated by the player by use of the "Launch Incendiary" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check Needed|Can NPCs use the launcher under any circumstances?}} This gizmo will only appear when the pawn is [[draft]]ed. |
Similarly to weapons, the damage dealt by the flamebolt launcher of awful, masterwork, and legendary phoenix armor will have a damage [[quality]] multiplier of 90%, 125%, and 150% respectively. Meaning that a legendary phoenix armor will deal 15 damage instead of the base 10. | Similarly to weapons, the damage dealt by the flamebolt launcher of awful, masterwork, and legendary phoenix armor will have a damage [[quality]] multiplier of 90%, 125%, and 150% respectively. Meaning that a legendary phoenix armor will deal 15 damage instead of the base 10. | ||
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== Version history == | == Version history == | ||
* [[Version/1.2.2719|1.2.2719]] - Added. | * [[Version/1.2.2719|1.2.2719]] - Added. | ||
− | * [[Version/1.2.2753|1.2.2753]] - | + | * [[Version/1.2.2753|1.2.2753]] - Projectiles are now rendered with a visual arc and ground shadow. |
* [[Version/1.3.3066|1.3.3066]] - Wearing a [[shield belt]] now prevents firing the flamebolt launcher. Previously it could be fired but could only target only adjacent squares (including diagonals), meaning that self-immolation was inevitable. However, the heat armor offered by phoenix armor meant that the damage to the user will be small, making it a dangerous but potentially useful option in emergencies. | * [[Version/1.3.3066|1.3.3066]] - Wearing a [[shield belt]] now prevents firing the flamebolt launcher. Previously it could be fired but could only target only adjacent squares (including diagonals), meaning that self-immolation was inevitable. However, the heat armor offered by phoenix armor meant that the damage to the user will be small, making it a dangerous but potentially useful option in emergencies. | ||