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{{Infobox main
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{{Stub}}
| name = Flak pants
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<onlyinclude>
| image = Flak_pants.png
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{{infobox main
| description = A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
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|name = Flak pants
| type = Gear
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|image = Flak_pants.png|Flak pants
| type2 = Armor
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|description = "A pair of pants with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable."
| tech level = Medieval
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|type = Gear
| hp = 140
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|type2 = Armor
| production facility 1 = Machining table
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|buy = {{icon|steel|30}} + {{icon|cloth|60}} + {{icon|component|1}}
| research = Flak armor
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|hp = 140
| work to make = 9000
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|work to make = 334
| work speed stat = General Labor Speed
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|marketvalue = 600
| resource 1 = Steel
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|armorblunt = 8
| resource 1 amount = 60
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|armorsharp = 40
| resource 2 = Cloth
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|armorheat = 10
| resource 2 amount = 30
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|mass base = 4
| resource 3 = Component
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|coverage = Left Leg, Right Leg
| resource 3 amount = 1
 
| marketvalue = 225
 
| armorblunt = 8
 
| armorsharp = 40
 
| armorheat = 10
 
| insulationcold = 3.5
 
| insulationheat = 1
 
| mass base = 4
 
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Left Leg, Right Leg
 
| layer = Skin, Middle
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| has quality = true
 
| thingCategories = ApparelArmor
 
| tags = IndustrialMilitaryBasic
 
| tradeTags = Clothing, Armor
 
| defaultOutfitTags = Soldier
 
 
}}
 
}}
'''Flak pants''' is a piece of [[armor]] that provides protection to the legs at the cost a penalty to [[move speed]].  
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The flak pants is a protective apparel. It covers the legs at the cost of movement speed.  
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
 
  
Flak pants can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]]. {{RoyaltyIcon}}
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Flak pants can be commonly found on Outlanders, Pirates, Imperial Troopers and Ancients. Additionally, they can be manufactured at a [[machining table]], once [[Research#Flak armor|flak armor]] has been researched. A flak pants requires {{icon|steel|30}} Steel, {{icon|cloth|60}} Cloth and {{icon|component|1}} Component and ? seconds of work (? ticks) to be created, assuming baseline global work speed and no enhancements or hindrances to [[consciousness]], [[sight]], or [[manipulation]].
 
 
== Summary ==
 
{{Apparel Move Speed Note|0.12}}
 
  
 
== Analysis ==
 
== Analysis ==
Overall, flak pants can provide useful protection in the early- to mid- game. Low resource costs, accessible research, and the ability to be worn with a [[duster]] all give it merit. While not ''vital'', permanent leg damage can severely impair colonists before [[bionic leg]]s are available. The penalty of -0.12 c/s to movement speed can make it less valuable for day to day life on pawns that need to walk around often (e.g. Growers).
 
 
Generally, you should prioritize getting [[flak vest]]s and possibly [[flak jacket]]s or [[flak helmet]]s first. Flak vests have the same material cost while protecting many vital organs, like the torso, neck, and heart. The legs, while important, can be replaced.
 
 
Unlike [[flak jacket]]s, they are not made totally obsolete by [[devilstrand]]. Regular [[pants]] only equal flak pants with rare, late-game materials in [[hyperweave]] and [[thrumbofur]]. However, devilstrand pants offer a significant amount of Heat armor, equal to a 45% reduction in damage from fire even at Normal [[quality]].
 
 
Note that flak pants are unable to be worn with [[plate armor]] or any form of [[power armor]]. The exact protection of the legs offered by flak pants vs pants of varying materials and power armor is reliant on the interactions between [[Armor#Armor Rating|Armor Rating calculations]] and is currently unclear. However, devilstrand pants and any power armor provide superior protection.
 
 
{{Apparel Stats Table}}
 
 
== Protection Charts ==
 
{| class="wikitable"
 
! Sharp Armor !! Blunt Armor
 
|-
 
| {{Apparel Protection Chart
 
| set1name = Flak Pants (Sharp)        | set1armor1 = {{Q|Flak pants|Armor - Sharp}}
 
| set2name = Devilstrand Pants (Sharp) | set2armor1 = {{#expr:{{Q|Pants|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
 
| set3name = Recon Armor (Sharp)      | set3armor1 = {{Q|Recon armor|Armor - Sharp}}
 
| set4name = Steel Plate armor (Sharp) | set4armor1 = {{#expr:{{Q|Plate armor|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}}
 
}}
 
| {{Apparel Protection Chart
 
| set1name = Flak Pants (Blunt)        | set1armor1 = {{Q|Flak pants|Armor - Blunt}}
 
| set2name = Devilstrand Pants (Blunt) | set2armor1 = {{#expr:{{Q|Pants|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
 
| set3name = Recon Armor (Blunt)      | set3armor1 = {{Q|Recon armor|Armor - Blunt}}
 
| set4name = Steel Plate armor (Blunt) | set4armor1 = {{#expr:{{Q|Plate armor|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}}
 
}}
 
|}
 
  
== Version history ==
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It can be used to protect the legs from harm. Jackets and shirts do not protect the legs, and damage to the legs can severely impair colonists, so this is a good option to protect colonists. However the penatly of -0.12 c/s to movement speed can make it impractical for day to day life on pawns that need to walk around often (e.g. Growers)
* [[Version/0.19.2009|0.19.2009]] - Added.
 
  
<gallery>
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A [[devilstrand]] [[duster]] synergizes quite well with this, providing additional protection to the legs.
FlakPantsOld.png|Old sprite for Flak Pants
 
</gallery>
 
  
{{Nav|clothing|wide}}
 
 
[[Category:Armor]]
 
[[Category:Armor]]
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{{nav|clothing|wide}}

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