Editing Armor
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
+ | <noinclude> | ||
+ | <!--Top Nav Box--> | ||
{| align=center | {| align=center | ||
| {{Gear_Nav}} | | {{Gear_Nav}} | ||
|} | |} | ||
− | + | <hr> | |
− | ---- | + | <!-- End of Nav --> |
− | + | </noinclude> | |
− | |||
− | |||
− | + | <includeonly> | |
+ | :''Main article: [[Armor]]'' | ||
+ | </includeonly> | ||
+ | <noinclude>{{TOCright}}</noinclude> | ||
+ | Armor is a type of [[Gear|gear]] that offers superior protection to [[Clothing|clothing]], and can be worn over clothing. Armor tends to carry heavier movement speed penalties than clothing, though. Default colonist move speed is 4.61 cells per second (c/s). | ||
− | + | If left exposed with no roof, armor will [[Deterioration|deteriorate]] until it disintegrates. | |
− | |||
− | + | A colonist wearing any apparel with health between 21% and 50% will get the 'Wearing frayed apparel' thought, and armor is no exception to this. A colonist wearing any apparel with health 20% or below will get the 'Wearing tattered apparel' thought, replacing the 'frayed apparel' thought. These thoughts do not stack. | |
− | |||
− | + | Aside from the percent decreases to certain kinds of damage that armor confers, a colonist wearing armor has a passive chance of outright avoiding all damage from some attacks, as the reinforced plates can sometimes utterly deflect a bullet. This will be represented by a "chunk" sound and a spark, akin to a colonist with the mining job striking a rock wall. The chance of this happening is unknown, but it seems to happen more often against lower-damage attacks, like those from pistols. In addition, armored enemies (such as [[Mechanoid|Mechanoids]], especially Centipedes) have this same chance of simply ignoring damage, so it is advised to bring your heaviest weapons to bear against these deadly foes, and against any raiders who happen to be wearing powered armor. | |
− | The | + | The Overview screen has an [[Overview#Outfits|Outfits]] tab that manages apparel profiles. The Outfits system provides a way to exclude colonists from wearing damaged apparel that causes mood debuffs.<noinclude> |
− | + | == Clothing Layers == | |
+ | {{:Clothing Layers}} | ||
− | === | + | == Middle Layer == |
− | |||
− | === | + | {{Item |
− | {{ | + | | name = Armor Vest |
+ | | image = ArmorVest.png | ||
+ | | description = A vest with armor plates inserted on the chest and back. Protects against gunfire. | ||
+ | | note = A basic plate, strapped to a [[colonist]]'s or [[raider]]'s chest to protect their torso from gunshots and some other injuries. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 600 }}<!-- MaxHitPoints = 200 --> | ||
+ | {{Tag/Protect+ | Torso | blunt = 20 | sharp = 60 }} | ||
+ | {{Tag/MoveSpd- | 0.08 c/s }} | ||
+ | }} | ||
− | + | == Middle and Shell Layers == | |
− | |||
− | === | + | {{Item |
− | {{ | + | | name = Power Armor |
+ | | image = PoweredArmor.png | ||
+ | | description = Powered armor usually used by assault troops from advanced glitterworld planets. | ||
+ | | note = Durable but heavy armor. Not advised for 24/7 wearing on [[colonist]]s due to the movement speed and work penalties, unless they have to wear [[Clothing#Parka|parkas]] anyway. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 4,500 }}<!-- MaxHitPoints = 400 --> | ||
+ | {{Tag/Protect+ | Torso, Arms and Legs | blunt = 35 | sharp = 65 | heat = 30 }} | ||
+ | {{Tag/TempMin- | 45 }} | ||
+ | {{Tag/MoveSpd- | 0.1 c/s }} | ||
+ | {{Tag/WorkSpd- | 10% }} | ||
+ | }} | ||
− | === | + | == Over Head Layer == |
− | |||
− | {{ | + | {{Item |
− | [[Category: | + | | name = Power Armor Helmet |
+ | | image = PoweredArmorHelmet.png | ||
+ | | description = A part of a [[#Power Armor|power armor]] set, mostly used by heavy infantry. | ||
+ | | note = Advanced, but uncomfortable. It is currently the only helmet that covers the entire face. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 2,000 }}<!-- MaxHitPoints = 180 --> | ||
+ | {{Tag/Protect+ | Full Head | blunt = 35 | sharp = 60 | heat = 50 }} | ||
+ | {{Tag/TempMin- | 3 }} | ||
+ | {{Tag/TempMax+ | 3 }} | ||
+ | {{Tag/MoveSpd- | 0.04 c/s }} | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Item | ||
+ | | name = Kevlar Helmet | ||
+ | | image = KevlarHelmet.png | ||
+ | | description = A lightweight combat helmet. | ||
+ | | note = Companion to the [[#Armor Vest|Armor Vest]]. Protects your head. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 300 }}<!-- MaxHitPoints = 120 --> | ||
+ | {{Tag/Protect+ | Upper Head | blunt = 10 | sharp = 35 }} | ||
+ | {{Tag/MoveSpd- | 0.02 c/s }} | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = Military Helmet | ||
+ | | image = M1Helmet.png | ||
+ | | description = Old-looking and heavy, but effective. Protects against low-velocity projectiles, shrapnel, falling debris, and cuts to the head. | ||
+ | | note = Although this armor is created using [[materials]], this has no effect on the quality of the helmet or its defensive capabilities, making the Kevlar Helmet a superior choice for combat.[1] | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 40 }}<!-- MaxHitPoints = 100 --> | ||
+ | {{Tag/Protect+ | Upper Head | blunt = 10 | sharp = 25 }} | ||
+ | {{Tag/MoveSpd- | 0.04 c/s }} | ||
+ | {{Tag/PsySens- | 10% }} | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = Psychic Foil Helmet | ||
+ | | image = psychicfoilhelmet.png | ||
+ | | description = A thin helmet containing finely-tuned sheets of psychically-absorptive foil. Reduces the impact of psychic events. | ||
+ | | note = | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 350 }}<!-- MaxHitPoints = 90 --> | ||
+ | {{Tag/Protect+ | Upper Head | blunt = 5 | sharp = 5 }} | ||
+ | {{Tag/PsySens- | 90% }} | ||
+ | }} | ||
+ | |||
+ | == Accessory Layer == | ||
+ | |||
+ | {{Item | ||
+ | | name = Personal Shield | ||
+ | | image = PersonalShield.png | ||
+ | | description = A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. Additionally, it prevents the wearer from firing outside their own shield, as well (you will be notified via in-game message if you have any shooters wearing personal shields). | ||
+ | | note = A personal shield is most effective for melee combatants to allow them to close ground on a ranged attacker with no or little risk of taking weapons fire. Note also that as of version 11c, the shields block attacks from [[deadfall trap|Deadfall traps]] as if they were ranged attacks. | ||
+ | | tags = | ||
+ | {{Tag/Worth (old) | 1,200 }}<!-- MaxHitPoints = 100 --> | ||
+ | }} | ||
+ | |||
+ | == Table == | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | !Name !! Move Speed<ref>Bonus/penalty on movement speed.</ref> !! Layer<ref>What part this armor covers (may be multiple).</ref> !! Covers !! Commonality<ref>Statistic of how common this armor should be.</ref> !! Blunt !! Piercing !! Heat !! Electric !! Toxic | ||
+ | |- | ||
+ | ! [[#Armor Vest|Armor Vest]] | ||
+ | | -0.08 c/s || | Middle || | Torso || | 25% || | 20% || | 60% || | 0% || | 0% || | 0% | ||
+ | |- | ||
+ | ! [[#Kevlar Helmet|Kevlar Helmet]] | ||
+ | | -0.02 c/s || | Overhead || | Upper Head || | 40% || | 10% || | 35% || | 0% || | 0% || | 0% | ||
+ | |- | ||
+ | ! [[#M1 Helmet|M1 Helmet]] | ||
+ | | -0.04 c/s || | Overhead || | Upper Head || | 40% || | 10% || | 25% || | 0% || | 0% || | 0% | ||
+ | |- | ||
+ | ! [[#Powered Armor Helmet|Powered Armor Helmet]] | ||
+ | | -0.04 c/s || | Overhead || | Full Head || | 30% || | 35% || | 60% || | 50% || | 0% || | 0% | ||
+ | |- | ||
+ | ! [[#Powered Armor|Powered Armor]] | ||
+ | | -0.1 c/s || | Middle, Shell || Torso, Arms, Legs || | 5% || | 35% || | 65% || | 30% || | 0% || | 0% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <references/> | ||
+ | </noinclude> | ||
+ | |||
+ | [[Category: Gear]] |