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− | {{ | + | {{for|the New or Lost Tribe colony type or the backstory type|Scenario system|Backstories}} |
− | + | '''Tribes''' are nominally [[Lore#Tech_levels|neolithic tech level]] [[faction]]s, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: the gentle tribe, which start out neutral, the fierce tribe, which start out hostile but can be befriended, and the savage tribe, which are permanently hostile. There are two two additional tribe variants included with the [[Ideology DLC]]: the cannibal tribe, a permanently hostile tribe obsessed with eating human meat, and the nudist tribe, a tribe that starts out neutral and does not like to wear clothing. | |
People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested. | People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested. | ||
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This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant. | This faction is a formidable ally and foe alike, and may start off as either of them. They may not be as dangerous as pirates, but they are not insignificant. | ||
− | == Lore == | + | ==Lore== |
<blockquote><small>"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." - '''In-game description'''</small></blockquote> | <blockquote><small>"These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are a mostly nomadic people who live off the land using primitive tools and weapons. Despite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness." - '''In-game description'''</small></blockquote> | ||
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==Variants== | ==Variants== | ||
+ | [[File:GentleTribe.png|200px|thumb|right|Faction icon for the Gentle Tribe]] | ||
+ | [[File:FierceTribe.png|200px|thumb|right|Faction icon for the Fierce Tribe]] | ||
+ | [[File:SavageTribe.png|200px|thumb|right|Faction icon for the Savage Tribe]] | ||
+ | [[File:CannibalTribe.png|400px|thumb|right|Faction icon for the Cannibal Tribe]] | ||
+ | [[File:NudistTribe.png|400px|thumb|right|Faction icon for the Nudist Tribe]] | ||
+ | There are three primary types of tribes and two additional tribes included with the [[Ideology DLC]]. The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical. | ||
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=== Gentle tribe === | === Gentle tribe === | ||
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− | + | ''"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."'' | |
Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day. | Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day. | ||
=== Fierce tribe === | === Fierce tribe === | ||
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− | + | ''"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."'' | |
Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2. | Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2. | ||
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=== Savage tribe === | === Savage tribe === | ||
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− | + | ''"This particular tribe has a blood-and-honor culture; it will not be possible to turn them into an ally."'' | |
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction. | Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction. | ||
− | === Cannibal tribe | + | === Cannibal tribe {{IdeologyIcon}} === |
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− | + | ''"This particularly vicious tribe believes eating the flesh of their enemies is a great honor."'' | |
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Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile. | Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile. | ||
− | + | Ideoligion: | |
* [[Ideoligion#Cannibal|Cannibal]] required | * [[Ideoligion#Cannibal|Cannibal]] required | ||
* [[Ideoligion#Nudism|Nudism]] disallowed | * [[Ideoligion#Nudism|Nudism]] disallowed | ||
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* [[Ideoligion#Animal personhood|Animal personhood]] disallowed | * [[Ideoligion#Animal personhood|Animal personhood]] disallowed | ||
− | === Nudist tribe | + | === Nudist tribe {{IdeologyIcon}} === |
− | {{ | + | ''"This particular tribe believes that covering one's body is wrong."''' |
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Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50. | Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50. | ||
− | + | Ideoligion: | |
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* [[Ideoligion#Nudism|Nudism]] required | * [[Ideoligion#Nudism|Nudism]] required | ||
− | + | ==Pawns== | |
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− | == Pawns == | ||
Tribal pawns will always have [[backstories]] from the "Tribal" category. Tribal fighters are typically weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food. | Tribal pawns will always have [[backstories]] from the "Tribal" category. Tribal fighters are typically weak but expendable. They never carry [[silver]] or [[medicine]]. They carry [[pemmican]] as food. | ||
{{:Tribes/Pawns}} | {{:Tribes/Pawns}} | ||
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==Raids== | ==Raids== | ||
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==Version history== | ==Version history== | ||
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* [[Version/1.3.3069|1.3.3069]] - Fix: Cannibal tribes can sometimes generate without cannibal precept. | * [[Version/1.3.3069|1.3.3069]] - Fix: Cannibal tribes can sometimes generate without cannibal precept. | ||
{{nav|factions|wide}} | {{nav|factions|wide}} | ||
[[Category: Factions]] | [[Category: Factions]] |