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{{Royalty}}{{infobox main
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{{Royalty}}{{Stub}}{{infobox main
 
| name = Toughskin gland
 
| name = Toughskin gland
| image = Health item bionic.png
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| image = Health item bionic.png|Toughskin gland
 
| description = This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
 
| description = This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| tech level = Spacer
 
 
| hp = 50
 
| hp = 50
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
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| incompatibleWithHediffTags = ArmorGland
 
| incompatibleWithHediffTags = ArmorGland
 
}}
 
}}
The '''Toughskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the [[armorskin gland|armorskin]] and [[stoneskin gland]]s.
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The '''Toughskin Gland''' is an implant added by the [[Royalty DLC]] that gives the host pawn natural armor, in exchange for making them slower. It is the least protective and has the smallest penalties of the three skin gland implants, being weaker than both the [[armorskin gland|armorskin]] and and [[Stoneskin gland|stoneskin gland]]s.
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
{{stub|section=1|reason=General, also see also standard of [[Prosthetic leg]] re capacities et al}}
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{{stub|section=1}}
 
Pawns that are implanted with a toughskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also multiplies [[moving]] by a factor of 95%, a 5% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn.
 
Pawns that are implanted with a toughskin gland gain a bonus to Sharp/Blunt/Heat Armor by {{P|Armor - Sharp}}/{{P|Armor - Blunt}}/{{P|Armor - Heat}}% respectively, considered as its own layer for the purposes of [[Apparel#Protection|armor calculations]]. It also multiplies [[moving]] by a factor of 95%, a 5% reduction. In turn, the penalty to moving reduces the [[move speed]], [[hunting stealth]], and [[melee dodge chance]] of a pawn.
  
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The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability.   
 
The armor rating of the gland still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability.   
  
=== Installation ===
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===Installation===
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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{{stub|section=1}}
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Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
== Analysis ==
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==Analysis==
It provides slight protection, and covers body parts that get little to no armor, such as the eyes and fingers, but its protection is so small that it's often irrelevant. For example, a punch from a normal human with an organic arm deals blunt damage and has an AP of 12%, meaning this gland provides no protection whatsoever from the weakest possible attack from a human.
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{{Stub|section=1}}
 
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It provides slight protection, although many attacks have an armor penetration that negate a large part of the protection of this gland.  
Players who wish to protect their pawns should usually instead spend their silver or advanced components on proper armor or bionic limbs. A [[bionic arm]] completely removes the need to protect the fingers at all, and a [[recon helmet]] provides three times the sharp armor while covering the eyes.
 
 
 
That being said, there is still a niche for this gland. Nudist colonies have very little armor for obvious reasons. Therefore, even the minor protection of this gland may be useful. Even then, though, the armor bonus is still so low that players should generally consider the more protective armor glands.
 
  
 
Comparison table of the three types:
 
Comparison table of the three types:

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