Difference between revisions of "Template:Trading Value Table"
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<includeonly> | <includeonly> | ||
− | {{#vardefine:material | | + | {{#vardefine:material | {{SUBPAGENAME}} }} |
{{#ifeq: {{#var:material}} | Wood | {{#ifeq: {{#var:material}} | Wood | ||
Line 59: | Line 59: | ||
{{#ifeq: {{{#var:Stuff}}} | true | {{#ifeq: {{{#var:Stuff}}} | true | ||
| {{#var:R1a}} | | {{#var:R1a}} | ||
− | | {{#ifeq: {{#var:R1}} | | + | | {{#ifeq: {{#var:R1}} | {{#var:material}} | {{#var:R1a}} | 0}} |
}} | }} | ||
− | * {{#ifeq: | + | * {{#ifeq: {{#var:material}} | Gold | 10 |
− | | {{#ifeq: | + | | {{#ifeq: {{#var:material}} | Silver | 10 | 1 }} |
}} | }} | ||
− | + {{#ifeq: {{#var:R2}} | | + | + {{#ifeq: {{#var:R2}} | {{#var:material}} | {{#var:R2a}} | 0 }} |
− | + {{#ifeq: {{#var:R3}} | | + | + {{#ifeq: {{#var:R3}} | {{#var:material}} | {{#var:R3a}} | 0 }} |
− | + {{#ifeq: {{#var:R4}} | | + | + {{#ifeq: {{#var:R4}} | {{#var:material}} | {{#var:R4a}} | 0 }} |
− | + {{#ifeq: {{#var:R5}} | | + | + {{#ifeq: {{#var:R5}} | {{#var:material}} | {{#var:R5a}} | 0 }} |
− | + {{#ifeq: {{#var:R6}} | | + | + {{#ifeq: {{#var:R6}} | {{#var:material}} | {{#var:R6a}} | 0 }} |
}} }} | }} }} | ||
Line 74: | Line 74: | ||
{{#ifeq: {{#var:R1}} | Stuff | {{#ifeq: {{#var:R1}} | Stuff | ||
| {{#ifeq: {{{#var:Stuff}}} | true || {{#var:R1a}} {{Icon Small|Stuff}} }} | | {{#ifeq: {{{#var:Stuff}}} | true || {{#var:R1a}} {{Icon Small|Stuff}} }} | ||
− | | {{#ifeq: {{#var:R1}} | | + | | {{#ifeq: {{#var:R1}} | {{#var:material}} || {{#var:R1a}} {{Icon Small|{{#var:R1}} }} }} |
}}<!--- | }}<!--- | ||
− | --->{{#if: {{#var:R2}} | {{#ifeq: {{#var:R2}} | | + | --->{{#if: {{#var:R2}} | {{#ifeq: {{#var:R2}} | {{#var:material}} || {{#var:R2a}} {{Icon Small|{{#var:R2}} }} }} }}<!--- |
− | --->{{#if: {{#var:R3}} | {{#ifeq: {{#var:R3}} | | + | --->{{#if: {{#var:R3}} | {{#ifeq: {{#var:R3}} | {{#var:material}} || {{#var:R3a}} {{Icon Small|{{#var:R3}} }} }} }}<!--- |
− | --->{{#if: {{#var:R4}} | {{#ifeq: {{#var:R4}} | | + | --->{{#if: {{#var:R4}} | {{#ifeq: {{#var:R4}} | {{#var:material}} || {{#var:R4a}} {{Icon Small|{{#var:R4}} }} }} }}<!--- |
− | --->{{#if: {{#var:R5}} | {{#ifeq: {{#var:R5}} | | + | --->{{#if: {{#var:R5}} | {{#ifeq: {{#var:R5}} | {{#var:material}} || {{#var:R5a}} {{Icon Small|{{#var:R5}} }} }} }}<!--- |
− | --->{{#if: {{#var:R6}} | {{#ifeq: {{#var:R6}} | | + | --->{{#if: {{#var:R6}} | {{#ifeq: {{#var:R6}} | {{#var:material}} || {{#var:R6a}} {{Icon Small|{{#var:R6}} }} }} }} |
}} | }} | ||
− | {{#vardefine:workfactor | {{#if: {{Q| | + | {{#vardefine:workfactor | {{#if: {{Q|{{#var:material}}|Work To Build Factor}} | {{Q|{{#var:material}}|Work To Build Factor}} | 1 }} }} |
! style="text-align: left" {{!}} [[{{{?Name}}}]] {{#ifeq: {{Q|{{{?Name}}}|From DLC}} | Royalty (DLC) | {{RoyaltyIcon}} | {{#ifeq: {{Q|{{{?Name}}}|From DLC}} | Ideology (DLC) | {{IdeologyIcon}} }} }} | ! style="text-align: left" {{!}} [[{{{?Name}}}]] {{#ifeq: {{Q|{{{?Name}}}|From DLC}} | Royalty (DLC) | {{RoyaltyIcon}} | {{#ifeq: {{Q|{{{?Name}}}|From DLC}} | Ideology (DLC) | {{IdeologyIcon}} }} }} | ||
− | {{!}} {{#var:amount}} {{Icon Small| | + | {{!}} {{#var:amount}} {{Icon Small|{{#var:material}} }} {{#ifeq: {{{#var:Stuff}}} | true | ({{#expr: {{#var:R1a}} * {{#ifeq: {{#var:material}} | Gold | 10 | {{#ifeq: {{#var:material}} | Silver | 10 | 1 }} }} }} {{Icon Small|Stuff}}) }} |
{{!}} {{#ifeq: {{#var:others}} || - | {{#var:others}} }} | {{!}} {{#ifeq: {{#var:others}} || - | {{#var:others}} }} | ||
{{!}} {{ticks/minutes| {{Q|{{{?Name}}}|Work To Make}} * {{#var:workfactor}} }} | {{!}} {{ticks/minutes| {{Q|{{{?Name}}}|Work To Make}} * {{#var:workfactor}} }} | ||
{{!}} {{#var:skill}} | {{!}} {{#var:skill}} | ||
− | {{!}} {{#ifeq: {{{#var:Stuff}}} | true | {{Market Value Calculator | {{{?Name}}} | | + | {{!}} {{#ifeq: {{{#var:Stuff}}} | true | {{Market Value Calculator | {{{?Name}}} | {{#var:material}} }} | {{#ifeq: {{#var:R1}} | Stuff | {{Market Value Calculator|{{{?Name}}}|wood}}{{H:title|link=no|This value depends on the material and might therefore not be correct.|<sup>[Note]</sup>}} | {{Q|{{{?Name}}}|Market Value Base}} }} }} {{Icon Small|silver}} |
{{!}} {{#ifeq: {{#var:sellable}} | true | {{#var:multiplier}} | - }} | {{!}} {{#ifeq: {{#var:sellable}} | true | {{#var:multiplier}} | - }} | ||
− | {{!}} {{#ifeq: {{#var:sellable}} | true | {{ticks/seconds | {{#expr: {{formatnum: {{Q|{{{?Name}}}|Work To Make}}|R}}*{{#var:workfactor}}/({{#var:multiplier}}*{{Market Value Calculator | {{{?Name}}} | | + | {{!}} {{#ifeq: {{#var:sellable}} | true | {{ticks/seconds | {{#expr: {{formatnum: {{Q|{{{?Name}}}|Work To Make}}|R}}*{{#var:workfactor}}/({{#var:multiplier}}*{{Market Value Calculator | {{{?Name}}} | {{#var:material}} }})round2}} }} | - }} |
− | {{!}} {{#ifeq: {{#var:sellable}} | true | {{#expr: {{#var:R1a}}/({{#var:multiplier}}*{{Market Value Calculator | {{{?Name}}} | | + | {{!}} {{#ifeq: {{#var:sellable}} | true | {{#expr: {{#var:R1a}}/({{#var:multiplier}}*{{Market Value Calculator | {{{?Name}}} | {{#var:material}} }})round2}} | - }} |
{{!}}- | {{!}}- | ||
Revision as of 20:31, 19 September 2021
Related Template
This template is dependant on Template:Trading Value Table Row.
Description
This template adds a full table of all items, buildings etc. that require a specific material. It is meant for everything in Template:Nav/materials but can be used for pretty much anything.
In order to use the template add the following line to the page of the material:
{{Trading Value Table}}
If you specify the material you can put the table on any page you want:
{{Trading Value Table | Uranium}}
Examples
Stony
Example for a stone. {{Trading Value Table | Granite blocks}}
Metallic
Normal
Example for a metal.
Small Volume
Example for a small volume material. {{Trading Value Table | Silver}}
Woody
Example for wood. {{Trading Value Table | Wood}}
Leathery
Example for a leather. {{Trading Value Table | Bluefur}}
Fabric
Example for a fabric. {{Trading Value Table | Cloth}}
Other
Example for a any other item. {{Trading Value Table | Component}}
The above documentation is transcluded from Template:Trading Value Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |