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| work to make = 18000 | | work to make = 18000 | ||
| mass base = 5 | | mass base = 5 | ||
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| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
| weaponTags = MedievalMeleeDecent | | weaponTags = MedievalMeleeDecent | ||
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== Analysis == | == Analysis == | ||
− | Warhammers | + | Warhammers are often the best blunt weapon your colony can craft. See below for details. |
− | + | In general, blunt weapons have multiple advantages. They have a [[Damage_Types#Blunt|chance to stun]] enemies on hit, regardless of organic status on hit. Enemies tend to have much less Blunt armor than they do Sharp armor. If a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part. For example: with a warhammer, destroying a finger will often hurt the arm. With a [[longsword]], the finger is cut off. However, blunt weapons have less raw DPS than sharp weapons. Blunt wounds also won't cause bleeding unless a body part is destroyed. Note that bleeding is very minor in most melee combat situations. | |
− | + | As a blunt weapon, warhammers are best made of [[uranium]] rather than [[plasteel]], due to uranium's higher blunt damage multiplier. | |
− | === | + | ===Compared to other blunt weapons=== |
− | [[ | + | Compared to the [[mace]] of the same quality / material, the warhammer swings slower, but deals more damage per hit. While the warhammer deals slightly less raw {{DPS}} than the mace, high quality warhammers are more likely to destroy body parts like the head and torso. This can result in 1-hit kills against humanoids, where the mace would need multiple strikes. The warhammer has more {{AP}}, though the relative difference is so low, especially when considering the low Blunt armor of most enemies, that AP rarely matters. |
− | + | However, the mace costs 3x less materials to create. A uranium mace will be better than a steel warhammer, and you may only have 50 uranium to spare. And if you desire to capture [[prisoner]]s, then the mace is the superior option, as it doesn't destroy body parts as often. Maces are also sightly better against larger [[animal]]s and [[mechanoid]]s, as the one-shot capability becomes irrelevant. | |
− | + | A warhammer will obviously be outclassed by a [[zeushammer]] or [[persona zeushammer]] of the same quality. However, because both zeushammers cannot be crafted, it is excessively difficult to farm Masterwork and Legendary versions of them. Against targets immune to EMP, a legendary uranium warhammer will beat an excellent persona zeushammer (before [[persona trait]]s) and masterwork regular zeushammer. With a source of [[inspired creativity]], like [[tortured artist]] or [[psycasts#Word of inspiration|Word of Inspiration]], it is relatively easy to create legendary weapons. A highly skilled [[Roles#Production specialist|Production specialist]]{{IdeologyIcon}} with inspiration is nearly guaranteed at creating legendary items. | |
− | + | {{Weapon Quality Table}} | |
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− | + | {{nav|weapon|wide}} | |
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]] | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]] |