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  • ...of a spacecraft. It seems to have been torn off either by uncontrolled re-entry forces or some kind of weapon. Having landed not long ago, it still contain You will be notified about the event by a message at the top of the screen saying: "''Chunks of a spacecraft have impacted nearby...''",
    2 KB (320 words) - 10:29, 1 March 2023
  • <!--Top Nav Box--> Doors provide entry points through walls for colonists while still keeping out enemies and wild
    6 KB (906 words) - 13:34, 17 April 2024
  • that means a mod that added an entry to the Learning Helper was added/removed. This is a one-time error that's o ...appens when the parentnode (in this case ''ThingDef'') does not contain an entry for the ''costSt'''a'''ffCount'' tag. This could be caused by a simple typo
    8 KB (1,213 words) - 14:30, 21 February 2019
  • <!--Top Nav Box--> ...us weapons with different optimum ranges. Best when placed to cover common entry points, but requires power and occasional rearming.
    6 KB (840 words) - 22:40, 12 September 2023
  • <code>MayRequire</code> can be on any <code>li</code> node to only load that entry if the specified DLC or mod is loaded: * <code>MayRequire</code> does '''NOT''' work on top-level XML nodes that are not <code>Def</code>s. This means that <code>Opera
    19 KB (2,271 words) - 15:53, 5 November 2023
  • * Added an explanation to the psycast ‘Target’ stat entry. ...Accepting two shuttle-based quests one after another causes one to land on top of the other.
    7 KB (1,004 words) - 12:04, 30 July 2022
  • <!--Top Nav Box--> ...ants, bionic parts, and prosthetics are also listed here. Hovering over an entry provides detailed information.
    12 KB (1,892 words) - 17:01, 10 April 2024
  • ...h pad. This is done by building the pad and configuring stockpile zones on top of it. * Integrated storyteller portraits in entry menus.
    13 KB (2,099 words) - 15:47, 3 December 2022
  • * Fix regression: Bestower doesn't care about roof collapsing on top of him. * Fix: Two-column credit entries have overlapping rows if left entry is taller than the right one.
    12 KB (1,838 words) - 04:15, 7 November 2023
  • <!--Top Nav Box--> ! style="text-align:left;" | Map Entry || Attack Type || Smart? || Faction Raiders || Ally use this raid?
    36 KB (5,548 words) - 05:25, 25 March 2024
  • [[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]] When active, it is seen as an additional menu on the top of the screen.
    39 KB (6,219 words) - 21:02, 16 January 2024
  • * Added "resources to make" stat entry for buildables. * Created an "ingredients" stat entry for craftable ThingDefs.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • [[File:Fermenting_progress.png|thumb|left|250px|[[Fermenting barrel]]s.<br>Top: Fermenting, 0% progress<br>Bottom: Fermenting, 100% progress<br>Bar ''leng ...r brewery to insulate from extreme temperatures, and/or installing a long* entry hall/room as an "air lock" with doors at each end is not a bad idea. Also,
    28 KB (3,465 words) - 11:44, 3 February 2024
  • ...don’t they’ll try to find an optimal spot themselves anyway. There’s a new entry in the scheduling tab which allows assigning them to meditation time. ...on instead of just dropping on the caller. So you can tell them to drop on top of a mech cluster, into enemies, etc – anywhere in line of sight of the c
    22 KB (3,603 words) - 12:48, 2 November 2022
  • <!--Top Nav Box--> ...mingly empty rooms that trigger an insectoid [[infestation]] incident upon entry.
    53 KB (8,792 words) - 16:53, 28 April 2024
  • | A steamy jungle world with tree-top villages, hill-top ziggurats, city temples, and shaman caves. Native Oubanyeni work as Shamans ...ld with trading outposts, trent villages, mammoth burial grounds, and hill-top forts. Native Zoutin work as dino-riders, [[muffalo]]-herders, hunters, and
    108 KB (16,181 words) - 08:09, 9 January 2024
  • <!--Top Nav Box--> ...e - dealer's choice as to hoe thats implemented (e.g. new column vs wffect entry etc)}}
    37 KB (5,436 words) - 08:49, 24 April 2024
  • <!--Top Nav Box--> ...at lists that animal's human [[bond]]s and familial relations. Clicking an entry jumps to that bond's counterpart on the map. Animals, even wild ones, have
    52 KB (8,178 words) - 13:54, 24 April 2024
  • ...s or other bodies of water, you can build [[cover]], like [[sandbags]], on top of the water using a [[bridge]]. Funnelling enemies over the bridge can slo ...e incorporated into perimeter walls, but make sure that there is no direct entry from there, such as by building a durable door.
    67 KB (11,329 words) - 05:28, 21 April 2024
  • * Pawns, both friendly and hostile, cannot stop and stand on top of sandbags, and are substantially slowed while moving over them. This can ...to a booby-trapped chokepoint to catch unsuspecting raiders seeking direct entry.
    100 KB (16,750 words) - 21:44, 24 April 2024

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