Difference between revisions of "User:Alistaire/Type:defName/BodyPartGroupDef"
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(Added statement on layers and bodypartgroups) |
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| UpperHead || [[Cowboy Hat]], [[Military Helmet]], [[Tuque]], ... | | UpperHead || [[Cowboy Hat]], [[Military Helmet]], [[Tuque]], ... | ||
|}<br/><br/> | |}<br/><br/> | ||
+ | |||
+ | As long as two pieces of apparel aren't on the same ''[[User:Alistaire/Type:layers|layer]]'' and aren't covering the same '''bodyPartGroup''', it's possible to wear them together on a pawn.<br/><br/> | ||
All values can be found in [[User:Alistaire/Defs/BodyPartGroupDefs/BodyPartGroups|BodyPartGroups.xml]] | All values can be found in [[User:Alistaire/Defs/BodyPartGroupDefs/BodyPartGroups|BodyPartGroups.xml]] |
Revision as of 22:08, 6 February 2015
defName
Parents: <bodyPartGroups>
The type defName accepts any string value.
Vanilla RimWorld has the following bodyPartGroups defNames:
Value | Used on |
---|---|
Arms | Power Armor |
Eyes | - |
Feet | - |
FullHead | Power Armor Helmet |
Hands | - |
LeftFist | - |
Legs | Pants, Tribalwear |
Mouth | - |
RightFist | - |
Teeth | - |
Torso | Button-Down Shirt, T-Shirt, Tribalwear, ... |
UpperHead | Cowboy Hat, Military Helmet, Tuque, ... |
As long as two pieces of apparel aren't on the same layer and aren't covering the same bodyPartGroup, it's possible to wear them together on a pawn.
All values can be found in BodyPartGroups.xml