Difference between revisions of "Template:Trading Value Table"
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− | {{#ifeq: {{#var:CreateRow}} | true | {{ | + | {{#ifeq: {{#var:CreateRow}} | true | |
+ | |||
+ | |||
+ | {{#vardefine:multiplier | 1 }} | ||
+ | {{#vardefine:skill | - }} | ||
+ | {{#vardefine:sellable | false }} | ||
+ | |||
+ | {{#switch: {{{?Type}}} | ||
+ | | Art = {{#vardefine:multiplier | 1.1}} {{#vardefine:skill | [[Skills#Artistic|Artistic]]}} | ||
+ | | Furniture = {{#vardefine:multiplier | 0.7}} {{#vardefine:skill | [[Construction]]}} | ||
+ | | Gear = {{#vardefine:multiplier | 0.7}} {{#vardefine:skill | [[Crafting]]}} | ||
+ | | Equipment = {{#vardefine:multiplier | 0.2}} {{#vardefine:skill | [[Crafting]]}} | ||
+ | | Crafted Resources = {{#vardefine:multiplier | 0.6}} {{#vardefine:skill | [[Crafting]]}} | ||
+ | | Medical Items = {{#vardefine:skill | [[Crafting]]}} | ||
+ | | Structure | Production | Buildings | Security | Misc | Floor | Temperature | Power | Ship = {{#vardefine:skill | [[Construction]]}} | ||
+ | }} | ||
+ | |||
+ | {{#switch: {{{?Type}}} | ||
+ | | Structure | Production | Buildings | Security | Misc | Floor | Temperature | Power | Ship = | ||
+ | | #default = {{#switch: {{{?Name}}} | ||
+ | | Peg leg | Wooden foot | Wooden hand | Torch lamp = | ||
+ | | #default = {{#vardefine:sellable | true }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | {{#vardefine:R1 | {{Q|{{{?Name}}}|Resource 1}} }} | ||
+ | {{#vardefine:R1a | {{Q|{{{?Name}}}|Resource 1 Amount}} }} | ||
+ | {{#vardefine:R2 | {{Q|{{{?Name}}}|Resource 2}} }} | ||
+ | {{#vardefine:R2a | {{Q|{{{?Name}}}|Resource 2 Amount}} }} | ||
+ | {{#vardefine:R3 | {{Q|{{{?Name}}}|Resource 3}} }} | ||
+ | {{#vardefine:R3a | {{Q|{{{?Name}}}|Resource 3 Amount}} }} | ||
+ | {{#vardefine:R4 | {{Q|{{{?Name}}}|Resource 4}} }} | ||
+ | {{#vardefine:R4a | {{Q|{{{?Name}}}|Resource 4 Amount}} }} | ||
+ | {{#vardefine:R5 | {{Q|{{{?Name}}}|Resource 5}} }} | ||
+ | {{#vardefine:R5a | {{Q|{{{?Name}}}|Resource 5 Amount}} }} | ||
+ | {{#vardefine:R6 | {{Q|{{{?Name}}}|Resource 6}} }} | ||
+ | {{#vardefine:R6a | {{Q|{{{?Name}}}|Resource 6 Amount}} }} | ||
+ | |||
+ | {{#vardefine:amount | {{#expr: | ||
+ | {{#ifeq: {{{#var:Stuff}}} | true | ||
+ | | {{#var:R1a}} | ||
+ | | {{#ifeq: {{#var:R1}}|{{{#var:material}}}|{{#var:R1a}}|0}} | ||
+ | }} | ||
+ | * {{#ifeq: {{{#var:material}}} | Gold | 10 | ||
+ | | {{#ifeq: {{{#var:material}}} | Silver | 10 | 1 }} | ||
+ | }} | ||
+ | + {{#ifeq: {{#var:R2}} | {{{#var:material}}} | {{#var:R2a}} | 0 }} | ||
+ | + {{#ifeq: {{#var:R3}} | {{{#var:material}}} | {{#var:R3a}} | 0 }} | ||
+ | + {{#ifeq: {{#var:R4}} | {{{#var:material}}} | {{#var:R4a}} | 0 }} | ||
+ | + {{#ifeq: {{#var:R5}} | {{{#var:material}}} | {{#var:R5a}} | 0 }} | ||
+ | + {{#ifeq: {{#var:R6}} | {{{#var:material}}} | {{#var:R6a}} | 0 }} | ||
+ | }} }} | ||
+ | |||
+ | {{#vardefine:others | | ||
+ | {{#ifeq: {{#var:R1}} | Stuff | ||
+ | | {{#ifeq: {{{#var:Stuff}}} | true || {{#var:R1a}} {{Icon Small|Stuff}} }} | ||
+ | | {{#ifeq: {{#var:R1}} | {{{#var:material}}} || {{#var:R1a}} {{Icon Small|{{#var:R1}} }} }} | ||
+ | }}<!--- | ||
+ | --->{{#if: {{#var:R2}} | {{#ifeq: {{#var:R2}} | {{{#var:material}}} || {{#var:R2a}} {{Icon Small|{{#var:R2}} }} }} }}<!--- | ||
+ | --->{{#if: {{#var:R3}} | {{#ifeq: {{#var:R3}} | {{{#var:material}}} || {{#var:R3a}} {{Icon Small|{{#var:R3}} }} }} }}<!--- | ||
+ | --->{{#if: {{#var:R4}} | {{#ifeq: {{#var:R4}} | {{{#var:material}}} || {{#var:R4a}} {{Icon Small|{{#var:R4}} }} }} }}<!--- | ||
+ | --->{{#if: {{#var:R5}} | {{#ifeq: {{#var:R5}} | {{{#var:material}}} || {{#var:R5a}} {{Icon Small|{{#var:R5}} }} }} }}<!--- | ||
+ | --->{{#if: {{#var:R6}} | {{#ifeq: {{#var:R6}} | {{{#var:material}}} || {{#var:R6a}} {{Icon Small|{{#var:R6}} }} }} }} | ||
+ | }} | ||
+ | |||
+ | {{#vardefine:workfactor | {{#if: {{Q|{{{#var:material}}}|Work To Build Factor}} | {{Q|{{{#var:material}}}|Work To Build Factor}} | 1 }} }} | ||
+ | |||
+ | ! style="text-align: left" {{!}} [[{{{?Name}}}]] {{#ifeq: {{Q|{{{?Name}}}|From DLC}} | Royalty (DLC) | {{RoyaltyIcon}} | {{#ifeq: {{Q|{{{?Name}}}|From DLC}} | Ideology (DLC) | {{IdeologyIcon}} }} }} | ||
+ | {{!}} {{#var:amount}} {{Icon Small|{{{#var:material}}} }} {{#ifeq: {{{#var:Stuff}}} | true | ({{#expr: {{#var:R1a}} * {{#ifeq: {{{#var:material}}} | Gold | 10 | {{#ifeq: {{{#var:material}}} | Silver | 10 | 1 }} }} }} {{Icon Small|Stuff}}) }} | ||
+ | {{!}} {{#ifeq: {{#var:others}} || - | {{#var:others}} }} | ||
+ | {{!}} {{ticks/minutes| {{Q|{{{?Name}}}|Work To Make}} * {{#var:workfactor}} }} | ||
+ | {{!}} {{#var:skill}} | ||
+ | {{!}} {{#ifeq: {{{#var:Stuff}}} | true | {{Market Value Calculator | {{{?Name}}} | {{{#var:material}}} }} | {{#ifeq: {{#var:R1}} | Stuff | {{Market Value Calculator|{{{?Name}}}|wood}}{{H:title|link=no|This value depends on the material and might therefore not be correct.|<sup>[Note]</sup>}} | {{Q|{{{?Name}}}|Market Value Base}} }} }} {{Icon Small|silver}} | ||
+ | {{!}} {{#ifeq: {{#var:sellable}} | true | {{#var:multiplier}} | - }} | ||
+ | {{!}} {{#ifeq: {{#var:sellable}} | true | {{ticks/seconds | {{#expr: {{formatnum: {{Q|{{{?Name}}}|Work To Make}}|R}}*{{#var:workfactor}}/({{#var:multiplier}}*{{Market Value Calculator | {{{?Name}}} | {{{#var:material}}} }})round2}} }} | - }} | ||
+ | {{!}} {{#ifeq: {{#var:sellable}} | true | {{#expr: {{#var:R1a}}/({{#var:multiplier}}*{{Market Value Calculator | {{{?Name}}} | {{{#var:material}}} }})round2}} | - }} | ||
+ | {{!}}- | ||
+ | |||
+ | |||
+ | }} | ||
</includeonly> | </includeonly> |
Revision as of 20:05, 19 September 2021
Related Template
This template is dependant on Template:Trading Value Table Row.
Description
This template adds a full table of all items, buildings etc. that require a specific material. It is meant for everything in Template:Nav/materials but can be used for pretty much anything.
In order to use the template add the following line to the page of the material:
{{Trading Value Table}}
If you specify the material you can put the table on any page you want:
{{Trading Value Table | Uranium}}
Examples
Stony
Example for a stone. {{Trading Value Table | Granite blocks}}
Metallic
Normal
Example for a metal.
Small Volume
Example for a small volume material. {{Trading Value Table | Silver}}
Woody
Example for wood. {{Trading Value Table | Wood}}
Leathery
Example for a leather. {{Trading Value Table | Bluefur}}
Fabric
Example for a fabric. {{Trading Value Table | Cloth}}
Other
Example for a any other item. {{Trading Value Table | Component}}
The above documentation is transcluded from Template:Trading Value Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |