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- ...Basic}} || Any || 6% chance to have one of the following prostheses: {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}. 40% chance to ...ear of some sort. 4% chance to have one of the following prostheses: {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}.2 KB (209 words) - 16:06, 18 December 2023
- ...rbal medicine]]. 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}} ...Medicine]]. Has a 4% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}2 KB (226 words) - 16:04, 18 December 2023
- ...} || Up to 60 || 15% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}} ...}} || Up to 60 || 3% chance to have one of the following prostheses: {{Tag List|value=50|techHediffsTags|Poor}}. Can never have the [[Trait#Brawler|Brawler3 KB (361 words) - 16:03, 18 December 2023
- ...aceSoldier1722.png]] || 85 || 100 || Normal || 0-3800 || 300-900 || |{{Tag List|value=900|weaponTags|Gun}} || Any || Will never have headgear of any type. Has a 40% chance to have one of the following prostheses: {{Tag List|value=3000|techHediffsTags|AdvancedWeapon|Advanced}}921 bytes (119 words) - 05:08, 1 January 2024
- ...e:Grenadier1557.png]] || 70 || 70-230 || Normal || 400-700 || 500 || {{Tag List|value=500|weaponTags|GrenadeDestructive}} || Up to 65 || 50% chance to wea Has a 5% chance to have one of the following prostheses: {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}5 KB (692 words) - 16:10, 18 December 2023
- ...t or Dame]]. <br> 8% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Poor|Simple}}. ...(females only). 15% chance to have one of the following prostheses: {{Tag List|value=800|techHediffsTags|Advanced|ImplantEmpireCommon}}10 KB (1,259 words) - 05:33, 23 March 2024
- ...n the '''structure''' of ThingDef, how to use a decompiler to learn what a tag does, and along the way you'll learn the meaning of a few select tags. The goal of this tutorial is not to tell you what each XML tag does. ThingDef alone has 200+ valid XML tags, not counting hundreds of subt5 KB (799 words) - 10:30, 11 February 2019
- !Tag |ResearchDefs (is a list)892 bytes (119 words) - 02:09, 5 July 2019
- ...version that is missing, please feel free to add it! Just don't forget to tag the page with the Version Category! ...ersions can be found on the [[:Category:Console version]] page. This has a list of every version tagged by that category.2 KB (236 words) - 02:26, 3 November 2023
- Shield cores cannot be crafted. Instead they can only{{Check Tag|Trade?}} be obtained by deconstructing [[mech high-shield]]s and [[mech low {{Ingredient List|noCollapse=1}}2 KB (238 words) - 19:46, 16 January 2024
- These characters can be found at [[List of Player-created Pawns]]. * [[List of player created childhood backstories A through M]]5 KB (731 words) - 22:36, 15 April 2024
- ...gDef. This is however completely unnecessary - the C# code base contains a tag which allows you to make your ''recipe'' choose which ''building'' to attac ...lectric Stove, without the mod having to modify Electric Stove's <recipes> list.<br/><br/>6 KB (833 words) - 23:46, 12 March 2023
- {{Ingredient List}} ...used in ghoul Infusion, and as an offering in [[Psychic rituals]].{{Check Tag|Which}}1 KB (160 words) - 11:00, 21 April 2024
- ...s other mods that your mod might be dependent on and load helpers that mod list auto-sorters can use to determine when to load your mod. ...ml</code> is a standard XML file with <code>ModMetaData</code> as the root tag:11 KB (1,622 words) - 21:31, 4 April 2024
- ...tion on acquisition and effects, compilation of disposal methods, complete list of mood and health effects, etc.}} ...s a chance that the object which is given to you is the golden cube{{Check Tag|verify|Any other way to obtain? Chance of acquisition}}.8 KB (1,311 words) - 18:53, 26 April 2024
- ...errors are '''formatting or syntax''' errors. A missing bracket, unclosed tag, empty file - these can all be avoided by using the proper tools. Get a tex If the game can't find a cross-reference in a list, the error is slightly different:8 KB (1,213 words) - 14:30, 21 February 2019
- ...opied (taken, inherited) the contents of it. All of this is done with this tag:<br/> A list representation of how inheritance works in Rimworld's XML might help you ou11 KB (1,746 words) - 19:48, 4 August 2023
- * Everything of the following format '''is an XML tag''':<source lang="csharp">public SomeType someTagName /* shows up as <ThingD public List<StatModifier> statOffsets;14 KB (2,026 words) - 17:05, 30 May 2020
- ...the floor and nearby pawns in firefoam, preventing re-ignition. For a full list of effects, see [[Firefoam]]. ...to run from an activated IED trap, even if it wouldn't affect them.{{Check Tag|Verify|verify this fact}}3 KB (371 words) - 13:06, 23 December 2023
- {{Leather List}} {{Ingredient List}}3 KB (400 words) - 15:07, 7 January 2024