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  • | width=80px height=80px | [[File:ZoneDelete.png|link=Zone/Area#Shrink zone]] | <div><small>[[Zone/Area#Shrink zone|Shrink zone]]</small></div>
    9 KB (1,362 words) - 06:37, 27 January 2024
  • ...s/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make}} ...ed|reason=Roof building animation texture and other images as appropriate. Roof drop trap set up}}
    10 KB (1,542 words) - 05:17, 7 January 2024
  • ...le of [[Work#Firefight|firefighting]] will only fight fires in your [[Home area]], although [[draft]]ed pawns will douse adjacent fires, anywhere.</onlyinc ...ctures, and can injure or kill pawns. Fire can lead to [[explosion]]s or [[roof collapse]] which can destroy even non-flammable items.
    10 KB (1,606 words) - 05:54, 6 March 2024
  • ...allowed areas onto the map using the EXPAND ALLOWED AREA and CLEAR ALLOWED AREA designators in the Architect tab. ! Home area
    14 KB (2,314 words) - 14:28, 6 October 2022
  • ...tdoors". In addition, rooms that are ''Unroofed'' - having less than 75% [[roof]] tiles - are considered fully outdoors for the purposes of temperature. ...s that are ''fully roofed'' are entirely subject to heat changes. Removing roof tiles will cause temperatures to "equalize" with the outside. A room that i
    25 KB (3,819 words) - 11:09, 28 January 2024
  • ...nstruction blueprints, give [[orders]] to colonists, and create new [[Zone/Area|zones / areas]]. === Allowed area ===
    26 KB (3,992 words) - 01:00, 21 January 2024
  • ...accuracy. <br>You can destroy your own walls too. This can be used as a [[roof collapse]] trap, though [[molotov cocktail]]s may be better for this purpos *'''Attacking enemies in cover.''' Grenades ignore the [[cover]] mechanic, and enemies in cover are stationary targets. While
    8 KB (1,269 words) - 22:38, 16 January 2024
  • ...quirement as well?}} overrides the clothing requirement, and Ascetic pawns ignore it. ...mit Name !! Prerequisite !! Cooldown<br>(Days) !! Honor Cost<Br><small>(to ignore cooldown)</small> !! Description !! data-sort-type=number | Equiv. Value
    35 KB (5,336 words) - 16:59, 23 April 2024
  • ...the Architect/Orders tab, select "Allow", and left-click-hold and drag an area across your entire map. ...od]]en building up as soon as possible so your colonists can sleep under a roof, and you can haul materials inside to stop them from deteriorating. Don't u
    37 KB (6,325 words) - 15:27, 8 February 2024
  • ...em to your advantage. Place wooden walls and doors to "complete" the ruin, roof it over, and live inside for some time. Or you could deconstruct the ruin f ...] indoors. If you don't have space, then place them anywhere else. A small roof can preserve items outdoors.
    32 KB (5,488 words) - 18:25, 22 April 2024
  • *Fix: Colonist pods returning from a 'pawn lend' quest can roof punch. *Fix: Psylink neuroformers that are in a storage area do not appear on a resource readout.
    16 KB (2,521 words) - 12:49, 16 February 2023
  • ...tant to be at least competent at (4+ skill). Thankfully, the "Team Skills" area at the bottom shows every important skill, except Social. *Chemical interest and chemical fascination pawns will ignore the player's [[Assign#Menus|drug policy]] in order to get their fix. Howeve
    66 KB (11,227 words) - 14:22, 16 April 2024
  • * Ascetics ignore "Ate without table" thought. * Improved lighting for roof eaves.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • ...rop pod, centered on one of your colonists. There is 40% to drop on an un[[roof]]ed [[orbital trade beacon]] if one is present. Drop pods can go through co ...will rapidly create insects, too. If you don't want it to infest the whole area, muster your forces and destroy it. But beware - the bugs will defend their
    89 KB (13,479 words) - 14:14, 25 April 2024
  • * '''Warehouse''': a storage area that is reasonably fire-proof and easily accessible. ...al needs ("greedy", "jealous") covered, as well as a dining and recreation area. All of this should be as comfortable and beautiful as possible.
    55 KB (9,250 words) - 08:34, 9 January 2024
  • The ability to ignore corpses is a pretty valuable mood buff. Seeing corpses is an inevitability, The [[overhead mountain]] roof completely blocks both [[mortar shell]]s and [[drop pod]]s from entering -
    45 KB (7,200 words) - 10:48, 23 April 2024