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{{Royalty}}
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<onlyinclude>
{{Infobox main
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{{infobox main
| name = Corset
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|name = Corset
| image = Corset.png
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|image = Corset.png|Corset
| description = An embroidered corset with strong wire support to maintain a ladylike shape. Appropriate for middle-upper-ranked noblewomen.
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|description = "An embroidered corset with strong wire support to maintain a ladylike shape. Appropriate for middle-upper-ranked noblewomen."
| type = Gear
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|type = Gear
| type2 = Clothing
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|type2 = Clothing
| tech level = Medieval
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|buy = {{icon|cloth|?}}
| hp = 100
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|hp = ?
| production facility 1 = Hand tailor bench
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|work to make = ?
| production facility 2 = Electric tailor bench
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|marketvalue  = ?
| research = Noble apparel
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|insulationcold = ?
| work to make = 12000
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|insulationheat = ?
| work speed stat = General Labor Speed
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|armorblunt  = ?
| resource 1 = Stuff
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|armorsharp  = ?
| resource 1 amount = 45
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|armorheat = ?
| stuff tags = Leathery, Fabric
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|mass base = ?
| insulationcoldfactor = 0.4
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}}</onlyinclude>
| insulationheatfactor = 0.1
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==Summary==
| armorbluntfactor = 0.2
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====Overview & Obtaining====
| armorsharpfactor = 0.2
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The Corset is a clothing item required by nobles.
| armorheatfactor = 0.2
 
| mass base = 0.75
 
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso
 
| layer = Middle
 
| has quality = true
 
| defName = Apparel_Corset
 
| thingCategories = ApparelNoble
 
| tags = Royal, RoyalTier5
 
| tradeTags = Clothing
 
}}
 
The '''Corset''' is a clothing item added in the [[Royalty DLC]].
 
  
== Acquisition ==
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====Crafting====
{{Acquisition}}
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As a complicated garment,Corset  can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#Complex Clothing|complex clothing]] & [[Research#Noble Apparel|Noble Apparel]] to be researched in order to be constructed. A Corset requires ? of any textile, and ? units of work.
  
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at traders and as a quest reward.
 
  
== Summary ==
 
Corsets cover the same layer of clothing as a [[flak vest]]. They can be worn over shirts and under outer layer clothing.
 
 
Female [[Titles|Nobles]] of Baron rank and above require either one of these, a [[Eltex vest]], or [[prestige armor]] to consider themselves properly dressed and avoid a negative moodlet. The male equivalent is the [[Formal vest]]. Male pawns will receive a mood debuff while wearing this item.
 
 
When worn by a [[slave]],{{IdeologyIcon}} a corset increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
 
 
== Analysis ==
 
Even the best corsets provide dramatically less protection than a flak vest: a [[Quality|masterwork]] [[thrumbofur]] corset having about as much sharp protection and worse blunt protection than an [[Quality|awful]] flak vest, which also covers the neck and shoulders. However, flak slows a pawns' movement speed by -0.12c/s, a 2.6% reduction on a healthy, [[Artificial body parts|unmodified]], [[Traits#Speed_Traits|untraited]] pawn. This is a small, but potentially relevant downside.
 
 
If speed is critical, then the [[recon armor]] is much more expensive, but completely outclasses the [[duster]]/[[cape]] + corset combination. Thus, the protective niche for the corset is small - where top tier textiles like thrumbofur or [[devilstrand]] are available '''''and''''' where either:
 
# movement speed is significantly more important than protection, but recon armor is not available; or
 
# a [[research]] state where corsets are available and flak vests are not.
 
 
Corsets are also considered noble clothing; Barons and Counts will become upset without one. [[Prestige recon armor]] is even more expensive than normal recon to create. [[Eltex vest]]s boost [[psycast]]ing power, but can't be crafted and protect worse than even a plainleather corset. It may be desirable to switch to flak during combat, taking the mood penalty in the process.
 
 
=== Comparisons ===
 
{| class="wikitable"
 
! colspan="2" | Sharp armor
 
|-
 
| {{Apparel Protection Chart
 
| set1name = Flak vest          | set1armor1 = {{Q|Flak vest|Armor - Sharp}}
 
| set2name = Devilstrand Corset | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}
 
| set3name = Thrumbofur Corset  | set3armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}
 
}}
 
| {{Apparel Protection Chart
 
| set1name = Recon armor (Whole Body)            | set1armor1 = {{Q|Recon armor|Armor - Sharp}}
 
| set2name = Devilstrand Corset & Duster (Torso) | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2 = {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}}
 
| set3name = Thrumbofur Corset & Duster (Torso)  | set3armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}  | set3armor2 = {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}}
 
}} 
 
|}
 
 
=== Trade ===
 
Corsets and [[formal vest]]s are the most efficient apparel for profit per unit textile, i.e. Value / Material, in the game. This is because they require the most work time per material. Because an apparel's Market Value is determined by (Work Time * Material Value), you'll get the most value for 1 unit textile by creating corsets/vests. This also means they have the highest Crafting XP per material.
 
 
In other words, either option is the best '''when you are limited by your supply of textiles''', but when crafter time isn't an issue. If the [[Royalty DLC]] is disabled, then this role is taken by [[duster]]s. Note that other considerations can exist.
 
 
*If no remotely competent crafters are available, but great constructors are, then [[armchair]]s are an alternative for Value / Material. However, selling any building incurs a x0.7 [[Sell Price Multiplier]], making armchairs inferior for equal skill.
 
*If Value / Crafter Time is more important, then you should make [[tribalwear]] and [[top hat]]s instead.
 
 
Lower value materials are profitable at lower skill levels. For example, [[cloth]] corsets require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 {{Icon Small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for corsets for all available materials.
 
 
{{Apparel Stats Table}}
 
 
== Version history ==
 
* [[Royalty DLC]] release - Added.
 
* [[Version/1.2.2753|1.2.2753]] - Work to make 3000->12000
 
 
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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[[Category:Royalty]]
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{{nav|clothing|wide}}

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