User:Erik111erik/biome template

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Temperate Forest
Missing leather.png
It's big. I'm sure there must ba a biome in there.
General
Allow roads
Checkon.png
Allow rivers
Checkon.png
Virtual plants
Checkon.png
Movement difficulty
1.5
Animal density
0.5
Plant density
2.3
Forageability
0.7
Foraged food
Component
Wild plants regrowth
85 days
Disease frequency
Once per 0 days on average
Weather
Clear
2
Fog
4
Rain
6
Foggy rain
8
Dry thunderstorm
10
Rainy thunderstorm
12
Gentle snow
14
Hard snow
16
Pack animal
Pack animals
  • Rat
  • Tortoise
  • Poisoned ship part
Technical
Graphics path
Graphics/Somethinglongmaybe/Abouthere
Ambient sound
Centipede_Freakingout


Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.

Thinking out loud[edit]

It may be better to avoid lists of animals, plans and diseases in the infobox, and instead put it in the proper article, with more data from their parent tables where appropriate. Some pictures and whatnot. If so, I can remove the output/display section in the {{Biomeanimal}} template. Output must then be handled by direct queries on the pages (not good), or separate Cargo query templates. They would then need the usual table hack.

Oh dear, do I actually need a triple-join? This one will surely need more work :-/

image name animalcommonality
Alpaca east.png
Alpaca


With Concat headache
image name animalcommonality
Alpaca east.png Alpaca

Wild animals[edit]

  • Muffalo - 3.0 


  • Cougar - 1.1


  • Rat - 2.7

-> Create table with selection weights and percentage of animal population

Wild plants[edit]

The temperate forest is home to various species of plants. About 65% of arable land in this biome is covered by plants and trees. Cut trees and other plants make room for new ones after approximately 20 days.



  • Grass - 3.0


  • Tall grass - 2.0


  • Shrub low - 2.0


  • Alocasia - 0.8


  • Cecropia tree - 0.3


  • Palm tree - 0.3


  • Bamboo tree - 0.3


  • Teak tree - 0.2

-> Create table with selection weights and plant population (do we need a standardized table for this? See:

   <wildPlants>
     <Plant_Grass>5.0</Plant_Grass>
     <Plant_GrayGrass MayRequire="Ludeon.RimWorld.Biotech">2</Plant_GrayGrass>
     <Plant_TallGrass>2.0</Plant_TallGrass>
     <Plant_Brambles>1.0</Plant_Brambles>
     <Plant_Ripthorn MayRequire="Ludeon.RimWorld.Biotech">0.8</Plant_Ripthorn>
     <Plant_Dandelion>0.5</Plant_Dandelion>
     <Plant_Bush>0.6</Plant_Bush>
     <Plant_TreeOak>0.5</Plant_TreeOak>
     <Plant_TreePoplar>0.5</Plant_TreePoplar>
     <Plant_Berry>0.05</Plant_Berry>
     <Plant_HealrootWild>0.05</Plant_HealrootWild>
     <Plant_Witchwood MayRequire="Ludeon.RimWorld.Biotech">0.5</Plant_Witchwood>
   </wildPlants>

Diseases[edit]

  • Malaria - 160


  • Sleeping sickness - 140


  • Flu - 100


  • Plague - 100


  • Gut worms - 80


  • Muscle parasites - 80


  • Fibrous mechanites - 30


  • Sensory mechanites - 30


  • Animal flu - 100


  • Animal plague - 100