Editing Wake-up
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{Define|Drug |
− | | | + | | always haulable = true |
− | | | + | | def name = WakeUp |
− | | description = | + | | description = An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. [[Drugs#Addiction and Tolerance|Addiction]] causes reduced mental performance and, sometimes, psychotic breaks with reality. |
− | + | | deterioration rate base = 2.0 | |
− | | | + | | draw gui overlay = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | food preference = NeverForFood |
− | | | + | | graphic class = Graphic_StackCount |
− | | | + | | graphic path = Things/Thing/Drug/WakeUp |
− | | | + | | label = wake-up |
− | | | + | | market value base = 28 |
− | | | + | | max hit points base = 50 |
− | | | + | | max num to ingest at once = 1 |
+ | | nutrition base = 0 | ||
+ | | parent name = MakeableDrugPillBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
+ | | resource readout priority = Last | ||
| rotatable = false | | rotatable = false | ||
− | | | + | | selectable = true |
− | + | | social properness matters = true | |
− | | | + | | sound eat = |
− | | | + | | stack limit = 400 |
− | | | + | | taste = |
− | | | + | | tech level = industrial |
− | | | + | | thing class = Drugs |
− | <!-- | + | | ticker type = |
− | | | + | | use hit points = true |
− | | | + | | work to make base = 14 |
− | | | + | <!-- |
− | | | + | - Drug Parameters --> |
− | | | + | | addictiveness base = 0.10 |
− | | | + | | blood filtration factor = |
− | | | + | | blood filtration offset = |
− | + | | blood pumping factor = | |
− | | | + | | blood pumping offset = |
− | | | + | | breathing factor = |
+ | | breathing offset = | ||
+ | | consciousness factor = | ||
+ | | consciousness offset = 0.1 | ||
| drug category = hard | | drug category = hard | ||
+ | | global Work Speed offset = 0.50 | ||
+ | | hearing factor = | ||
+ | | hearing offset = | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
| is pleasure drug = true | | is pleasure drug = true | ||
− | | | + | | joy kind = chemical |
− | | | + | | joy offset = 0.40 |
+ | | manipulation factor = | ||
+ | | manipulation offset = | ||
+ | | metabolism factor = | ||
+ | | metabolism offset = | ||
+ | | moving factor = | ||
+ | | moving offset = 0.1 | ||
+ | | pain factor = | ||
+ | | pain offset = | ||
+ | | rest fall factor = 0.8 | ||
+ | | rest offset = 1.0 | ||
+ | | sight factor = | ||
+ | | sight offset = | ||
+ | | talking factor = | ||
+ | | talking offset = | ||
+ | |||
}} | }} | ||
− | {{Info| | + | {{Info|An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality. Can cause heart attacks rarely.}} |
− | == | + | ==Gameplay Overview== |
− | + | Wake-up is a highly addictive drug that can be purchased, found on raiders, or manufactured at a [[drug lab]]. It is a powerful stimulant that fully satisfies one's need for rest, slows the tiredness progression rate, and boosts consciousness, movement, and global work speed. The high for wake-up typically lasts 12 in-game hours from 75% severity (one pill), but can last as long as 16 hours from 100% severity (multiple pills). It may be preferable to manually take each pill, both to get the most out of the complete satisfaction of the need to rest but also to make sure that a pawn only consumes a pill after exactly 3 days have passed. | |
− | + | As there is no minimum tolerance to become addicted, there is no safe usage interval, with each dosage carrying a 2% chance of addiction. | |
− | + | A surgeon can take Wake-up to improve their surgery success chance due to the consciousness enhancement, so it may not be the worst of ideas to have them take a pill beforehand. Taking a hit of [[Go-juice]] stacks with it as well for better buffs, though you risk a drug overdose this way, ruining the stat buffs. | |
− | Wake-up | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Detailed Effects''' | |
− | + | * Increased [[Global Work Speed|global work speed]] (+50%) | |
− | + | * Improved [[Moving]] (+10%) | |
− | + | * Heightened [[consciousness]] (+10%) | |
− | + | * Fully satisfies rest need (+100%) | |
− | + | * Chemical joy (+40%) | |
− | + | * Reduces tiredness rate (x80%) | |
− | + | * Wake-up tolerance (+4.5%) | |
− | + | * Heart attack (''mtb of 120 days'') | |
− | * | ||
− | * | ||
− | |||
− | |||
− | |||
− | * | ||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==Crafting== | |
+ | Wake-up can be manufactured at a [[drug lab]] using 2 [[neutroamine]]. | ||
− | == | + | ==Side-Effects== |
− | + | While high on wake-up, there is a small chance the pawn will develop a heart attack. It occurs on average once every 120 days the colonist is high. | |
− | |||
− | |||
− | |||
− | == | + | ==Withdrawal Symptoms== |
− | + | The process of going through wake-up withdrawal, like any other withdrawal, is a painstaking process. As with most other withdrawals, it takes 30 days to struggle through the process of wake-up withdrawal. Typical withdrawal symptoms include severely impaired consciousness, impaired manipulation, and lethargy. Other symptoms include a very poor mood, increased chance of social fighting, binging, and psychotic wandering. The mood hit is so bad, that one would rather butcher and eat their recently deceased close friend raw than go on wake-up withdrawal. | |
− | |||
− | + | '''Detailed Symptoms''' | |
− | + | * Impaired [[Consciousness]] (-50%) | |
+ | * Impaired [[Manipulation]] (-25%) | ||
+ | * Impaired [[Moving]] (-20%) | ||
+ | * Increased tiredness (x130%) | ||
+ | * Increased likelihood of social fighting (x200%) | ||
+ | * Hard drug binges (''mtb of 40 days'') | ||
+ | * Psychotic wandering (''mtb of 10 days'') | ||
+ | * Awful mood (-40) | ||
{{nav/drugs}} | {{nav/drugs}} | ||
− |