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==Variants==
 
==Variants==
 
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[[File:GentleTribe.png|64px|thumb|right|Faction icon for the Gentle Tribe]]
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[[File:FierceTribe.png|64px|thumb|right|Faction icon for the Fierce Tribe]]
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[[File:SavageTribe.png|64px|thumb|right|Faction icon for the Savage Tribe]]
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[[File:CannibalTribe.png|thumb|right|Faction icon for the Cannibal Tribe]]
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[[File:NudistTribe.png|thumb|right|Faction icon for the Nudist Tribe]]
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[[File:FierceNeanderthalTribe.png|thumb|right|Faction icon for the Fierce Neanderthal Tribe]]
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[[File:SavageImpidTribe.png|thumb|right|Faction icon for the Savage Impid Tribe]]
 
There are three primary types of tribes, two additional variants added by the [[Ideology DLC]] and two variants added by the [[Biotech DLC]] . The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.
 
There are three primary types of tribes, two additional variants added by the [[Ideology DLC]] and two variants added by the [[Biotech DLC]] . The primary tribes differ in their description and their relations with player and other factions, but are otherwise identical.
 
=== Gentle tribe ===
 
=== Gentle tribe ===
[[File:GentleTribe.png|50px|left]]
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{{Quote|''This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples.''}}
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''"This particular tribe pursues a gentle way of life where they can. They are quite open to trade and alliances, even with strange peoples."''
  
 
Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
 
Gentle tribes always start off neutral. This type of faction has a natural goodwill range from -50 to 50. If goodwill is over 50, it will fall by 0.4 per day. If goodwill is under -50, it will rise by 0.2 per day.
  
 
=== Fierce tribe ===
 
=== Fierce tribe ===
[[File:FierceTribe.png|50px|left]]
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{{Quote|''This particular tribe values warlike dominance; it may be difficult to turn them into an ally.''}}
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''"This particular tribe values warlike dominance; it may be difficult to turn them into an ally."''
  
 
Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
 
Fierce tribes always start off hostile towards your colonists, as well as to all other factions. This type of faction has a natural goodwill range from -100 to -80. If goodwill is over -80, it will fall by 0.4 per day. If goodwill is under -100, it will rise by 0.2.
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=== Savage tribe ===
 
=== Savage tribe ===
[[File:SavageTribe.png|50px|left]]
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{{Quote|''This particular tribe has a blood-and-honor culture; you will not be able to ally with them!''}}
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''"This particular tribe has a blood-and-honor culture; you will not be able to ally with them!"''
  
 
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
 
Savage tribes always start off hostile towards your colonists and all other factions. Their goodwill is locked at -100, and will always remain hostile, similar to pirates. It replaced the second pirate faction.
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=== Cannibal tribe ===
 
=== Cannibal tribe ===
 
{{Ideology|section=1|No category}}
 
{{Ideology|section=1|No category}}
[[File:CannibalTribe.png|50px|left]]
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''"This particularly vicious tribe believes eating the flesh of their enemies is a great honor."''
{{Quote|''This particularly vicious tribe believes eating the flesh of their enemies is a great honor.''}}
 
  
 
Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.
 
Cannibal tribes will always have the Cannibal Meme. Their goodwill is locked at -100, and will always remain hostile.
  
'''Ideoligion:'''
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Ideoligion:
 
* [[Ideoligion#Cannibal|Cannibal]] required
 
* [[Ideoligion#Cannibal|Cannibal]] required
 
* [[Ideoligion#Nudism|Nudism]] disallowed
 
* [[Ideoligion#Nudism|Nudism]] disallowed
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=== Nudist tribe  ===
 
=== Nudist tribe  ===
 
{{Ideology|section=1|No category}}
 
{{Ideology|section=1|No category}}
[[File:NudistTribe.png|50px|left]]
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''"This particular tribe believes that covering one's body is wrong."'''
{{Quote|''This particular tribe believes that covering one's body is wrong.''}}
 
  
 
Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50.
 
Nudist tribes will always have the Nudism Meme. They always start off neutral, with a natural goodwill range from -50 to 50.
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Ideoligion:
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* [[Ideoligion#Nudism|Nudism]] required
  
 
Nudist tribe [[faction base]]s will preferentially spawn in temperate areas, with them being all but absent in colder climates.{{Check Tag|Detail|Mechanical detail needed - see minSettlementTemperatureChanceCurve in Ideo's Factions_Misc.xml}}
 
Nudist tribe [[faction base]]s will preferentially spawn in temperate areas, with them being all but absent in colder climates.{{Check Tag|Detail|Mechanical detail needed - see minSettlementTemperatureChanceCurve in Ideo's Factions_Misc.xml}}
 
'''Ideoligion:'''
 
* [[Ideoligion#Nudism|Nudism]] required
 
  
 
=== Fierce neanderthal tribe ===
 
=== Fierce neanderthal tribe ===
 
{{Biotech|section=1|No category}}
 
{{Biotech|section=1|No category}}
[[File:FierceNeanderthalTribe.png|50px|left]]
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''"An unfriendly, territorial tribe of Neanderthals. They are open to peaceful trade, but are otherwise unfriendly and territorial. Warriors from their tribe won't hesitate to bash in the skulls of anyone them deem dangerous. Their numbers, and the extreme amounts of damage they absorb before falling make them serious foes despite their lack of technology and analytical ability.  
{{Quote|''An unfriendly, territorial tribe of Neanderthals. They are open to peaceful trade, but are otherwise unfriendly and territorial. Warriors from their tribe won't hesitate to bash in the skulls of anyone them deem dangerous. Their numbers, and the extreme amounts of damage they absorb before falling make them serious foes despite their lack of technology and analytical ability.  
 
  
Having been on the planet for countless generations, they have no memory how they got here. They might be the descendants of a neanderthal service caste from a dead civilization, or even the leftovers from some ancient science experiment.''}}
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Having been on the planet for countless generations, they have no memory how they got here. They might be the descendants of a neanderthal service caste from a dead civilization, or even the leftovers from some ancient science experiment."''
  
 
With [[Biotech]] enabled, the Neanderthal Tribe is available as a subtype of the fierce tribe. Members of this faction will always be of the Xenotype "Neanderthaler".
 
With [[Biotech]] enabled, the Neanderthal Tribe is available as a subtype of the fierce tribe. Members of this faction will always be of the Xenotype "Neanderthaler".
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=== Savage impid tribe ===
 
=== Savage impid tribe ===
 
{{Biotech|section=1|No category}}
 
{{Biotech|section=1|No category}}
[[File:SavageImpidTribe.png|50px|left]]
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''"A vicious tribe of yellow-skinned, fire-spewing impids. This particular tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples. Having been here for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization."''
{{Quote|''A vicious tribe of yellow-skinned, fire-spewing impids. This particular tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples. Having been here for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization.''}}
 
  
 
With [[Biotech]] enabled, the Impid Tribe is available as a subtype of the savage tribe. Members of this faction will always be of the Xenotype "Impid".
 
With [[Biotech]] enabled, the Impid Tribe is available as a subtype of the savage tribe. Members of this faction will always be of the Xenotype "Impid".

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