Difference between revisions of "User:Erik111erik"

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(Created page with "Using this page for new templates and/or texts I am working on. -- Revision of body parts template -- {| {{STDT| sortable c_08 text-center}} !Part Name!! Health!! Quantity!!...")
 
(Replaced content with "Using this page for new templates and/or texts I am working on. User:Erik111erik/body_parts_template_revision User:Erik111erik/biome_template")
Tag: Replaced
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Using this page for new templates and/or texts I am working on.
 
Using this page for new templates and/or texts I am working on.
  
-- Revision of body parts template --
+
[[User:Erik111erik/body_parts_template_revision]]
  
{| {{STDT| sortable c_08 text-center}}
+
[[User:Erik111erik/biome_template]]
!Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Target Chance<ref>Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different [[damage types]] propagate damage in different ways. See that page for details.</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed
 
|- id="BPT torso"
 
![[#Torso|Torso]]
 
|{{#expr: {{#var:HealthScale|}}*40}}||1||100%||15%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death
 
 
 
|- id="BPT neck"
 
![[#Neck|Neck]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||1||7.5%||1.5%||[[#BPT torso|Torso]]||{{Cross}}||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death
 
 
 
|- id="BPT head"
 
![[#Head|Head]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||1||80%||1.7%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death
 
 
 
|- id="BPT skull"
 
![[#Skull|Skull]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||1||18.0%||0.22%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Increasing Pain based on damage.
 
 
 
|- id="BPT brain"
 
![[#Brain|Brain]]
 
|{{#expr: {{#var:HealthScale|}}*10}}||1||80.0%||0.86%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death<br>Damage always results in [[Health#Scarring|scarring]].
 
 
 
|- id="BPT eye"
 
![[#Eye|Eye]]
 
|{{#expr: {{#var:HealthScale|}}*10}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty.<br>0% Hit Chance against [[Damage Types#Blunt|Blunt]] damage.
 
 
 
|- id="BPT ear"
 
![[#Ear|Ear]]
 
|{{#expr: {{#var:HealthScale|}}*12}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty
 
 
 
|- id="BPT nose"
 
![[#Nose|Nose]]
 
|{{#expr: {{#var:HealthScale|}}*10}}||1||10.0%||0.6%||[[#BPT head|Head]]||{{Cross}}||FullHead||-||-15 [[Disfigured]] [[Social]] penalty
 
 
 
|- id="BPT jaw"
 
![[#Jaw|Jaw]]
 
|{{#expr: {{#var:HealthScale|}}*20}}||1||15.0%||0.9%||[[#BPT head|Head]]||{{Cross}}||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating<br>-15 [[Disfigured]] [[Social]] penalty
 
 
 
|- id="BPT tongue"
 
![[#Tongue|Tongue]]
 
|{{#expr: {{#var:HealthScale|}}*10}}<ref name="No coverage">This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||{{Check}}||FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -50% Eating<br>-15 [[Disfigured]] [[Social]] penalty
 
 
 
|- id="BPT waist"
 
![[#Waist|Waist]]
 
|{{#expr: {{#var:HealthScale|}}*10}}<ref name="No coverage"/>||1||0%||0%||[[#BPT torso|Torso]]||{{Cross}}||Waist|| - ||N/A
 
 
 
|- id="BPT spine"
 
![[#Spine|Spine]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref>
 
 
 
|- id="BPT ribcage"
 
![[#Ribcage|Ribcage]]
 
|{{#expr: {{#var:HealthScale|}}*30}}||1||3.6%||3.6%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<Br> Increasing Pain based on damage.
 
 
 
|- id="BPT sternum"
 
![[#Sternum|Sternum]]
 
|{{#expr: {{#var:HealthScale|}}*20}}||1||1.5%||1.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage.
 
 
 
|- id="BPT heart"
 
![[#Heart|Heart]]
 
|{{#expr: {{#var:HealthScale|}}*15}}||1||2%||2%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death
 
 
 
|- id="BPT lung"
 
![[#Lung|Lung]]
 
|{{#expr: {{#var:HealthScale|}}*15}}||2||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost
 
 
 
|- id="BPT stomach"
 
![[#Stomach|Stomach]]
 
|{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism
 
 
 
|- id="BPT liver"
 
![[#Liver|Liver]]
 
|{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death
 
 
 
|- id="BPT kidney"
 
![[#Kidney|Kidney]]
 
|{{#expr: {{#var:HealthScale|}}*15}}||2||1.7%||1.7%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost
 
 
 
|- id="BPT shoulder"
 
![[#Shoulder|Shoulder]]
 
|{{#expr: {{#var:HealthScale|}}*30}}||2||12.0%||1.7%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost
 
 
 
|- id="BPT arm"
 
![[#Arm|Arm]]
 
|{{#expr: {{#var:HealthScale|}}*30}}||2||77.0%||6.1%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
 
 
 
|- id="BPT clavicle"
 
![[#Clavicle|Clavicle]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||2||9%||1.1%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage taken.
 
 
 
|- id="BPT humerus"
 
![[#Humerus|Humerus]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.92%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
 
 
 
|- id="BPT radius"
 
![[#Radius|Radius]]
 
|{{#expr: {{#var:HealthScale|}}*20}}||2||10.0%||0.92%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
 
 
 
|- id="BPT hand"
 
![[#Hand|Hand]]
 
|{{#expr: {{#var:HealthScale|}}*20}}||2||14.0%||0.83%||[[#BPT arm|Arm]]||{{Cross}}||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost
 
 
 
|- id="BPT pinky finger"
 
![[#Pinky Finger|Pinky Finger]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 
 
 
|- id="BPT ring finger"
 
![[#Ring Finger|Ring Finger]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 
 
 
|- id="BPT middle finger"
 
![[#Middle Finger|Middle Finger]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost
 
 
 
|- id="BPT index finger"
 
![[#Index Finger|Index Finger]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 
 
 
|- id="BPT thumb"
 
![[#Thumb|Thumb]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 
 
 
|- id="BPT pelvis"
 
![[#Pelvis|Pelvis]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving.
 
 
 
|- id="BPT leg"
 
![[#Leg|Leg]]
 
|{{#expr: {{#var:HealthScale|}}*30}}||2||14.0%||9.8%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
 
 
 
|- id="BPT femur"
 
![[#Femur|Femur]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.4%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
 
 
 
|- id="BPT tibia"
 
![[#Tibia|Tibia]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.4%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
 
 
 
|- id="BPT foot"
 
![[#Foot|Foot]]
 
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.85%||[[#BPT leg|Leg]]||{{Cross}}||Feet||[[Moving]]||-50% Moving. -100% if both lost
 
 
 
|- id="BPT little toe"
 
![[#Little Toe|Little Toe]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 
 
 
|- id="BPT fourth toe"
 
![[#Fourth Toe|Fourth Toe]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.10%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 
 
 
|- id="BPT middle toe"
 
![[#Middle Toe|Middle Toe]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.11%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 
 
 
|- id="BPT second toe"
 
![[#Second Toe|Second Toe]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 
 
 
|- id="BPT big toe"
 
![[#Big Toe|Big Toe]]
 
|{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 
 
 
|-
 
|}<noinclude>[[Category:Customized table templates]]</noinclude>
 

Revision as of 09:09, 23 November 2022

Using this page for new templates and/or texts I am working on.

User:Erik111erik/body_parts_template_revision

User:Erik111erik/biome_template