Difference between revisions of "User:Yoshida Keiji/Sandbox2"

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m (+ Scenario 00 (day 37): Two pawns alive, one decent the other an IoV but I need a 2nd Researcher, lucky bastard. Roy was naked as in no gear. Both had some belongings as gold and drugs but nothing valuable.)
m (Priscilla opened on day 204, found dead, naked with gold.)
Line 30: Line 30:
  
  
== Scenario 00 ==
+
== Scenario 00 (day 37,)==
  
 
[[File:RWAS Opened caskets on day 37th.png|thumb|center|Opened caskets on day 37th]]
 
[[File:RWAS Opened caskets on day 37th.png|thumb|center|Opened caskets on day 37th]]
Line 41: Line 41:
 
File:RWAS Roy Character.png|'''Roy - Character'''
 
File:RWAS Roy Character.png|'''Roy - Character'''
 
File:RWAS Roy Health.png|'''Roy - Health'''
 
File:RWAS Roy Health.png|'''Roy - Health'''
 +
</gallery>
 +
 +
== Scenario 01 (day 204, dead) ==
 +
 +
<gallery widths="300px" heights="300px" class="center" mode="nolines">
 +
File:Priscilla Gear.png|'''Priscilla - Gear'''
 +
File:Priscilla Character.png|'''Priscilla - Character'''
 +
File:Priscilla Health.png|'''Priscilla - Health'''
 
</gallery>
 
</gallery>

Revision as of 07:18, 27 September 2017

ShipCryptosleepCasket.pngThis page gathers records of Ancient structures opening encounters. Formal "Projects" are made to attend a large scope of pages but this is for one page (short-term), which due it's single/double presence per game only, requires the observation of other users for contribution. If you would like to help, please add yourself as a participant in the list, inquire on the Discussion page and see the to-do list, below.


RimWorld_Wiki:Ancient_structures
https://en.wikipedia.org/wiki/Template:WikiProject%7CProject


Goal

Analyze Spacers in crypto sleep state based on the opening date information available as "Days passed since your arrival". It has been suggested that the life status, gear and health varies the longer a player takes to release them, the better equipped but also the worst in physical condition.

Guardians are priorly set up by the game when generating the map, so its possible to encounter Mechanoids in Lost Tribe within the first season, as well as Insectoids or nothing in later stages. This is not the focus of this mini-project but just the aforementioned task.


Procedure

Screenshots must include the "Days passed since arrival" notice box and must have Colonists targeted displaying both the gear tab in one shot and the health tab in another shot of the same pawn.


Participants


Review and assessment

Intended to be completed in short-term, after gathering several experiences enough to generate a solid answer whether it is true or false that the Spacers are affected by time played on map, measured by days passed and not real life hours.


Scenario 00 (day 37,)

Opened caskets on day 37th

Scenario 01 (day 204, dead)