Editing Yayo
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Define|Drug |
− | | | + | | always haulable = true |
− | | | + | | def name = Yayo |
− | | description = A | + | | description = A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive. |
− | + | | deterioration rate base = 2.0 | |
− | | | + | | mass = 0.05 |
− | | | + | | draw gui overlay = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | food preference = NeverForFood |
− | | | + | | graphic class = Graphic_StackCount |
− | | | + | | graphic path = Things/Thing/Drug/Yayo |
− | | | + | | label = yayo |
− | | | + | | market value base = 21 |
− | | | + | | max hit points base = 50 |
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = 0 | ||
+ | | parent name = MakeableDrugBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
+ | | resource readout priority = Last | ||
| rotatable = false | | rotatable = false | ||
− | | | + | | selectable = true |
− | <!-- | + | | social properness matters = true |
− | + | | sound eat = | |
− | + | | stack limit = 400 | |
+ | | taste = | ||
+ | | tech level = industrial | ||
+ | | thing class = Drugs | ||
+ | | ticker type = | ||
+ | | use hit points = true | ||
+ | | work to make base = 350 | ||
+ | <!-- | ||
+ | - Drug Parameters --> | ||
| addictiveness = 0.01 | | addictiveness = 0.01 | ||
− | | | + | | blood filtration factor = |
− | | | + | | blood filtration offset = |
− | + | | blood pumping factor = | |
− | + | | blood pumping offset = | |
− | + | | breathing factor = | |
− | + | | breathing offset = | |
− | | | + | | consciousness factor = |
− | | | + | | consciousness offset = |
− | | | ||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
| drug category = hard | | drug category = hard | ||
+ | | global work speed offset = | ||
+ | | hearing factor = | ||
+ | | hearing offset = | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
| is pleasure drug = true | | is pleasure drug = true | ||
− | + | | joy kind = chemical | |
− | + | | joy offset = 0.80 | |
− | + | | manipulation factor = | |
− | == | + | | manipulation offset = |
− | + | | metabolism factor = | |
− | + | | metabolism offset = | |
− | + | | moving factor = | |
− | + | | moving offset = 0.15 | |
− | + | | pain factor = 0.50 | |
− | + | | pain offset = | |
− | + | | rest fall factor = 0.33 | |
− | + | | rest offset = 0.40 | |
− | + | | sight factor = | |
− | + | | sight offset = | |
− | + | | talking factor = | |
− | + | | talking offset = | |
− | + | | mood offset = 35 | |
− | + | }}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover. | |
− | + | -->{{#set:Production Facility 1 = Drug lab}}{{#set:Resource 1 = Psychoid leaves}}{{#set:Resource 1 Amount = 8}}{{#set:Type = Drug}}<!-- | |
− | + | Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.--> | |
− | + | '''Yayo''' is a drug of 1% [[Drugs#Addiction and Tolerance|addiction]] rate that can be produced at a [[drug lab]] with 8 [[psychoid leaves]] after researching Psychite refining. Consumption provides +80% to [[recreation]] and will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]] which has a +35 mood effect and affects the body with: | |
− | |||
− | |||
− | * | + | * Moving: +15% |
− | + | * Improves joy 80% | |
− | * | + | * Suppresses pain x50% |
− | * | + | * Reduces need for rest by 66% |
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Excessive consumption of yayo within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 1.0% chance of instantly causing a major overdose, regardless of previous drug consumption. | |
− | |||
− | + | Those with visible tolerance to psychite will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days. | |
− | + | It is also used in the crafting of [[go-juice]]. | |
− | + | == Crafting == | |
+ | Yayo can be manufactured at a [[drug lab]] for 8 [[psychoid leaves]]. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill. | ||
− | + | ==Withdrawal Symptoms== | |
− | + | Like [[Flake]] and [[Psychite tea]], Yayo can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms: | |
− | |||
− | |||
− | + | * [[Mood]]: -35 | |
− | + | * [[Consciousness]]: -20% | |
− | + | * [[Moving]]: -20% | |
+ | * [[Manipulation]]: -20% | ||
+ | * [[Rest Fall Rate]]: +30% | ||
+ | * Hard drug binges (''mtb of 40 days'') | ||
+ | * Psychotic wandering (''mtb of 10 days'') | ||
== Analysis == | == Analysis == | ||
− | Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]] | + | {{Stub|section=1|reason=Should compare stat buffs as well as mood buffs - any comparison should be duplicated on [[Flake]]}} |
+ | Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]]. | ||
− | === Drug | + | ===Drug=== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | |||
|- | |- | ||
− | + | ! Drug !! Mood buff !! Moving !! Pain !! Tiredness !! Consciousness !! Sight !! Global working speed | |
|- | |- | ||
− | | | + | | Yayo || +35 || +15% || x50% || x33% || - || - || - |
|- | |- | ||
− | | | + | | Flake || +35 || - || x50% || x33% || - || - || - |
|- | |- | ||
− | | Wake-up | + | | Go juice || +5 || +50% || x10% || - || +20% || +35% || - |
+ | |- | ||
+ | | Wake-up || - || +10% || - || x80% || +10% || - || +50% | ||
|} | |} | ||
+ | For use as a mood control drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but it is much less addictive than either of the other two and, unlike them, has a safe usage interval. It is thus a significantly safer option than either. This makes tea far more useful for regular use, while yayo is more appropriate for mood emergencies. Though there is no minimum tolerance to get addicted to Yayo, it still contributes to tolerance to Psychite tea. | ||
+ | |||
+ | ===Trade=== | ||
+ | On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. The most economical option depends on which is the greater bottleneck: converting the leaves to the drug (i.e. limited manpower and/or time), or producing the leaves in the first place (i.e. limited raw material). | ||
− | + | If you have a limited amount of psychoid leaves and and you have labor to spare, producing '''flake''' is the optimum as it produces more value per leaf (33% more*) at the cost of almost 43% more work. | |
− | |||
− | + | : (* {{icon|silver|14}}/4 leaves vs. {{icon|silver|21}}/8 lvs. for yayo, or 3.5/2.625) | |
− | If the | + | If you have lots of leaves but manpower is the bottleneck, then there are technically two options, depending whether you hope to sell the remaining leaves or not. Without factoring in the remaining leaves, '''yayo''' is slightly more value for the same work, about 7% more. However, the more raw leaves you can sell, the smaller this difference becomes, and soon it's better to make what little flake you can and sell the rest as leaves. |
− | If | + | The problem is that fewer traders accept psychoid leaves than accept drugs*, and, long term, without refrigeration the leaves will ''eventually'' rot away. If this is a real concern, producing yayo will consume leaves faster and make the most value before the rest goes to waste. |
− | + | : (* This sort of plant material is only accepted by [[Trade#Shaman_merchant|shaman merchants]], or any village that you visit.) | |
− | + | If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however, depending on what [[pack animal]]s you have available (if any), the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver. | |
− | |||
− | + | Note that the third possible product for psychoid leaves, [[psychite tea]], is economically inferior to both yayo and flake. Its primary advantage instead lies in ease of use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and requires only the [[Research#Psychoid brewing|Psychoid Brewing]] research, and thus may be a more accessible in the early game. | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == | ||
Line 138: | Line 135: | ||
* [[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict. | * [[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict. | ||
− | {{ | + | |
− | + | {{nav/drugs}} | |
+ | |||
+ | </noinclude> |