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{{Infobox main|drug
 
{{Infobox main|drug
 
| name = Yayo
 
| name = Yayo
| image = Yayo a.png
+
| image = Yayo.png|Yayo
| description = A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.<br/>Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.
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| description = A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.\n\nBecause of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Drug
 
| type = Drug
 
| type2 = Hard Drug
 
| type2 = Hard Drug
| tech level = Industrial
 
 
| marketvalue = 21
 
| marketvalue = 21
 
| stack limit = 150
 
| stack limit = 150
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| flammability = 1
 
| flammability = 1
 
| rotatable = false
 
| rotatable = false
| path cost = 14
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| path cost = 15
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| joy offset = 0.8
 
| joy offset = 0.8
| joy kind = Chemical
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| joy kind = chemical
 
| addictiveness = 0.01
 
| addictiveness = 0.01
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1
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| research = Psychite refining
 
| research = Psychite refining
 
| work to make = 350
 
| work to make = 350
| work speed stat = Drug Synthesis Speed
 
 
| resource 1 = Psychoid leaves
 
| resource 1 = Psychoid leaves
 
| resource 1 amount = 8
 
| resource 1 amount = 8
| bulk product amount = 4
 
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = Yayo
 
| defName = Yayo
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| drug category = hard
 
| drug category = hard
 
| is pleasure drug = true
 
| is pleasure drug = true
 +
<!-- Unused -->
 +
| always haulable = true
 +
| draw gui overlay = true
 +
| graphic class = Graphic_StackCount
 +
| graphic path = Things/Thing/Drug/Yayo
 +
| label = yayo
 +
| parent name = MakeableDrugBase
 +
| resource readout priority = Last
 +
| selectable = true
 +
| social properness matters = true
 +
| tech level = industrial
 +
| thing class = Drugs
 +
| use hit points = true
 +
<!-- Drug Parameters -->
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| moving offset = 0.15
 +
| pain factor = 0.5
 +
| rest fall factor = 0.33
 +
| rest offset = 0.4
 +
| mood offset = 35
 
}}
 
}}
{{Info|'''Yayo''' is a potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is also used in the manufacturing of [[go-juice]].}}
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'''Yayo''' is a drug of 1% [[Drugs#Addiction and Tolerance|addiction]] rate that can be produced at a [[drug lab]] with 8 [[psychoid leaves]] after researching Psychite refining. Consumption provides +80% to [[recreation]] and will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]] which has a +35 mood effect and affects the body with:
  
== Acquisition ==
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* Moving: +15%
Yayo can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}} }} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|intellectual]] skill.
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* Improves joy 80%
 +
* Suppresses pain x50%
 +
* Reduces need for rest by 66%
  
It can also be found on [[raider]]s and [[Trade|purchased]].
+
Excessive consumption of yayo within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 1.0% chance of instantly causing a major overdose, regardless of previous drug consumption.
  
== Usage ==
+
Those with visible tolerance to psychite will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days.
{{Ingredient List|noCollapse=true}}
 
  
== Summary ==
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It is also used in the crafting of [[go-juice]].
Yayo is a highly potent mood enhancing drug that has a variety of effects. These can be broken into effects that occur:
 
* Instantaneously and one time upon using the drug.
 
* While high on the drug.
 
* While having a built-up tolerance to the drug.
 
* While addicted to the drug.
 
* While withdrawing from the drug.
 
  
'''Note that psychite tolerance, addiction and withdrawal are shared by [[psychite tea]], [[flake]] and yayo.'''
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== Crafting ==
 +
Yayo can be manufactured at a [[drug lab]] for 8 [[psychoid leaves]]. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill.
  
=== Upon snorting ===
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== Withdrawal symptoms ==
A pawn taking yayo will do so right where it stands without looking for a place to sit first. Yayo is taken nasally, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects:
+
Like [[Flake]] and [[Psychite tea]], Yayo can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:
  
* {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]]
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* [[Mood]]: -35
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
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* [[Consciousness]]: -20%
** {{+|30%}} [[Chemical need]]
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* [[Moving]]: -20%
* {{+|40%}} [[Rest]]
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* [[Manipulation]]: -20%
* {{Bad|{{%|{{#vardefineecho:overdoseChance|0.01}} }} }} Chance for a [[Overdose#Major|major overdose]]
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* [[Rest Fall Rate]]: +30%
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}} }} }} [[Overdose]] severity (same across all [[hard drugs]])
+
* Hard drug binges (''mtb of 40 days'')
* '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}} }}''' Yayo high severity, depending on tolerance ''(see "Yayo high" below)''
+
* Psychotic wandering (''mtb of 10 days'')
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.04}} }} }} Psychite tolerance severity, divided by body size ''(see "Psychite tolerance" below)
 
* {{Bad|{{%|{{P|Addictiveness}} }} }} Psychite [[addiction]] chance ''(see "Psychite addiction" below)''
 
* If the pawn has an addiction already:
 
** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Psychite need ''(see "Psychite addiction" below)''
 
** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}} }} }} Addiction progress ''(see "Psychite withdrawal" below)''
 
 
 
=== Yayo high ===
 
{{Quote|"Active yayo in the bloodstream. Generates an intense euphoric high."|High on yayo description}}
 
 
 
Each yayo increases the yayo high severity by the following formula:
 
 
 
<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code>
 
 
 
Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}} }}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1.5}} }} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24) round 1}} }} and '''{{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}'''. The maximum severity of a yayo high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{#expr: 1/{{#var:highSeverity}}/0.25 round 1}}&nbsp;yayo. Regardless of the yayo high severity, the effects are always the same. Only their duration changes accordingly:
 
 
 
* {{+|35}} [[Mood]] (''"Feeling pumped! Let's do this!"'')
 
* {{+|15%}} [[Moving]]
 
* {{Good|×50%}} [[Pain]]
 
* {{Good|×33%}} [[Sleep Fall Rate]]
 
 
 
Without any tolerance, a dose of yayo will last for {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} }}|hour}}.
 
 
 
{{:Psychite}}
 
  
 
== Analysis ==
 
== Analysis ==
Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]]. As a rough guideline, yayo is for using, and flake is for selling.
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{{Stub|section=1|reason=Should compare stat buffs as well as mood buffs - any comparison should be duplicated on [[Flake]]}}
 +
Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]].
  
 
=== Drug ===
 
=== Drug ===
As a mood control drug, yayo is generally superior to flake. Yayo is safer: it has a much lower addiction chance (1% vs 5%), a lower major overdose chance (1% vs 1.5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. They both give {{+|35}} mood and '''x50%''' pain, but yayo also gives {{+|15%}} [[Moving]]. Flake's only real advantages as a taken drug are 1. the increased chemical Recreation per leaf, and 2. flake's smaller discrete doses. Yayo is worth two flake and each high lasts twice as long, but it has to be taken all at once. You can "split up" flake for 2 separate mood emergencies.
 
 
Psychite tea only gives {{+|12}} mood and {{Good|x80%}} Sleep Fall Rate, but is considerably safer than both flake and yayo. '''Adults''' can safely drink tea once every 2 days without getting addicted. This makes tea far more useful for regular use. However, all 3 psychite drugs contribute towards the same tolerance, so tea's safe usage interval does not apply if a colonist has used flake or yayo. Yayo is more appropriate for mood emergencies, or as an ersatz combat drug if [[go-juice]] isn't available. In absolute emergencies, you can take yayo, flake, and psychite tea simultaneously for a {{+|82}} mood buff.
 
 
For the [[Genes#Drugs|Psychite dependency]] gene,{{BiotechIcon}} addiction and major overdoses are non-factors. As psychite tea provides less mood and rest, it is inferior to both flake and yayo. Yayo is more expensive to produce than flake, but satisfies the same dependency for the same time. If producing psychoid isn't an issue, then yayo can be helpful for the increase to Moving.
 
 
=== Drug comparison table ===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Drug    !! Mood buff !! Moving !! Pain !! Tiredness !! Consciousness !! Sight !! Global working speed
 
 
|-
 
|-
| Yayo    || +35      || +15%  || ×50% || ×33%      ||    -          ||    -  ||    -   
+
! Drug !! Mood buff !! Moving !! Pain !! Tiredness !! Consciousness !! Sight !! Global working speed
 
|-
 
|-
| Flake    || +35       ||    || ×50% || ×33%     ||    -         ||    - ||    -     
+
| Yayo ||   +35   ||    +15%    ||   x50%   ||   x33%   ||    -   ||    -   ||    -     
 
|-
 
|-
| Go juice || +5      || +50%   || ×10% ||    -     || +20%          || +35%  ||    -     
+
| Flake ||   +35    ||    -    ||   x50%     ||   x33%   ||    -   ||   -    ||    -     
 
|-
 
|-
| Wake-up ||   -       || +10%   ||    - || ×80%     || +10%         ||    - || +50%     
+
| Go juice ||    +5    ||    +50%    ||    x10%    ||  -    ||    +20%    ||    +35%    ||    -   
 +
|-
 +
| Wake-up ||   -   ||   +10%   ||    -   ||   x80%   ||   +10%   ||    -   ||   +50%     
 
|}
 
|}
 +
For use as a mood control drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but it is much less addictive than either of the other two and, unlike them, has a safe usage interval. It is thus a significantly safer option than either. This makes tea far more useful for regular use, while yayo is more appropriate for mood emergencies. Though there is no minimum tolerance to get addicted to Yayo, it still contributes to tolerance to Psychite tea.
  
 
=== Trade ===
 
=== Trade ===
On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. Flake gives 33% more silver per leaf for only 7% more work.
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On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. The most economical option depends on which is the greater bottleneck: converting the leaves to the drug, or producing the leaves in the first place.  
  
Specifically, yayo will sell for {{Icon Small|silver||{{#expr:{{P|Market Value Base}}/{{P|Resource 1 Amount}} }} }} silver per leaf, and flake will sell for {{Icon Small|silver||{{#expr:{{Q|Flake|Market Value Base}}/{{Q|Flake|Resource 1 Amount}} }} }} silver per leaf.
+
If converting the leaves into drugs is the bottleneck then there are two options. The psychoid leaves could be turned into yayo, however converting as much as possible to flake and then selling the remaining psychoid leaves themselves is even more efficient. For example, a pawn requires {{ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{icon|silver|2100}}. With the same amount of work, a pawn could craft 140 flake worth {{icon|silver|1960}} and consume 560 of the 800 psychoid leaves. The remaining 240 psychoid leaves are worth {{icon|silver|456}} for a total of {{icon|silver|2416}}. This is not without its downsides however - fewer traders accept psychoid leaves than accept drugs and without refrigeration, the leaves will eventually rot away. Thus, if the player is likely to caravan to a settlement or receive a relevant trader before they rot entirely away, or can accommodate the refrigeration of leaves long term, converting to flake and selling the remainder of leaves is ideal. If they cannot, converting to yayo for storage may be necessary.
  
If the work required to create drugs is a bottleneck, then flake remains more efficient when you sell the remaining leaves raw. For example, a pawn requires {{Ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{Icon Small|silver||2100}}. With the same amount of work, a pawn could use 560 leaves to craft 140 flake worth {{Icon Small|silver||1960}}. The remaining 240 psychoid leaves are worth {{Icon Small|silver||456}}, for a total of {{Icon Small|silver||2416}}. However, psychoid leaves will eventually rot away without refrigeration, and fewer traders accept raw leaves. Therefore, if long term refrigeration is an issue, then yayo may be necessary.
+
If psychoid leaf production is the bottleneck and there is insufficient leaf supply to fully occupy your drug synthesizers' time, producing flake is the optimum as it produces 33% more silver per leaf at the cost of 7% more work per silver.
  
 
If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver.  
 
If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver.  
  
Note that the third possible product for psychoid leaves, [[psychite tea]], is economically inferior to both yayo and flake. Its primary advantage instead lies in ease and safety of use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and requires only the [[Research#Psychoid brewing|Psychoid Brewing]] research, and thus may be a more accessible in the early game. And being a social drug, it has a safe dose interval (of 2 days in an adult) and no possibility of overdose.  
+
Note that the third possible product for psychoid leaves, [[psychite tea]], is economically inferior to both yayo and flake. Its primary advantage instead lies in ease of use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and requires only the [[Research#Psychoid brewing|Psychoid Brewing]] research, and thus may be a more accessible in the early game.
  
 
== Trivia ==
 
== Trivia ==
* Yayo is slang for Cocaine in Spanish derived from Santiago Luis Polanco Rodriguez, but it's more commonly known from the quote "Chichi, get the Yayo" from Scarface (1983).<sup>[https://en.wikipedia.org/wiki/Scarface_(1983_film)]</sup>
 
  
== Gallery ==
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* Yayo is slang for Cocaine in Spanish derived from Santiago Luis Polanco Rodriguez but it's more commonly known from the quote "Chichi, get the Yayo" from Scarface (1983).[https://en.wikipedia.org/wiki/Scarface_(1983_film)]
<gallery>
 
Yayo a.png|One yayo
 
Yayo b.png|Partial stack
 
Yayo c.png|Full stack
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict.
 
* [[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict.
  
{{Nav/drugs}}
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{{nav/drugs}}
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[[Category:Drug]] [[Category:Hard Drug]]
 
[[Category:Drug]] [[Category:Hard Drug]]

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