Editing Warhammer

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 32: Line 32:
 
| work to make = 18000
 
| work to make = 18000
 
| mass base = 5
 
| mass base = 5
| has quality = True
 
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| weaponTags = MedievalMeleeDecent
 
| weaponTags = MedievalMeleeDecent
Line 44: Line 43:
  
 
== Analysis ==
 
== Analysis ==
Warhammers and [[mace]]s are the best blunt weapons that your colony can craft. They face competition with [[longsword]]s and [[spear]]s, sharp weapons, for overall damage. In general, Blunt weapons are weaker in {{DPS}} than sharp weapons, but have multiple advantages that can make up for it.
+
Warhammers are often the best blunt weapon your colony can craft. See below for details.
  
Warhammers are best made out of [[uranium]], due to the metal's blunt damage multiplier.
+
In general, blunt weapons have multiple advantages. They have a [[Damage_Types#Blunt|chance to stun]] enemies on hit, regardless of organic status on hit. Enemies tend to have much less Blunt armor than they do Sharp armor. If a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part. For example: with a warhammer, destroying a finger will often hurt the arm. With a [[longsword]], the finger is cut off. However, blunt weapons have less raw DPS than sharp weapons. Blunt wounds also won't cause bleeding unless a body part is destroyed. Note that bleeding is very minor in most melee combat situations.
  
== Comparisons ==
+
As a blunt weapon, warhammers are best made of [[uranium]] rather than [[plasteel]], due to uranium's higher blunt damage multiplier.
  
=== Comparison to maces ===
+
===Compared to other blunt weapons===
[[Mace]]s, costing {{Icon Small|stuff}} 50 [[stuff]], are 3x cheaper than the warhammer. Despite this, maces are ''better'' for raw DPS, dealing {{+|{{%| 9.56/9.31 -1 round 3}}}} more damage. So why would anyone use a warhammer at all?
+
Compared to the [[mace]] of the same quality / material, the warhammer swings slower, but deals more damage per hit. While the warhammer deals slightly less raw {{DPS}} than the mace, high quality warhammers are more likely to destroy body parts like the head and torso. This can result in 1-hit kills against humanoids, where the mace would need multiple strikes. The warhammer has more {{AP}}, though the relative difference is so low, especially when considering the low Blunt armor of most enemies, that AP rarely matters.  
  
Warhammers swing slowly, but with a larger strike. This is unlikely to make a difference at low qualities and non-uranium materials. However, a high quality (masterwork+) uranium warhammer can conistently 1-shot or 2-shot human opponents. If a mace would require 3 hits (6 seconds) to cause [[pain shock]], the warhammer could require 2 hits (5.2 seconds). In addition, a high quality warhammer is more likely to destroy vital body parts, namely the head.
+
However, the mace costs 3x less materials to create. A uranium mace will be better than a steel warhammer, and you may only have 50 uranium to spare. And if you desire to capture [[prisoner]]s, then the mace is the superior option, as it doesn't destroy body parts as often. Maces are also sightly better against larger [[animal]]s and [[mechanoid]]s, as the one-shot capability becomes irrelevant.
  
Once your colony can 1. afford the uranium cost and 2. create masterwork / legendary weapons, the warhammer is more consistent than the mace against humanoid (and smaller) enemies. This is most noticeable with the [[Genes#Strong melee damage|Strong melee damage gene]].{{BiotechIcon}} The mace would be slightly stronger against [[mechanoid]]s, but [[spear]]s and [[longsword]]s would be even better.
+
A warhammer will obviously be outclassed by a [[zeushammer]] or [[persona zeushammer]] of the same quality. However, because both zeushammers cannot be crafted, it is excessively difficult to farm Masterwork and Legendary versions of them. Against targets immune to EMP, a legendary uranium warhammer will beat an excellent persona zeushammer (before [[persona trait]]s) and masterwork regular zeushammer. With a source of [[inspired creativity]], like [[tortured artist]] or [[psycasts#Word of inspiration|Word of Inspiration]], it is relatively easy to create legendary weapons. A highly skilled [[Roles#Production specialist|Production specialist]]{{IdeologyIcon}} with inspiration is nearly guaranteed at creating legendary items.
  
===Comparison to sharp weapons===
+
{{Weapon Quality Table}}
Warhammers are weaker in DPS than both [[longsword]]s and [[spear]]s. A plasteel longsword has {{+|{{%| 10.71/9.31 -1 round 3}}}} more DPS than the equivalent quality uranium warhammer, and this does not include bonus damage from the [[Damage types#Cut|Cut]] damage type. However, blunt weapons have multiple advantages, as listed below.
 
  
* '''Blunt damage face less armor'''.  Most enemies have little blunt armor, resulting in an "armor-piercing" effect. For example, a [[flak vest]] has 100% Sharp armor but only 40% Blunt armor. Almost all "armored" enemies in RimWorld follow this trend. A uranium warhammer is likely to have enough {{AP}} to completely ignore the Blunt armor of every enemy you see in the game.
+
{{nav|weapon|wide}}
 
 
*'''Blunt weapons can stun enemies, though the chance is small'''. If a blunt weapon hits the torso or a equivalent body part (a [[scyther]]'s thorax, a [[centipede]] ''1st'' body ring...), then the target has a chance to be stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. A good uranium warhammer, hitting a human's torso, has roughly 12% chance to stun.  Stun chance depends on the target's health scale and the damage done. See [[Damage Types#Blunt|Damage Types]] for more information.
 
 
 
*'''Blunt weapons have superior damage spread.'''  If Stab damage destroys a finger, the finger is destroyed. If Blunt damage destroys a finger, the finger is destroyed ''and'' the arm is damaged too.
 
 
 
At good quality or lower, this results in the warhammer being better against high armor. However, since the spear has high AP, the spear ends up roughly equal against targets up to [[centipede]]s (and better against unarmored targets). At Masterwork or higher, the warhammer will often 1-shot / 2-shot humans, due to its superior damage spread. This is especially apparent with the [[Genes#Strong melee damage|Strong melee damage gene]],{{BiotechIcon}} where the warhammer is one of the best weapons against humans because it can very consistently 1-shot them.
 
 
 
=== Comparison to zeushammers ===
 
A uranium warhammer will always lose to a [[zeushammer]] or [[persona zeushammer]] of equal quality. However, since you can craft warhammers, it is much easier to obtain a high quality warhammer.
 
 
 
Against targets immune to EMP, a legendary uranium warhammer will beat an excellent persona zeushammer (before [[persona trait]]s) and masterwork regular zeushammer. With a source of [[inspired creativity]], like [[tortured artist]] or [[psycasts#Word of inspiration|Word of Inspiration]], it is relatively easy to create legendary weapons. A highly skilled [[Roles#Production specialist|Production specialist]]{{IdeologyIcon}} with inspiration is nearly guaranteed at creating legendary items.
 
 
 
{{Weapon Stats Table}}
 
 
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
 
 
{{Nav|weapon|wide}}
 
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: