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{{About|the NPC faction type|the "Lost Tribe" starting scenario|Scenario system#Lost Tribe{{!}}Lost Tribe|the "New Tribe" colony type|Scenario system#New Tribe vs New Arrivals{{!}}New Tribe|Tribal backstories|Backstories}}
 
{{About|the NPC faction type|the "Lost Tribe" starting scenario|Scenario system#Lost Tribe{{!}}Lost Tribe|the "New Tribe" colony type|Scenario system#New Tribe vs New Arrivals{{!}}New Tribe|Tribal backstories|Backstories}}
[[File:Tribals layout preview.png|left|140px]] '''Tribes''' are nominally [[Lore#Tech_levels|neolithic tech level]] [[faction]]s, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: '''the gentle tribe''', which start out neutral, '''the fierce tribe''', which start out hostile but can be befriended, and '''the savage tribe''', which are permanently hostile. There are two additional tribe variants included with the [[Ideology DLC]]: '''the cannibal tribe'''{{IdeologyIcon}}, a permanently hostile tribe obsessed with eating human meat, and '''the nudist tribe'''{{IdeologyIcon}}, a tribe that starts out neutral and does not like to wear clothing. The [[Biotech DLC]] also adds a subtype to the fierce tribe, '''the fierce neanderthal tribe'''{{BiotechIcon}}, and a subtype of the savage tribe, '''the savage impid tribe'''{{BiotechIcon}}.
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'''Tribes''' are nominally [[Lore#Tech_levels|neolithic tech level]] [[faction]]s, however in reality they field equipment from the medieval level as well. There are three types of tribes in the base game: the gentle tribe, which start out neutral, the fierce tribe, which start out hostile but can be befriended, and the savage tribe, which are permanently hostile. There are two two additional tribe variants included with the [[Ideology DLC]]: the cannibal tribe, a permanently hostile tribe obsessed with eating human meat, and the nudist tribe, a tribe that starts out neutral and does not like to wear clothing.
  
 
People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested.
 
People from this faction are usually very hard to recruit (difficulty 80+) unless you are also a tribal faction, though it is possible to do so. They may not seem very strong due to their low level of technology, but they make up for it with sheer numbers. They can easily overwhelm your defenses. The advised way of dealing with them is using area of effect weapons such as the [[Doomsday rocket launcher]] or [[Frag grenades]]. Fast firing weapons such as the [[minigun]] and the [[heavy SMG]] are also suggested.

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