Miscellaneous (mod)

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Miscellaneous with Mai


Author
Haplo
Version
1.9.0
First Release
Mai 16, 2014
Compatibility
Alpha 9

Miscellaneous w Mai is a collection of various small independent parts. These parts try to enhance the vanilla experience without being too outlandish.

Mod Team[edit]

Content[edit]

Short Overview[edit]

  • MAI
  • Tactical Computer
  • Nano Storage
  • Nano Replication
  • Locked Doors
  • Weapon Base
  • Trader
  • Artefact
  • Colonist Positioning
  • BrainPals

Detailed Overview[edit]

MAI - Mobile Artificial Intelligence[edit]

  She is an AI persona with a metal body, who wants to be called 'Mai'.
  You can build her. For more information look into the additional description.

Tactical Computer + Terminals[edit]

  Find and count your pawns, prisoners, friends and enemies with just one click
  Call your armed colonists to the combat room or to the terminal
  Send your colonists to bed or to eat something (only when lower 50%)
  Replace lost door keys

Nano Storage[edit]

  Store up to ten items in one single container

Nano Replication[edit]

  Scan your items and make a replicate with the nano printer
  Note: Only available after research of the nano storage

Locked Doors (disabled)[edit]

  Prevent your colonists to go outside into a dangerous situation
  Prevent only visitors from entering specific areas
  Open the door for all and everyone

Turret: Weapon Base[edit]

  A new weapon base, where you can install the weapon of your choice
  The weapon base in automatic mode and an upgrade to reduce the reload time can be researched
  It can use a custom top graphic if the weapon installed provides the needed _top file:
  (e.g. Your gun graphic: /Textures/Gun/MyGun.png - Added top graphic: /Textures/Gun/MyGun_top.png)

Incident: Artefact Found[edit]

  Your colonist stumbled over an ancient artifact. What might happen, if you activate it?

Incident: Trader Arrival[edit]

  You want to trade, but you don't have your comm-console ready? You like to trade with people instead of space ships?
  No problem, this time the trader comes around to trade with you. But take good care of him, as his faction is watching..

Keybinding: Colonist Groups[edit]

  You have the keys 6 to 9 to set drafted colonist positioning groups.
  And you have key 0 to undraft all colonists without active job.
  Also there are the keys SHIFT+Q and SHIFT+E to send your pawns sleeping/eating.
  For more information look into the detailed description further down.

Implants: BrainPals[edit]

  If you always wanted to have your own voice-in-your-head, here it is: Your personal BrainPal(TM)
  BrainPals are micro computers that are hard wired into the brain and provide you with live feedback.

Additional Descriptions[edit]

Mobile AI[edit]

  Mai is a researchable and buildable mobile artificial intelligence. 
  You need to research the basics, how an ai is programmed and how to build a mobile body for her. After you've done this you can build the automatic assembler (1), where most of the body will be produced automatically. After the assembler built your first ai body, you can activate it (2), as long as you have a crafting professional (level 9) to do so.
  Note: Once Mai (3) has been awoken, she won't allow further access to her programming, so denying you the ability to upgrade her. Because of this, you should research everything, that you want for her to know, before hand.
  Your Mai has, because of her metal body, a higher damage tolerance. She doesn't need to eat. But she does need to recharge her internal batteries. 
  Caution: Once her damage is too high or even when her batteries are empty, she will initiate her emergency self destruction program. Try not to be anywhere nearby when she does that..

Enhanced Mobile AI[edit]

  If you stumble about an AI Core, you can use that to give Mai some enhanced abilities.
  She can withstand a bit more damage and is a bit harder to hit, she learns faster, heals herself a bit better and much more. All in all she is 'enhanced'.

Keybinding: Colonist Groups[edit]

  The keys 6, 7, 8, 9 can be used to define where colonists should go to.
  Use them like this: Draft all the colonists you want to set the positions for and position them. Now press SHIFT+7 (for group 7) and the positions of your drafted colonists will be saved. To recall the positions just press 7.
  This can be done for 6, 7, 8 and 9.
  Key 0 has another function: Once you press it, all your drafted colonists, who don't have an active job, will be undrafted. Press SHIFT+0 to switch the recall mode between POSITION and GROUP.
  Then there are the keys SHIFT+Q and SHIFT+E: SHIFT+Q sends your colonist to bed. SHIFT+E sends your colonist to eat. But they will only go, if they are hungry or tired enough.
  
  Note: You can always open the ingame help describing this by pressing SHIFT+K

Screenshots[edit]

To be added...

License[edit]

This mod and it's source code is released under the Creative Commons License Attribution-ShareAlike 4.0

Links[edit]

Forum with download