Difference between revisions of "User:Turnovus/Sandbox"

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(Research points table)
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= Research Points Table =
 
= Research Points Table =
 
{| class="wikitable"
 
{| class="wikitable"
! rowspan=2 | Speed Factor Per Level !! rowspan=5 | Points Per 1000 Ticks Per Difficulty
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! colspan=2 | Speed Factor Per Level !! colspan=6 | Points Per {{Ticks|1000}} Per Difficulty
 
|-
 
|-
! Skill | Offset | Peaceful (x1.2) | Easy (x1.2) | Medium (x1) | Rough (x1) | Hard (x0.95) | Extreme (x0.9)
+
! Skill || Factor || Peaceful (x1.2) || Easy (x1.2) || Medium (x1) || Rough (x1) || Hard (x0.95) || Extreme (x0.9)
 +
|-
 +
| 0 || 0.15 || 4.95 || 4.95 || 4.13 || 4.13 || 3.92 || 3.71
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Revision as of 22:58, 10 November 2022

Some Medicine

Some Medicine

Some Medicine

Medicine for making boo-boos better.

Base Stats

Type
[[{{{type}}}]]

Medical

Medical Potency
1%

This is medicine.

Summary

Medicine is used to make sick people better.

Start of template

The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Medicine XP Factor × Patient XP Factor × Doctor's Learning Rate

Where:

  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Patient XP Factor is a multiplier from the patient type. 175x for animal patients, and 500x for human patients.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175

End of template

Analysis

Medicine should only be used on people who you want to not die.

The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate

Where:

  • Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175

The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). The equation for this is:

XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate

Where:

  • Patient XP Factor is a multiplier from the patient type. ×175 for animal patients, and ×500 for human patients.
  • Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.
  • Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill. See "Improving Skills" for more details.
Medicine Potency XP Factor Tend XP from patient
Human Animal
Doctor care but no medicine.png None 0.30 0.5 250 87.5
Herbal medicine Herbal medicine 0.60 0.5 250 87.5
Medicine Medicine 1.00 0.7 350 122.5
Glitterworld medicine Glitterworld medicine 1.60 1 500 175

Research Points Table

Speed Factor Per Level Points Per 1,000 ticks (16.67 secs) Per Difficulty
Skill Factor Peaceful (x1.2) Easy (x1.2) Medium (x1) Rough (x1) Hard (x0.95) Extreme (x0.9)
0 0.15 4.95 4.95 4.13 4.13 3.92 3.71
1 0.2
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20