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| work to make = 18000
 
| work to make = 18000
 
| mass base = 5
 
| mass base = 5
| has quality = True
 
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| weaponTags = MedievalMeleeDecent
 
| weaponTags = MedievalMeleeDecent
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== Comparisons ==
 
== Comparisons ==
  
=== Comparison to maces ===
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===Comparison to maces===
[[Mace]]s, costing {{Icon Small|stuff}} 50 [[stuff]], are 3x cheaper than the warhammer. Despite this, maces are ''better'' for raw DPS, dealing {{+|{{%| 9.56/9.31 -1 round 3}}}} more damage. So why would anyone use a warhammer at all?
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[[Mace]]s, costing {{icon small|stuff}} 50 [[stuff]], are 3x cheaper than the warhammer. Despite this, maces are ''better'' for raw DPS, dealing {{%| 9.56/9.31 round 3}} more damage. So why would anyone use a warhammer at all?
  
Warhammers swing slowly, but with a larger strike. This is unlikely to make a difference at low qualities and non-uranium materials. However, a high quality (masterwork+) uranium warhammer can conistently 1-shot or 2-shot human opponents. If a mace would require 3 hits (6 seconds) to cause [[pain shock]], the warhammer could require 2 hits (5.2 seconds). In addition, a high quality warhammer is more likely to destroy vital body parts, namely the head.
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Warhammers swing slowly, but with a larger strike. This is unlikely to make a difference at low qualities and non-uranium materials. However, a high quality (excellent+) uranium warhammer can conistently 1-shot or 2-shot human opponents. If a mace would require 3 hits (6 seconds) to cause [[pain shock]], the warhammer would require 2 hits (5.2 seconds).  
  
Once your colony can 1. afford the uranium cost and 2. create masterwork / legendary weapons, the warhammer is more consistent than the mace against humanoid (and smaller) enemies. This is most noticeable with the [[Genes#Strong melee damage|Strong melee damage gene]].{{BiotechIcon}} The mace would be slightly stronger against [[mechanoid]]s, but [[spear]]s and [[longsword]]s would be even better.
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Once your colony can 1. afford the uranium cost and 2. create Masterwork / Legendary weapons, the warhammer is more consistent than the mace against humanoid (and smaller) enemies. This is most noticable with the [[Genes#Strong melee damage|Strong melee damage gene]].{{BiotechIcon}} The mace would be better against [[mechanoid]]s, but [[spear]]s and [[longsword]]s would be even better.
  
 
===Comparison to sharp weapons===
 
===Comparison to sharp weapons===
Warhammers are weaker in DPS than both [[longsword]]s and [[spear]]s. A plasteel longsword has {{+|{{%| 10.71/9.31 -1 round 3}}}} more DPS than the equivalent quality uranium warhammer, and this does not include bonus damage from the [[Damage types#Cut|Cut]] damage type. However, blunt weapons have multiple advantages, as listed below.
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Warhammers are weaker in DPS than both [[longsword]]s and [[spear]]s. A plasteel longsword has {{%| 10.71/9.31 round 3}} more DPS than the equivalent quality uranium warhammer, and the spear isn't far behind. However, blunt weapons have multiple advantages, as listed below.
  
 
* '''Blunt damage face less armor'''.  Most enemies have little blunt armor, resulting in an "armor-piercing" effect. For example, a [[flak vest]] has 100% Sharp armor but only 40% Blunt armor. Almost all "armored" enemies in RimWorld follow this trend. A uranium warhammer is likely to have enough {{AP}} to completely ignore the Blunt armor of every enemy you see in the game.  
 
* '''Blunt damage face less armor'''.  Most enemies have little blunt armor, resulting in an "armor-piercing" effect. For example, a [[flak vest]] has 100% Sharp armor but only 40% Blunt armor. Almost all "armored" enemies in RimWorld follow this trend. A uranium warhammer is likely to have enough {{AP}} to completely ignore the Blunt armor of every enemy you see in the game.  
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At good quality or lower, this results in the warhammer being better against high armor. However, since the spear has high AP, the spear ends up roughly equal against targets up to [[centipede]]s (and better against unarmored targets). At Masterwork or higher, the warhammer will often 1-shot / 2-shot humans, due to its superior damage spread. This is especially apparent with the [[Genes#Strong melee damage|Strong melee damage gene]],{{BiotechIcon}} where the warhammer is one of the best weapons against humans because it can very consistently 1-shot them.
 
At good quality or lower, this results in the warhammer being better against high armor. However, since the spear has high AP, the spear ends up roughly equal against targets up to [[centipede]]s (and better against unarmored targets). At Masterwork or higher, the warhammer will often 1-shot / 2-shot humans, due to its superior damage spread. This is especially apparent with the [[Genes#Strong melee damage|Strong melee damage gene]],{{BiotechIcon}} where the warhammer is one of the best weapons against humans because it can very consistently 1-shot them.
  
=== Comparison to zeushammers ===
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===Comparison to zeushammers===
 
A uranium warhammer will always lose to a [[zeushammer]] or [[persona zeushammer]] of equal quality. However, since you can craft warhammers, it is much easier to obtain a high quality warhammer.
 
A uranium warhammer will always lose to a [[zeushammer]] or [[persona zeushammer]] of equal quality. However, since you can craft warhammers, it is much easier to obtain a high quality warhammer.
  
 
Against targets immune to EMP, a legendary uranium warhammer will beat an excellent persona zeushammer (before [[persona trait]]s) and masterwork regular zeushammer. With a source of [[inspired creativity]], like [[tortured artist]] or [[psycasts#Word of inspiration|Word of Inspiration]], it is relatively easy to create legendary weapons. A highly skilled [[Roles#Production specialist|Production specialist]]{{IdeologyIcon}} with inspiration is nearly guaranteed at creating legendary items.
 
Against targets immune to EMP, a legendary uranium warhammer will beat an excellent persona zeushammer (before [[persona trait]]s) and masterwork regular zeushammer. With a source of [[inspired creativity]], like [[tortured artist]] or [[psycasts#Word of inspiration|Word of Inspiration]], it is relatively easy to create legendary weapons. A highly skilled [[Roles#Production specialist|Production specialist]]{{IdeologyIcon}} with inspiration is nearly guaranteed at creating legendary items.
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
  
== Version history ==
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{{nav|weapon|wide}}
* [[Royalty DLC]] Release - Added.
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
 
 
{{Nav|weapon|wide}}
 
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]

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