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{{Infobox main|drug
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{{Define|Drug
| name = Yayo
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| always haulable = true
| image = Yayo a.png
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| def name = Yayo
| description = A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.<br/>Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.
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| description = A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive.
<!-- Base Stats -->
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| deterioration rate base = 2.0
| type = Drug
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| mass = 0.05
| type2 = Hard Drug
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| draw gui overlay = true
| tech level = Industrial
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| flammability base = 1.0
| marketvalue = 21
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| food preference = NeverForFood
| stack limit = 150
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| graphic class = Graphic_StackCount
| mass base = 0.05
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| graphic path = Things/Thing/Drug/Yayo
| hp = 50
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| label = yayo
| deterioration = 2
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| market value base = 21
| flammability = 1
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| max hit points base = 50
 +
| max num to ingest at once = 1
 +
| nutrition base = 0
 +
| parent name = MakeableDrugBase
 +
| path cost = 15
 +
| preferability =
 +
| resource readout priority = Last
 
| rotatable = false
 
| rotatable = false
| path cost = 14
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| selectable = true
<!-- Ingestion -->
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| social properness matters = true
| joy offset = 0.8
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| sound eat =
| joy kind = Chemical
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| stack limit = 400
 +
| taste =
 +
| tech level = industrial
 +
| thing class = Drugs
 +
| ticker type =
 +
| use hit points = true
 +
| work to make base = 350
 +
<!--
 +
- Drug Parameters -->
 
| addictiveness = 0.01
 
| addictiveness = 0.01
| max num to ingest at once = 1
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| blood filtration factor =
| ingestion time = 150
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| blood filtration offset =
<!-- Creation -->
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| blood pumping factor =
| production facility 1 = Drug lab
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| blood pumping offset =
| research = Psychite refining
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| breathing factor =
| work to make = 350
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| breathing offset =
| work speed stat = Drug Synthesis Speed
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| consciousness factor =  
| resource 1 = Psychoid leaves
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| consciousness offset =
| resource 1 amount = 8
 
| bulk product amount = 4
 
<!-- Technical -->
 
| defName = Yayo
 
| preferability = NeverForNutrition
 
| food preference = NeverForFood
 
 
| drug category = hard
 
| drug category = hard
 +
| global work speed offset =
 +
| hearing factor = 
 +
| hearing offset =
 +
| hunger factor =
 +
| hunger offset =
 
| is pleasure drug = true
 
| is pleasure drug = true
}}
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| joy kind = chemical
{{Info|'''Yayo''' is a potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is also used in the manufacturing of [[go-juice]].}}
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| joy offset = 0.80
 
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| manipulation factor = 
== Acquisition ==
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| manipulation offset =
Yayo can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}} and {{Ticks|{{P|Work To Make}} }} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|intellectual]] skill.
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| metabolism factor = 
 
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| metabolism offset =
It can also be found on [[raider]]s and [[Trade|purchased]].
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| moving factor = 
 
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| moving offset = 0.15
== Usage ==
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| pain factor = 0.50
{{Ingredient List|noCollapse=true}}
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| pain offset =
 
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| rest fall factor = 0.33
== Summary ==
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| rest offset = 0.40
Yayo is a highly potent mood enhancing drug that has a variety of effects. These can be broken into effects that occur:
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| sight factor = 
* Instantaneously and one time upon using the drug.
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| sight offset =
* While high on the drug.
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| talking factor =
* While having a built-up tolerance to the drug.
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| talking offset =  
* While addicted to the drug.
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| mood offset = 35
* While withdrawing from the drug.
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}}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover.
 
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-->{{#set:Production Facility 1 = Drug lab}}{{#set:Resource 1 = Psychoid leaves}}{{#set:Resource 1 Amount = 8}}{{#set:Type = Drug}}<!--
'''Note that psychite tolerance, addiction and withdrawal are shared by [[psychite tea]], [[flake]] and yayo.'''
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Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.-->
 
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'''Yayo''' is a drug of 1% [[Drugs#Addiction and Tolerance|addiction]] rate that can be produced at a [[drug lab]] with 8 [[psychoid leaves]] after researching Psychite refining. Consumption provides +80% to [[recreation]] and will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]]  which has a +35 mood effect and affects the body with:
=== Upon snorting ===
 
A pawn taking yayo will do so right where it stands without looking for a place to sit first. Yayo is taken nasally, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects:
 
  
* {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]]
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* Moving: +15%
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
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* Improves joy 80%
** {{+|30%}} [[Chemical need]]
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* Suppresses pain x50%
* {{+|40%}} [[Rest]]
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* Reduces need for rest by 66%
* {{Bad|{{%|{{#vardefineecho:overdoseChance|0.01}} }} }} Chance for a [[Overdose#Major|major overdose]]
 
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}} }} }} [[Overdose]] severity (same across all [[hard drugs]])
 
* '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}} }}''' Yayo high severity, depending on tolerance ''(see "Yayo high" below)''
 
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.04}} }} }} Psychite tolerance severity, divided by body size ''(see "Psychite tolerance" below)
 
* {{Bad|{{%|{{P|Addictiveness}} }} }} Psychite [[addiction]] chance ''(see "Psychite addiction" below)''
 
* If the pawn has an addiction already:
 
** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Psychite need ''(see "Psychite addiction" below)''
 
** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}} }} }} Addiction progress ''(see "Psychite withdrawal" below)''
 
  
=== Yayo high ===
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Excessive consumption of yayo within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 1.0% chance of instantly causing a major overdose, regardless of previous drug consumption.
{{Quote|"Active yayo in the bloodstream. Generates an intense euphoric high."|High on yayo description}}
 
  
Each yayo increases the yayo high severity by the following formula:
+
Those with visible tolerance to psychite will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days.
  
<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code>
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It is also used in the crafting of [[go-juice]].
  
Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}} }}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1.5}} }} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24) round 1}} }} and '''{{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} round 1}}|hour}}'''. The maximum severity of a yayo high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{#expr: 1/{{#var:highSeverity}}/0.25 round 1}}&nbsp;yayo. Regardless of the yayo high severity, the effects are always the same. Only their duration changes accordingly:
+
== Crafting ==
 +
Yayo can be manufactured at a [[drug lab]] for 8 [[psychoid leaves]]. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill.
  
* {{+|35}} [[Mood]] (''"Feeling pumped! Let's do this!"'')
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==Withdrawal Symptoms==
* {{+|15%}} [[Moving]]
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Like [[Flake]] and [[Psychite tea]], Yayo can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:
* {{Good|×50%}} [[Pain]]
 
* {{Good|×33%}} [[Sleep Fall Rate]]
 
  
Without any tolerance, a dose of yayo will last for {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} }}|hour}}.
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* [[Mood]]: -35
 
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* [[Consciousness]]: -20%
{{:Psychite}}
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* [[Moving]]: -20%
 +
* [[Manipulation]]: -20%
 +
* [[Rest Fall Rate]]: +30%
 +
* Hard drug binges (''mtb of 40 days'')
 +
* Psychotic wandering (''mtb of 10 days'')
  
 
== Analysis ==
 
== Analysis ==
Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]]. As a rough guideline, yayo is for using, and flake is for selling.
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{{Stub|section=1|reason=Should compare stat buffs as well as mood buffs - any comparison should be duplicated on [[Flake]]}}
 +
Yayo is one of three drugs that can be produced from psychoid leaves, the others being [[flake]] and [[psychite tea]]. Yayo can also be further refined into [[go-juice]] with the addition of 2 [[neutroamine]].
  
=== Drug ===
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===Drug===
As a mood control drug, yayo is generally superior to flake. Yayo is safer: it has a much lower addiction chance (1% vs 5%), a lower major overdose chance (1% vs 1.5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. They both give {{+|35}} mood and '''x50%''' pain, but yayo also gives {{+|15%}} [[Moving]]. Flake's only real advantages as a taken drug are 1. the increased chemical Recreation per leaf, and 2. flake's smaller discrete doses. Yayo is worth two flake and each high lasts twice as long, but it has to be taken all at once. You can "split up" flake for 2 separate mood emergencies.
 
 
 
Psychite tea only gives {{+|12}} mood and {{Good|x80%}} Sleep Fall Rate, but is considerably safer than both flake and yayo. '''Adults''' can safely drink tea once every 2 days without getting addicted. This makes tea far more useful for regular use. However, all 3 psychite drugs contribute towards the same tolerance, so tea's safe usage interval does not apply if a colonist has used flake or yayo. Yayo is more appropriate for mood emergencies, or as an ersatz combat drug if [[go-juice]] isn't available. In absolute emergencies, you can take yayo, flake, and psychite tea simultaneously for a {{+|82}} mood buff.
 
 
 
For the [[Genes#Drugs|Psychite dependency]] gene,{{BiotechIcon}} addiction and major overdoses are non-factors. As psychite tea provides less mood and rest, it is inferior to both flake and yayo. Yayo is more expensive to produce than flake, but satisfies the same dependency for the same time. If producing psychoid isn't an issue, then yayo can be helpful for the increase to Moving.
 
 
 
=== Drug comparison table ===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Drug    !! Mood buff !! Moving !! Pain !! Tiredness !! Consciousness !! Sight !! Global working speed
 
 
|-
 
|-
| Yayo    || +35      || +15%  || ×50% || ×33%      ||    -          ||    -  ||    -   
+
! Drug !! Mood buff !! Moving !! Pain !! Tiredness !! Consciousness !! Sight !! Global working speed
 
|-
 
|-
| Flake    || +35       ||    || ×50% || ×33%     ||    -         ||    - ||    -     
+
| Yayo ||   +35   ||    +15%    ||   x50%   ||   x33%   ||    -   ||    -   ||    -     
 
|-
 
|-
| Go juice || +5      || +50%   || ×10% ||    -     || +20%          || +35%  ||    -     
+
| Flake ||   +35    ||    -    ||   x50%     ||   x33%   ||    -   ||   -    ||    -     
 
|-
 
|-
| Wake-up ||   -       || +10%   ||    - || ×80%     || +10%         ||    - || +50%     
+
| Go juice ||    +5    ||    +50%    ||    x10%    ||  -    ||    +20%    ||    +35%    ||    -   
 +
|-
 +
| Wake-up ||   -   ||   +10%   ||    -   ||   x80%   ||   +10%   ||    -   ||   +50%     
 
|}
 
|}
 +
For use as a mood control drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but it is much less addictive than either of the other two and, unlike them, has a safe usage interval. It is thus a significantly safer option than either. This makes tea far more useful for regular use, while yayo is more appropriate for mood emergencies. Though there is no minimum tolerance to get addicted to Yayo, it still contributes to tolerance to Psychite tea.
 +
 +
===Trade===
 +
On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. The most economical option depends on which is the greater bottleneck: converting the leaves to the drug (i.e. limited manpower and/or time), or producing the leaves in the first place (i.e. limited raw material).
  
=== Trade ===
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If you have a limited amount of psychoid leaves and and you have labor to spare, producing '''flake''' is the optimum as it produces more value per leaf (33% more*) at the cost of almost 43% more work.
On the market, yayo is worth 50% more [[silver]] than flake, with a 20% increase in the [[Work To Make]] and a 100% increase in ingredient cost. Flake gives 33% more silver per leaf for only 7% more work.
 
  
Specifically, yayo will sell for {{Icon Small|silver||{{#expr:{{P|Market Value Base}}/{{P|Resource 1 Amount}} }} }} silver per leaf, and flake will sell for {{Icon Small|silver||{{#expr:{{Q|Flake|Market Value Base}}/{{Q|Flake|Resource 1 Amount}} }} }} silver per leaf.
+
: (* {{icon|silver|14}}/4 leaves vs. {{icon|silver|21}}/8 lvs. for yayo, or 3.5/2.625)
  
If the work required to create drugs is a bottleneck, then flake remains more efficient when you sell the remaining leaves raw. For example, a pawn requires {{Ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{Icon Small|silver||2100}}. With the same amount of work, a pawn could use 560 leaves to craft 140 flake worth {{Icon Small|silver||1960}}. The remaining 240 psychoid leaves are worth {{Icon Small|silver||456}}, for a total of {{Icon Small|silver||2416}}. However, psychoid leaves will eventually rot away without refrigeration, and fewer traders accept raw leaves. Therefore, if long term refrigeration is an issue, then yayo may be necessary.
+
If you have lots of leaves but manpower is the bottleneck, then there are technically two options, depending whether you hope to sell the remaining leaves or not. Without factoring in the remaining leaves, '''yayo''' is slightly more value for the same work, about 7% more. However, the more raw leaves you can sell, the smaller this difference becomes, and soon it's better to make what little flake you can and sell the rest as leaves.
  
If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver.  
+
The problem is that fewer traders accept psychoid leaves than accept drugs*, and, long term, without refrigeration the leaves will ''eventually'' rot away. If this is a real concern, producing yayo will consume leaves faster and make the most value before the rest goes to waste.
  
Note that the third possible product for psychoid leaves, [[psychite tea]], is economically inferior to both yayo and flake. Its primary advantage instead lies in ease and safety of use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and requires only the [[Research#Psychoid brewing|Psychoid Brewing]] research, and thus may be a more accessible in the early game. And being a social drug, it has a safe dose interval (of 2 days in an adult) and no possibility of overdose.
+
: (* This sort of plant material is only accepted by [[Trade#Shaman_merchant|shaman merchants]], or any village that you visit.)
  
== Trivia ==
+
If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however, depending on what [[pack animal]]s you have available (if any), the low weight of all the options means this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver.  
* Yayo is slang for Cocaine in Spanish derived from Santiago Luis Polanco Rodriguez, but it's more commonly known from the quote "Chichi, get the Yayo" from Scarface (1983).<sup>[https://en.wikipedia.org/wiki/Scarface_(1983_film)]</sup>
 
  
== Gallery ==
+
Note that the third possible product for psychoid leaves, [[psychite tea]], is economically inferior to both yayo and flake. Its primary advantage instead lies in ease of use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and requires only the [[Research#Psychoid brewing|Psychoid Brewing]] research, and thus may be a more accessible in the early game.
<gallery>
 
Yayo a.png|One yayo
 
Yayo b.png|Partial stack
 
Yayo c.png|Full stack
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
Line 138: Line 135:
 
* [[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict.
 
* [[Version/1.2.2719|1.2.2719]] - Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict.
  
{{Nav/drugs}}
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[[Category:Drug]] [[Category:Hard Drug]]
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{{nav/drugs}}
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</noinclude>

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