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− | {{ | + | {{infobox main |
| name = Button-down shirt | | name = Button-down shirt | ||
| image = Button-Down_Shirt.png | | image = Button-Down_Shirt.png | ||
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| research = Complex clothing | | research = Complex clothing | ||
| work to make = 2700 | | work to make = 2700 | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 45 | | resource 1 amount = 45 | ||
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| insulationheatfactor = 0.1 | | insulationheatfactor = 0.1 | ||
| insulationcoldfactor = 0.26 | | insulationcoldfactor = 0.26 | ||
− | | armorsharpfactor = 0.2 | + | | armorsharpfactor= 0.2 |
− | | armorbluntfactor = 0.2 | + | | armorbluntfactor= 0.2 |
− | | armorheatfactor = 0.2 | + | | armorheatfactor= 0.2 |
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| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | | coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | ||
| layer = Skin | | layer = Skin | ||
| mass base = 0.3 | | mass base = 0.3 | ||
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| thingCategories = Apparel | | thingCategories = Apparel | ||
| tags = IndustrialBasic | | tags = IndustrialBasic | ||
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| defaultOutfitTags = Worker, Soldier | | defaultOutfitTags = Worker, Soldier | ||
}} | }} | ||
− | The '''button-down shirt''' is one of two shirts available in core RimWorld. | + | The '''button-down shirt''' is one of two shirts available in core RimWorld. Compared to its alternative, the [[T-shirt]], it offers superior coverage and cold insulation at the cost of slightly increased labour and material requirements. |
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | As a complicated garment, Button-down shirts can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]], which requires [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. A button-down shirt requires 45 of any textile, and {{ticks|2700}} of work. |
Button-down shirts can also be purchased from traders or stripped from [[Outlanders]], [[Pirates]] and [[Empire]] pawns. | Button-down shirts can also be purchased from traders or stripped from [[Outlanders]], [[Pirates]] and [[Empire]] pawns. | ||
− | == Analysis == | + | ==Analysis== |
− | Button-down shirts are a direct upgrade to | + | Button-down shirts are a direct upgrade to t-shirts with only a minor increase in cost. Comparing the two options: |
* T-shirts have the same armor values, but don't cover the arms or neck | * T-shirts have the same armor values, but don't cover the arms or neck | ||
* T-shirts offer slightly worse insulation from cold (22% vs. 26%) | * T-shirts offer slightly worse insulation from cold (22% vs. 26%) | ||
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Although these benefits may seem small, they can go far when combined with the right materials and other pieces of apparel. The cost increase to make a button-down shirt compared to a t-shirt is negligible, so there's very little reason not to choose button-down shirts for your colonists. | Although these benefits may seem small, they can go far when combined with the right materials and other pieces of apparel. The cost increase to make a button-down shirt compared to a t-shirt is negligible, so there's very little reason not to choose button-down shirts for your colonists. | ||
− | Button-down shirts, when | + | Button-down shirts, when pairs with [[pants]] also compete with [[tribalwear]]: |
− | * Tribalwear has identical armor values, but less coverage (tribalwear | + | * Tribalwear has identical armor values, but less coverage (tribalwear doesn't cover the arms and neck) |
* Tribalwear has better insulation from cold (55% vs. 46%) | * Tribalwear has better insulation from cold (55% vs. 46%) | ||
− | * Tribalwear has much better insulation from | + | * Tribalwear has much better insulation from heat (55% vs. 18%) |
* Tribalwear has lower materials and work cost (60 textiles and 30 work vs. requires 85 textiles and 72 work) | * Tribalwear has lower materials and work cost (60 textiles and 30 work vs. requires 85 textiles and 72 work) | ||
− | A bit of extra neck and arm protection is usually seen as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. But colonists in ultra-hot [[biomes]] may prefer the better insulation | + | A bit of extra neck and arm protection is usually seen as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. But colonists in ultra-hot [[biomes]] may prefer the better insulation, especially when first starting out. |
− | {{Apparel | + | {{Apparel Material Table}} |
− | == See also == | + | ==See also== |
* [[T-shirt]] - a less expensive but less protective alternative. | * [[T-shirt]] - a less expensive but less protective alternative. | ||
* [[Formal shirt]] {{RoyaltyIcon}} - a more expensive version required by [[Noble]]s | * [[Formal shirt]] {{RoyaltyIcon}} - a more expensive version required by [[Noble]]s | ||
* [[Eltex shirt]] {{RoyaltyIcon}} - an uncraftable shirt that improves [[Psycast]]ing | * [[Eltex shirt]] {{RoyaltyIcon}} - an uncraftable shirt that improves [[Psycast]]ing | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | {{nav|clothing|wide}} |