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== Game progression ==
 
== Game progression ==
  
=== Early game ===
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=== Early Game===
  
 
Caravans consist of one or more faction members often with [[pack animal]]s and/or tamed [[animals]] in tow. Players can either form their own caravan or wait for others to visit their own colony. To trade with a foreign passing caravan, direct a colonist (preferably with high social skill and thus [[Trade Price Improvement]]) to speak with the caravan member who has a yellow question mark above the head. Stored items will be eligible to sell and appear in the trade window. Purchased items will be dropped in the location where the trader was standing and will need to be hauled.
 
Caravans consist of one or more faction members often with [[pack animal]]s and/or tamed [[animals]] in tow. Players can either form their own caravan or wait for others to visit their own colony. To trade with a foreign passing caravan, direct a colonist (preferably with high social skill and thus [[Trade Price Improvement]]) to speak with the caravan member who has a yellow question mark above the head. Stored items will be eligible to sell and appear in the trade window. Purchased items will be dropped in the location where the trader was standing and will need to be hauled.
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Sometimes, foreign caravan members may fight each other and accidentally drop items from their gear inventory.
 
Sometimes, foreign caravan members may fight each other and accidentally drop items from their gear inventory.
  
=== Later game ===
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=== Later Game ===
  
 
After researching the [[research#Microelectronics|Microelectronics project]], a [[comms console]] and an [[orbital trade beacon]] can be built, which allow:
 
After researching the [[research#Microelectronics|Microelectronics project]], a [[comms console]] and an [[orbital trade beacon]] can be built, which allow:

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