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'''Textiles''' are materials typically used to make [[clothing]]. Textiles are divided into two categories: | '''Textiles''' are materials typically used to make [[clothing]]. Textiles are divided into two categories: | ||
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* '''[[Fabric]]s''': Fibrous material typically harvested from [[plants]], or sheared from tamed [[animals]] (i.e. [[wool]]) | * '''[[Fabric]]s''': Fibrous material typically harvested from [[plants]], or sheared from tamed [[animals]] (i.e. [[wool]]) | ||
* '''[[Leathers]]''': A byproduct of [[Butcher table|butchering]] animals | * '''[[Leathers]]''': A byproduct of [[Butcher table|butchering]] animals | ||
− | Both can | + | Both can be used interchangeably to produce all items, though specific materials differ as to value, beauty, and combat and temperature protection values (see table, below). As such, there are some textiles that are best used for different clothing, some for armor, some for hot/cold weather, some for furniture, etc. (and comments to that regard can usually be found under "analysis" in the article for those different textiles and items). |
− | == | + | == Material Effects == |
− | Below is a list of material effects for fabrics and leathers. | + | Below is a list of material effects for fabrics and leathers. These effects determine the stats of [[clothing]] made out of each textile. |
− | + | For example [[cloth]] has a 0.36 armor - sharp factor, while a [[duster]] has an armor-sharp material effect multiplier of 30%. | |
+ | So, a normal quality cloth duster will have a final armor - sharp rating of 0.36 * 30% = 10.8% | ||
+ | For an example of how to calculate the insulation for a given piece of clothing, see [[Apparel#Insulation|here]] | ||
− | + | {{#ask: [[Category:Textile]] | |
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− | {{#ask: [[ | ||
| ?Stuff Category | | ?Stuff Category | ||
+ | | ?Market Value Base = Market Value | ||
| ?Beauty Factor | | ?Beauty Factor | ||
| ?Max Hit Points Factor | | ?Max Hit Points Factor | ||
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| ?Insulation - Heat Factor = Insulation - Heat (°C) | | ?Insulation - Heat Factor = Insulation - Heat (°C) | ||
| ?Flammability Factor | | ?Flammability Factor | ||
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| limit = 100 | | limit = 100 | ||
| link = subject | | link = subject | ||
| mainlabel = Textile | | mainlabel = Textile | ||
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}} | }} | ||
All textiles have the following modifiers in common: | All textiles have the following modifiers in common: | ||
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{{nav|materials|wide}} | {{nav|materials|wide}} | ||
− | [[Category:Material | + | [[Category:Material]] |