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All traders accept [[silver]], [[gold]], [[component]]s, [[insect jelly]], and [[packaged survival meal]]s, and many will accept [[pack animal]]s*.
 
All traders accept [[silver]], [[gold]], [[component]]s, [[insect jelly]], and [[packaged survival meal]]s, and many will accept [[pack animal]]s*.
  
: (* Combat Suppliers and War Merchants are not interested in pack animals.  Note that any trader will not trade for an animal if the ''current'' temperature is outside that animal's Comfortable Temperature Range (which can be found in the article on that particular animal).)
+
: (* Combat Suppliers and War Merchants are not interested in pack animals, and Mining Goods traders are not interested in pack animals or food.  Note that any trader will not trade for an animal if the ''current'' temperature is outside that animal's Comfortable Temperature Range (which can be found in the article on that particular animal).)
  
 
All traders offer [[component]]s.
 
All traders offer [[component]]s.
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====  Shaman merchant ====  
 
====  Shaman merchant ====  
: The tribal variant of the exotic goods trader, the shaman merchant deals in lower tech versions of the same, including [[Smokeleaf|smokeleaf]]. They also may offer high-tech medicines and "[[Psychic_Sensitivity#Effects|psychic" weapons]].
+
: The tribal variant of the exotic goods trader, the shaman merchant deals in lower tech versions of the same, including [[Smokeleaf|smokeleaf]]. He also may offer high-tech medicines and "[[Psychic_Sensitivity#Effects|psychic" weapons]].
  
 
====  Slaver ====  
 
====  Slaver ====  
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== Trader inventories ==
 
== Trader inventories ==
 
=== Faction base ===
 
=== Faction base ===
Faction bases have an extensive inventory and deal with most things. They take 30 days to restock. The remaining time can be checked in "Show what will buy".
+
Faction bases have an extensive inventory and deal with most things. They take 30 days to restock. The remaining time can be checked in "Show what will buy".
  
 
==== Outlander base ====
 
==== Outlander base ====
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|}
 
|}
  
<div class="toccolours mw-collapsible mw-collapsed">
+
----
'''Neolithic base'''
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<div class="mw-collapsible-content">
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==== Neolithic base ====
{{:Trader/Base Neolithic Standard}}
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</div></div>
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{| {{STDT|sortable c_03}}
 +
! Name !! Price !! Min Stock !! Max Stock
 +
|-
 +
! [[Silver]]
 +
| N/A || 800 || 3000
 +
|-
 +
! [[Component]]
 +
| x2 || 3 || 10
 +
|-
 +
! [[Steel]]
 +
| x1 || 200 || 300
 +
|-
 +
! [[Wood]]
 +
| x1 || 500 || 600
 +
|-
 +
! [[Cloth]]
 +
| x1 || 200 || 300
 +
|-
 +
! [[Gold]]
 +
| x1 || -40 || 120
 +
|-
 +
! [[Pemmican]]
 +
| x1 || 500 || 1000
 +
|-
 +
! [[Herbal medicine]]
 +
| x1 || 15 || 30
 +
|-
 +
|}
 +
 
 +
'''Groups of items:'''
 +
{| {{STDT|sortable c_03}}
 +
! Group !! Price !! Variety !! Min Stock !! Max Stock !! Items
 +
|-
 +
! Textiles
 +
| x1 || 1 - 2 kinds || 300 {{Icon Small|silver}} || 700 {{Icon Small|silver}} || All [[Textiles]]
 +
|-
 +
! Resources
 +
| x1 || 3 kinds || 200 {{Icon Small|silver}} || 600 {{Icon Small|silver}} || All resources except [[silver]]
 +
|-
 +
! Raw food
 +
| x1 || 3 - 5 kinds || 300 {{Icon Small|silver}} || 800 {{Icon Small|silver}} || All except fertilized eggs
 +
|-
 +
! Clothing
 +
| x1 || 4 - 12 kinds || 1 each || 1 each|| Neolithic [[clothing]]
 +
|-
 +
! Animals
 +
| x1 || 2 - 4 kinds || 1 each || 5 each || Wildness below 70%
 +
|-
 +
! Animals
 +
| x1 || 1 - 2 kinds || 1 each || 4 each || Powerful <!-- badass --> animals
 +
|-
 +
! Drugs
 +
| x1 || 1 - 2 kinds || 400 {{Icon Small|silver}} || 1000 {{Icon Small|silver}} || [[Beer]], [[smokeleaf joint]], [[psychite tea]]
 +
|-
 +
!Ranged weapons
 +
| x1 || 2 - 4 kinds || 1 each || 1 each || Neolithic ranged
 +
|-
 +
!Melee weapons
 +
| x1 || 2 - 4 kinds || 1 each || 2 each || Neolithic melee
 +
|-
 +
! Slaves
 +
| x1 || -1 - 2 || 1 each || 1 each || ---
 +
|-
 +
!Artifacts
 +
| x1 || 0 - 3 kinds || 1 each || 1 each || All artifacts
 +
|-
 +
|}
  
 +
----
 
=== Caravan ===
 
=== Caravan ===
 
Trade caravans have a moderate amount of items to buy and silver to trade with.
 
Trade caravans have a moderate amount of items to buy and silver to trade with.
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| x1 || 1 kind || 3 each || 4 each || Farm and pet animals with a wildness of max. 70%.
 
| x1 || 1 kind || 3 each || 4 each || Farm and pet animals with a wildness of max. 70%.
 
|}
 
|}
<br/>Buys [[art]] and musical instruments.</div> </div>
+
 
 +
Buys [[art]] and musical instruments.</div> </div>
  
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
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|-
 
|-
 
|}
 
|}
<br/>Buys [[art]], high tech armor, musical instruments and drugs.</div> </div>
+
 
 +
Buys [[art]], high tech armor, musical instruments and drugs.</div> </div>
  
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
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| x1 || 1 - 2 kinds || 1 each || 3 each || All [[animals]] with TradeTag ''AnimalFighter''
 
| x1 || 1 - 2 kinds || 1 each || 3 each || All [[animals]] with TradeTag ''AnimalFighter''
 
|}
 
|}
<br/>Buys [[art]] and musical instruments.</div> </div>
+
 
 +
Buys [[art]] and musical instruments.</div> </div>
  
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
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| x1 || 1 - 2 kinds || 1 each || 3 each || All [[animals]] with TradeTags ''AnimalUncommon, AnimalFighter, AnimalFarm'' and ''AnimalPet''
 
| x1 || 1 - 2 kinds || 1 each || 3 each || All [[animals]] with TradeTags ''AnimalUncommon, AnimalFighter, AnimalFarm'' and ''AnimalPet''
 
|}
 
|}
<br/>Buys [[art]], musical instruments, exotic buildings, psylink neuroformers and common and royal empire implants.</div> </div>
+
 
 +
Buys [[art]], musical instruments, exotic buildings, psylink neuroformers and common and royal empire implants.</div> </div>
  
 
==== Neolithic ====
 
==== Neolithic ====
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Orbital traders usually come with large stocks corresponding to their trader type. You cannot "request" a specific type of orbital trader the way you can when contacting allies.
 
Orbital traders usually come with large stocks corresponding to their trader type. You cannot "request" a specific type of orbital trader the way you can when contacting allies.
  
Note that you can only trade items within the trade beacon's range, with the exception of living creatures.
+
Note that you can only trade items within the trade beacon's range.  
 
+
 
==== Bulk goods trader ====
 
==== Bulk goods trader ====
 
{| {{STDT|sortable c_03}}
 
{| {{STDT|sortable c_03}}
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|-
 
|-
 
![[Telescope]]
 
![[Telescope]]
| x1 || 1 || 1
+
| x1 || 1 || 1
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! Drugs
 
! Drugs
| x1 || -1 - 1 kinds || 200 {{Icon Small|silver}} || 400 {{Icon Small|silver}} || [[Beer]], [[smokeleaf joint]], [[psychite tea]]
+
| x1 || -1 - 1 kinds || 200 {{Icon Small|silver}} || 400 {{Icon Small|silver}} || [[Beer]], [[smokeleaf joint]], [[psychite tea]]
 
|-
 
|-
 
! Techprint
 
! Techprint
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== Trader behavior ==
 
== Trader behavior ==
  
Trade caravans that come to your colony usually pick a random spot outdoors where they will simply wander around and wait for your colonists to send a negotiator for trade.  This spot may be in a ridiculous place, such as the middle of a river.  When hungry, visitors may use the colony's tables and chairs for dining.
+
Trade caravans that come to your colony usually pick a random spot outdoors where they will simply wander around and wait for your colonists to send a negotiator for trade.  This spot may be in a ridiculous place, such as the middle of a river.  When hungry visitors may use the colony's tables and chairs for dining.
  
 
=== Leaving the map ===
 
=== Leaving the map ===

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