Editing Textiles
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− | + | </noinclude> | |
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− | + | '''Textiles''' are materials used to make [[clothing]]. Textiles are divided into two categories: | |
− | + | ; [[Fabric]]s : Fibrous material harvested from [[plants]], or sheared from tamed [[animals]] | |
− | + | ; [[Leathers]] : A byproduct of [[Butcher table|butchering]] animals | |
− | + | == Material Effects == | |
+ | Below is a list of material effects for fabrics and leathers. These effects determine the stats of [[clothing]] made out of each textile. | ||
− | + | For example [[cloth]] has a 0.36 armor - sharp factor, while a [[duster]] has an armor-sharp material effect multiplier of 30%. | |
+ | So, a normal quality cloth duster will have a final armor - sharp rating of 0.36 * 30% = 10.8% | ||
+ | For an example of how to calculate the insulation for a given piece of clothing, see [[Apparel#Insulation|here]] | ||
− | {{#ask: [[ | + | {{#ask: [[Category:Textile]] [[Insulation - Cold Factor ::+]] |
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| ?Armor - Sharp Factor | | ?Armor - Sharp Factor | ||
| ?Armor - Blunt Factor | | ?Armor - Blunt Factor | ||
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| ?Insulation - Cold Factor = Insulation - Cold (°C) | | ?Insulation - Cold Factor = Insulation - Cold (°C) | ||
| ?Insulation - Heat Factor = Insulation - Heat (°C) | | ?Insulation - Heat Factor = Insulation - Heat (°C) | ||
+ | | ?Max Hit Points Factor | ||
+ | | ?Market Value Base = Market Value | ||
+ | | ?Beauty Factor | ||
| ?Flammability Factor | | ?Flammability Factor | ||
− | | | + | | link = subject |
| limit = 100 | | limit = 100 | ||
− | + | | mainlabel=Textile | |
− | | mainlabel = Textile | ||
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}} | }} | ||
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+ | <!--==Properties== | ||
+ | {{#ask: [[Category: Textile]] | ||
+ | | ?Beauty Factor | ||
+ | | ?Beauty Offset | ||
+ | | ?Flammability Factor | ||
+ | | ?Max Health Factor | ||
+ | | ?Melee Cooldown Factor | ||
+ | | ?Work To Make Factor | ||
+ | | ?Work To Make Offset | ||
+ | }}--> | ||
+ | |||
+ | [[Category:Material]] | ||
{{nav|materials|wide}} | {{nav|materials|wide}} | ||
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