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{{Infobox main|
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{{infobox main|
 
| name = Wooden foot
 
| name = Wooden foot
| image = Woodlog a.png
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| image = Wood log.png|Wooden foot
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 
| description = An installed wooden foot.
 
| description = An installed wooden foot.
 
| class = Medieval
 
| class = Medieval
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| work to make = 0
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| resource 1 = Wood
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| resource 1 amount = 1
 
| marketvalue = 1.2
 
| marketvalue = 1.2
 
| max hit points base = 30
 
| max hit points base = 30
<!-- Creation -->
 
| skill 1 = medical
 
| skill 1 level = 3
 
| work to make = 1500
 
| work speed stat = Medical Operation Speed
 
| resource 1 = Wood
 
| resource 1 amount = 1
 
| resource 2 = Herbal medicine
 
| resource 2 amount = 2
 
<!-- Technical -->
 
 
| tradeTags = TechHediff
 
| tradeTags = TechHediff
 
| techHediffsTags = Poor
 
| techHediffsTags = Poor
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== Acquisition ==
 
== Acquisition ==
Unlike most other prostheses, wooden feet don't have a separate item form and the materials require no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, {{Required Resources}} is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
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A wooden foot requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
  
== Summary ==
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===Installation===
Wooden feet replace the user's [[Table of Human Body Parts|entire organic foot]]. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a [[Moving]] importance of 50%, it results in restoring 40% [[moving]] per missing foot replaced, or a loss of 10% when replacing a healthy foot.  
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{{stub|section=1}}
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Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
  
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.1}} levels of [[Melee]] skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
  
Each wooden foot results in -4% character quality and thus a 4% reduction in the affected individual's pawn value.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
As an artificial part, wooden feet will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
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== Analysis ==
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Wooden feet have 80% part efficiency. As a pawns [[Moving]] stat relies on both legs averaged, this translates to a 10% reduction in [[Move Speed]] to an otherwise healthy pawn (per wooden foot added), or 90% for one wooden foot. This is significantly better than having a disabled or missing foot however, which removes 50% mobility per foot.  
  
=== Installation ===
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A wooden foot is a noticeable impediment to any pawn that has most its activities involving walking. Additionally it also affects [[Melee Dodge Chance]]. With an 1800% importance placed on movement, the loss of 10% results in loss of dodge chance equivalent to 1.8 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 7.  
Installing the part requires {{ticks|1000}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
 
  
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire [[peg leg]], its replacement with a modern prosthesis should be considered. Unfortunately, there currently<sup>(ver 1.3)</sup> is no "prosthetic/bionic foot", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all.
  
If the operation fails, the wood will be destroyed.
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So, remembering that 1 wooden foot leaves the colonist at 90% movement, the options are:
  
== Analysis ==
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*[[prosthetic leg]] (market value 260/) '''92.5%''' for 1 foot. Prosthetic legs are slower than natural legs and only barely faster than a wooden foot, so this minor upgrade might not be worth the trouble, depending. (It'd be more worth it for a [[peg leg]], 80% to 92.5%, or a ''relative'' +16% increase in movement speed.)
A wooden foot is significantly better than having a missing foot or using a whole [[peg leg]], and slightly better than 3 lost toes. Meanwhile, a [[prosthetic leg]] only improves Moving from a wooden foot by 2.5%, though it replaces the full leg (including leg scars). For pawns in general, a wooden foot isn't a dealbreaker, but less moving means they are less effective at work and combat.
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* [[bionic leg]] (market value 1,030/) '''112.5%''' for replacing 1 leg, which is a ''relative'' +25% improvement over 90%. Might be worth replacing both for 125% movement, if your colony, and the patient's mood, can afford it.
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* [[archotech leg]] (market value 2,800/) '''125%''' movement for 1 leg,150% movement for both!
  
Regardless, replacing a wooden foot with a [[bionic leg]] should be a priority. There are no "prosthetic feet" or "bionic feet"; you must replace the entire leg to improve a foot.
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Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value, e.g. on the [[slavery|slave market]] or in raid calculations.
  
{{Moving Part Efficiency Table}}
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Wooden feet count as a foreign object attached to the body, no different than any other artificial limb, regardless of tech level. As such, they will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a heavy penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
  
== Version history ==
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==Version History==
 
* [[Version/1.1.0|1.1.0]] - Added
 
* [[Version/1.1.0|1.1.0]] - Added
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
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[[Category: Medical Item]]
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[[Category: Body Part]]

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