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{{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}}
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{{stub}}{{infobox main|plant|
{{infobox main|plant|
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| name = Healroot
| page verified for version = 1.2.2900
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| image = Healroot.png|Healroot
| name = Wild healroot
 
| image = Healroot.png
 
 
| description = A slow-growing plant which yields herbal medicine when harvested.<br>This wild breed of healroot is hardier than domesticated healroot, but too difficult to cultivate. It is prized by tribespeople in colder climates.
 
| description = A slow-growing plant which yields herbal medicine when harvested.<br>This wild breed of healroot is hardier than domesticated healroot, but too difficult to cultivate. It is prized by tribespeople in colder climates.
 
| type = Plant
 
| type = Plant
 
| type2 = Wild
 
| type2 = Wild
| path cost = 14
 
 
| hp = 60
 
| hp = 60
 
| flammability = 1
 
| flammability = 1
| beauty outdoors = 1
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| grow days = 10
| grow days = 10
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| sow work =  
 
| harvest work = 400
 
| harvest work = 400
| product = herbal medicine
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| product = Herbal medicine
 
| yield = 1
 
| yield = 1
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| min sowing skill =
 
| min fertility = 0.7
 
| min fertility = 0.7
| fertility sensitivity = 1
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| fertility sensitivity = 1.0
 
| nutrition = 0.2
 
| nutrition = 0.2
| livesin_temperateforest = 0.05
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| path cost = 14
| livesin_temperateswamp = 0.05
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| page verified for version = 1.2.2900
| livesin_borealforest = 0.16
 
| livesin_tundra = 0.05
 
| livesin_coldbog = 0.05
 
 
}}{{See also|Healroot}}
 
}}{{See also|Healroot}}
'''Wild healroot''' grows in {{Habitats}}. Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest, even though it is not marked as failed. Any colonist capable of plant cutting can harvest wild healroot. Once the basics of a base is set up, harvesting all healroot near your base is advised.
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This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Any colonist capable of plant cutting can harvest them. Once the basics of a base is set up, harvesting all healroot near your base is advised.
  
Wild healroot is statistically identical to normal [[healroot]], except it cannot be cultivated manually. It has a grow time of 10 days, but harvesting wild healroot will reduce its growth percentage to 30% - so effectively grows for the same time.
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Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.
  
== Growing ==
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Wild healroot grows in boreal forests, cold bogs, temperate forests, temperate swamps and tundras. Wild healroot is statistically identical to normal [[healroot]].
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==Growing==
 
{{Grow Table}}
 
{{Grow Table}}
 
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==Version History==
== Version history ==
 
 
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
 
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Plants]]
 
 
[[Category:Wild plants]]
 
[[Category:Wild plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

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