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{{Version Nav}}
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#REDIRECT [[RimWorld 0.0.245]]
  
== Changes ==
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<!--__NOTOC__
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<onlyinclude>
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== 0.0.245 ==
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0.0.245 was released on October 29, 2013 - Pre-alpha press release 2
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{| class="version" style="width: 75%"
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! style="width: 100%;" colspan="5" |
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===Bug Fixes===
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|-
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| colspan="2" |
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:&#8226; Various bugfixes and balance adjustments.
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|-
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|}
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{| class="version" style="width: 75%"
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! style="width: 100%;" colspan="5" |
 
=== Changes ===
 
=== Changes ===
* [[Plants]] and such no longer cover bullets as well as sandbags.
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|-
* [[Raiders]] now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
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| colspan="2" |
* R-4 [[charge rifle]] now has a unique sound.
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:&#8226; Plants and such no longer cover bullets as well as sandbags.
* [[Weather]] (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
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:&#8226; Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
* Hid the [[trait]] system to avoid confusion (since traits do nothing).
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:&#8226; R-4 charge rifle now has a unique sound.
* All weapons now have unique graphics.
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:&#8226; Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
* Rewrote storage square management system to use the generalized work reservation manager.
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:&#8226; Hid the trait system to avoid confusion (since traits do nothing).
* Fast-forwarding is disabled during combat where you are under attack.
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:&#8226; All weapons now have unique graphics.
* Balanced down [[Hydroponics basin|hydroponics]] growth rate.
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:&#8226; Rewrote storage square management system to use the generalized work reservation manager.
* Charged [[battery|batteries]] now explode while burning.
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:&#8226; Fast-forwarding is disabled during combat where you are under attack.
* Rebalanced shooting and melee to make skill more important.
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:&#8226; Balanced down hydroponics growth rate.
* Drafted colonists no longer interrupt when melee attacked.
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:&#8226; Charged batteries now explode while burning.
* [[Traders]] are now rarer but carry more goods.
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:&#8226; Rebalanced shooting and melee to make skill more important.
* Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
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:&#8226; Drafted colonists no longer interrupt when melee attacked.
* Smoothed out and softened how AI Storytellers handle colony population.
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:&#8226; Traders are now rarer but carry more goods.
* Colonists now gain bad [[Mood|thoughts]] from sleeping outside.
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:&#8226; Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
* Replaced all noncommercial free sounds and attributed those under attribution licenses.
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:&#8226; Smoothed out and softened how AI Storytellers handle colony population.
* Power connectors report power net status.
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:&#8226; Colonists now gain bad thoughts from sleeping outside.
* You can now dump [[meals]] in dumping areas.
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:&#8226; Replaced all noncommercial free sounds and attributed those under attribution licenses.
* You can now click on names in the overview to center on the colonist.
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:&#8226; Power connectors report power net status.
* Overview now displays health of wounded colonists.
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:&#8226; You can now dump meals in dumping areas.
 
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:&#8226; You can now click on names in the overview to center on the colonist.
=== New Content ===
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:&#8226; Overview now displays health of wounded colonists.
* Added map size adjustment in an advanced menu at game start.
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|-
* You can now prioritize colonists’ tasks individually.
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|}
* Levels now cap at 20 (as designed).
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{| class="version" style="width: 75%"
* Added max selection size and max drag designate size.
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! style="width: 100%;" colspan="5" |
* Added [[raiders]]: sniper squad and mercenary squad.
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=== Additions ===
* Some electrical devices now [[Events#Zzztt...|short-circuit]] and cause fires if left out in the rain while running.
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|-
* Split [[Shooting Accuracy]] breakdown into misses due to equipment and misses due to skill.
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| colspan="2" |
* Added [[skills]] (which do nothing yet): cooking, medicine, artistic, crafting
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:&#8226; Added map size adjustment in an advanced menu at game start.
* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
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:&#8226; You can now prioritize colonists’ tasks individually.
* Added credits screen.
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:&#8226; Levels now cap at 20 (as designed).
 
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:&#8226; Added max selection size and max drag designate size.
=== Bug Fixes ===
+
:&#8226; Added raiders: sniper squad and mercenary squad.
* Various bugfixes and balance adjustments.
+
:&#8226; Some electrical devices now short-circuit and cause fires if left out in the rain while running.
 +
:&#8226; Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
 +
:&#8226; Added skills (which do nothing yet): cooking, medicine, artistic, crafting
 +
:&#8226; Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
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:&#8226; Added credits screen.
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|-
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|}
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</onlyinclude>
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-->

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