Difference between revisions of "Template:Trading Value Table"

From RimWorld Wiki
Jump to navigation Jump to search
(Test to combine both templates)
m
Line 2: Line 2:
  
 
{{#vardefine:material | {{SUBPAGENAME}} }}
 
{{#vardefine:material | {{SUBPAGENAME}} }}
 +
{{#var:material}}
  
 
{{#ifeq: {{#var:material}} | Wood
 
{{#ifeq: {{#var:material}} | Wood
Line 59: Line 60:
 
   {{#ifeq: {{{#var:Stuff}}} | true
 
   {{#ifeq: {{{#var:Stuff}}} | true
 
     | {{#var:R1a}}
 
     | {{#var:R1a}}
     | {{#ifeq: {{#var:R1}}|{{{#var:material}}}|{{#var:R1a}}|0}}
+
     | {{#ifeq: {{#var:R1}} | {{{#var:material}}} | {{#var:R1a}} | 0}}
 
   }}
 
   }}
 
   * {{#ifeq: {{{#var:material}}} | Gold | 10
 
   * {{#ifeq: {{{#var:material}}} | Gold | 10

Revision as of 20:22, 19 September 2021


Documentation icon Template documentation[view] [edit] [history] [purge]

Related Template

This template is dependant on Template:Trading Value Table Row.

Description

This template adds a full table of all items, buildings etc. that require a specific material. It is meant for everything in Template:Nav/materials but can be used for pretty much anything.

In order to use the template add the following line to the page of the material:

{{Trading Value Table}}

If you specify the material you can put the table on any page you want:

{{Trading Value Table | Uranium}}

Examples

Stony

Example for a stone. {{Trading Value Table | Granite blocks}}

Metallic

Normal

Example for a metal.


Trading Value Table







Small Volume

Example for a small volume material. {{Trading Value Table | Silver}}

Woody

Example for wood. {{Trading Value Table | Wood}}

Leathery

Example for a leather. {{Trading Value Table | Bluefur}}

Fabric

Example for a fabric. {{Trading Value Table | Cloth}}

Other

Example for a any other item. {{Trading Value Table | Component}}