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== Usage ==
 
== Usage ==
{{Stub|section =1|reason= Add Bandwidth and combat power}}
 
 
<div class="pull-left">
 
<div class="pull-left">
* Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness. The information displayed is dependent on which category is used, and will not be displayed unless a value is provided.  
+
*Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness. The information displayed is dependent on which category is used, and will not be displayed unless a value is provided.  
  
* You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example)
+
*You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example)
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<div class="toccolours mw-collapsible mw-collapsed">
 
'''Parameter List'''
 
'''Parameter List'''
Line 25: Line 24:
 
<pre>
 
<pre>
 
{{infobox main
 
{{infobox main
 +
|animal/plant/weapon/area/structure/production/security/furniture/fabric/leathery/metallic/stony (used to set color theme)
 +
|additional styles (optional)
 +
 +
|set property = Boolean value for whether the template should set properties. This defaults to true on main pages, and false on namespaced pages.
 +
 +
|name = Title of the infobox. Defaults to current page name if not specified.
 +
|image = Picture name.(jpg/png)| variables such as size, alt text (optional)
 +
|description = Short description of the item. Recommended to use the description from the in-game info page.
 +
|type = use for main category
 +
|type2 = use for subcategory (optional)
 +
|beauty = use for beauty
 +
|flammability = how quickly it burns. format: in decimals(vb:0.8) , displayed as % vb(80%)
 +
|market value = the amount of currency the item is worth
 +
|mass base = mass in kilograms - DO NOT USE FOR ANIMALS
 +
|hp = the amount of damage an object can take; use for objects with hit points
  
 
<!-- All pawns (animals, humanoids, mechanoids) -->
 
<!-- All pawns (animals, humanoids, mechanoids) -->
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|insulationheatfactor = base heat tolerance for material dependent Apparel and Armor
 
|insulationheatfactor = base heat tolerance for material dependent Apparel and Armor
 
|insulationcoldfactor = base cold tolerance for material dependent Apparel and Armor
 
|insulationcoldfactor = base cold tolerance for material dependent Apparel and Armor
|lifestage            = the valid lifestages the pawn can be i.e. Child and/or Adult
 
|clothing for nudity  = whether the item counts as clothing for determining nudity, also supports countsAsClothingForNudity=
 
 
|coverage            = coverage provided by the item
 
|coverage            = coverage provided by the item
 
|layer                = the layer the item occupies on the pawn
 
|layer                = the layer the item occupies on the pawn
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| max num to ingest at once = number
 
| max num to ingest at once = number
 
| days to rot              = number
 
| days to rot              = number
 +
 +
<!-- Materials -->
 +
| beauty factor            = number
 +
| beauty offset            = number
 +
| work to make factor      = number
 +
| work to build factor      = number
 +
| work to build offset      = number in ticks
 +
| max hit points factor    = number
 +
| flammability factor      = number
 +
| armor - sharp factor      = number
 +
| armor - blunt factor      = number
 +
| armor - heat factor      = number
 +
| insulation - cold factor  = number in °C
 +
| insulation - heat factor  = number in °C
 +
| melee blunt damage factor = number
 +
| melee sharp damage factor = number
 +
| melee cooldown factor    = number
 +
| door opening speed factor = number
 +
| rest effectiveness factor = number
  
 
<!-- Plants -->
 
<!-- Plants -->
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<!-- All Weapons -->
 
<!-- All Weapons -->
 +
|class      = neolithic/modern/advanced/mechanoid
 
|damage      = Base weapon damage
 
|damage      = Base weapon damage
 
|cooldown    = use for cooldown time of weapon (in ticks)
 
|cooldown    = use for cooldown time of weapon (in ticks)
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<!--Undocumented parameters -->
 
<!--Undocumented parameters -->
 +
|deterioration =
 
|is exotic species =
 
|is exotic species =
 
|petness =
 
|petness =
Line 278: Line 311:
 
</div>
 
</div>
 
{{clear}}
 
{{clear}}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
! Parameter !! Dependencies !! Type/Unit !! Property !! Description !! xml-tag
 
|-
 
! colspan="6" style="text-align:left;" | 0. Testing
 
|-
 
| set property || optional || boolean || – || Boolean value for whether the template should set properties. This defaults to true on main namespace pages, and false on all other namespace pages. Only use it when absolutely neccesary. || –
 
|-
 
! colspan="6" style="text-align:left;" | 1. Head
 
|-
 
| <1> || optional || One of:
 
* animal
 
* area
 
* drug
 
* exotic
 
* fabric
 
* food
 
* furniture
 
* leathery
 
* medicine
 
* metallic
 
* plant
 
* production
 
* resource
 
* security
 
* stony
 
* structure
 
* weapon
 
| – || Sets the color of the infobox. || –
 
|-
 
| name || optional || pagename || [[Property:Name]] || Title of the infobox. Defaults to current page name if not specified. || <label>
 
|-
 
| image || optional || Picture name.png || [[Property:Image]] || Defaults to name.png. || <graphicData>
 
|-
 
| imagesize || optional, image || px || – || See [https://www.mediawiki.org/wiki/Help:Images#Rendering_a_single_image https://www.mediawiki.org/wiki/Help:Images#Rendering_a_single_image]. || –
 
|-
 
| audio || optional || Audio name.wav || [[Property:Audio]] || So far only used for [[musical instrument]]s. || <soundPlayInstrument>
 
|-
 
| description || optional || text || [[Property:Description]] || In-game description of the item. || <description>
 
|-
 
! colspan="6" style="text-align:left;" | 2. Base Stats
 
|-
 
| type || mandatory || pagename || [[Property:Type]] || Sets main category. || –
 
|-
 
| type2 || optional || pagename || [[Property:Type2]] || Sets subcategory. || –
 
|-
 
| stuff category || optional || One of:
 
* Metallic
 
* Woody
 
* Stony
 
* Fabric
 
* Leathery
 
| [[Property:Stuff Category]] || Used by [[materials]]. || <stuffProps><categories>
 
|-
 
| tech level || optional || One of:
 
* Neolithic
 
* Medieval
 
* Industrial
 
* Archotech
 
* Spacer
 
* Ultra
 
| [[Property:Tech Level]] || || <techLevel>
 
|-
 
| class || optional || One of:
 
* Neolithic
 
* Medieval
 
* Industrial
 
* Spacer
 
* Ultra
 
* Mechanoid
 
| [[Property:Class]] || Used by [[weapons]]. || <weaponClasses>
 
|-
 
| market value || optional || silver || [[Property:Market Value Base]] || The amount of silver the item is worth. Defaults to [[Template:Market Value Calculator]]. || <statBases><MarketValue>
 
|-
 
| stack limit || optional || integer || [[Property:Stack Limit]] || Maximum stach size. || <stackLimit>
 
|-
 
| mass base || optional || kg || [[Property:Mass Base]] || Mass in kilograms - DO NOT USE FOR ANIMALS. || <statBases><Mass>
 
|-
 
| beauty || optional || integer || [[Property:Beauty]] || || <statBases><Beauty>
 
|-
 
| beauty outdoors || optional || integer || [[Property:Beauty]] || Beauty score when outdoors. || <statBases><BeautyOutdoors>
 
|-
 
| styledominance || optional || integer || [[Property:Style Dominance]] || How much this object contributes to overall style dominance in an area. || <statBases><StyleDominance>
 
|-
 
| style || optional, styledominance || One of:
 
* Hindu
 
* Christian
 
* Islamic
 
* Buddhist
 
* Morbid
 
* Totemic
 
* Spikecore
 
* Rustic
 
* Animalist
 
* Techist
 
| [[Property:Style]] || || <StyleCategoryDef>
 
|-
 
| hp || optional || integer || [[Property:Max Hit Points Base]] || The amount of damage an object can take. || <statBases><MaxHitPoints>
 
|-
 
| deterioration || optional || number || [[Property:Deterioration Rate Base]] || {{Q|Deterioration Rate|Description}} || <statBases><DeteriorationRate>
 
|-
 
| flammability || optional || number (displayed as %) || [[Property:Style]] || How quickly it burns. || <statBases>
 
|-
 
| days to rot || optional || days || [[Property:Days To Start Rot Base]] || Used for items that spoil when not frozen. || <daysToRotStart>
 
|-
 
| min safe temperature || optional || °C || [[Property:Min Safe Temperature]] || Used for [[Eggs#Fertilized eggs|fertilzed eggs]]. || <minSafeTemperature>
 
|-
 
| max safe temperature || optional || °C || [[Property:Max Safe Temperature]] || Used for [[Eggs#Fertilized eggs|fertilzed eggs]]. || <maxSafeTemperature>
 
|-
 
| spoiling rate per degree per tick || optional || number (displayed as %) || [[Property:Spoiling Rate]] || Used for [[Eggs#Fertilized eggs|fertilzed eggs]]. || <progressPerDegreePerTick>
 
|-
 
| rotatable || optional || boolean || [[Property:Rotatable]] || Whether this item spoils when not frozen. || <rotatable>
 
|-
 
| path cost || optional || integer || [[Property:Path Cost]] || || <pathCost>
 
|-
 
! colspan="6" style="text-align:left;" | 3. Building
 
|-
 
| edifice || optional || boolean || [[Property:Edifice]] || Whether this building has hight. || <building><isEdifice>
 
|-
 
! colspan="6" style="text-align:left;" | 4. Apparel
 
|-
 
! colspan="6" style="text-align:left;" | 5. Pawn Stats
 
|-
 
! colspan="6" style="text-align:left;" | 6. Production
 
|-
 
! colspan="6" style="text-align:left;" | 7. Ingestion
 
|-
 
! colspan="6" style="text-align:left;" | 8. Stat Modifiers (for materials)
 
|-
 
| beauty factor || optional || number || [[Property:Beauty Factor]] || || <stuffProps><statFactors><Beauty>
 
|-
 
| beauty offset || optional || number || [[Property:Beauty Offset]] || || <stuffProps><statOffsets><Beauty>
 
|-
 
| work to make factor || optional || number || [[Property:Work To Make Factor]] || || <stuffProps><statFactors><WorkToMake>
 
|-
 
| work to build factor || optional || number || [[Property:Work To Build Factor]] || || <stuffProps><statFactors><WorkToBuild>
 
|-
 
| work to build offset || optional || ticks || [[Property:Work To Build Offset]] || || <stuffProps><statOffsets><WorkToBuild>
 
|-
 
| max hit points factor || optional || number || [[Property:Max Hit Points Factor]] || || <stuffProps><statFactors><MaxHitPoints>
 
|-
 
| flammability factor || optional || number || [[Property:Flammability Factor]] || || <stuffProps><statFactors><Flammability>
 
|-
 
| armor - sharp factor || optional || number || [[Property:Armor - Sharp Factor]] || || <statBases><StuffPower_Armor_Sharp>
 
|-
 
| armor - blunt factor || optional || number || [[Property:Armor - Blunt Factor]] || || <statBases><StuffPower_Armor_Blunt>
 
|-
 
| armor - heat factor || optional || number || [[Property:Armor - Heat Factor]] || || <statBases><StuffPower_Armor_Heat>
 
|-
 
| insulation - cold factor || optional || °C || [[Property:Insulation - Cold Factor]] || Is actually an offset and not a factor. || <statBases><StuffPower_Insulation_Cold>
 
|-
 
| insulation - heat factor || optional || °C || [[Property:Insulation - Heat Factor]] || Is actually an offset and not a factor. || <statBases><StuffPower_Insulation_Heat>
 
|-
 
| melee blunt damage factor || optional || number || [[Property:Melee Blunt Damage Factor]] || || <statBases><BluntDamageMultiplier>
 
|-
 
| melee sharp damage factor || optional || number || [[Property:Melee Sharp Damage Factor]] || || <statBases><SharpDamageMultiplier>
 
|-
 
| melee cooldown factor || optional || number || [[Property:Melee Cooldown Factor]] || || <stuffProps><statFactors><MeleeWeapon_CooldownMultiplier>
 
|-
 
| door opening speed factor || optional || number || [[Property:Door Opening Speed Factor]] || || <stuffProps><statFactors><DoorOpenSpeed>
 
|-
 
| rest effectiveness factor || optional || number || [[Property:Rest Effectiveness Factor]] || || <stuffProps><statFactors><BedRestEffectiveness>
 
|-
 
! colspan="6" style="text-align:left;" | 9. Medical
 
|-
 
| medical potency base || optional || number (displayed as %) || [[Property:Medical Potency Base]] || {{Q|Medical Potency|Description}} || <statBases><MedicalPotency>
 
|-
 
| medical quality max || optional || number (displayed as %) || [[Property:Medical Quality Max]] || {{Q|Medical Tend Quality Maximum|Description}} || <statBases><MedicalQualityMax>
 
|-
 
! colspan="6" style="text-align:left;" | 10. Plant Stats
 
|-
 
! colspan="6" style="text-align:left;" | 11. Ranged Combat
 
|-
 
! colspan="6" style="text-align:left;" | 12. Melee Combat
 
|-
 
! colspan="6" style="text-align:left;" | 13. Creation
 
|-
 
! colspan="6" style="text-align:left;" | 14. Technical
 
|}
 
  
 
== Deprecated positional parameters ==
 
== Deprecated positional parameters ==
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{{clear}}
 
{{clear}}
  
== Example #1 ==
+
==Example #1==
{{Infobox main|animal
+
{{infobox main|animal|
| name = Muffalo
+
|name = Muffalo
| image = Muffalo east.png
+
|image = Animal Muffalo side.png|200px{{!}}Muffalo
| description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br/>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed.
+
|description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed.
| type = Animal
+
|type = Animal
| movespeed = 4.5
+
|movespeed = 4.5
| min comfortable temperature = -55
+
|min comfortable temperature = -55
| max comfortable temperature = 45
+
|max comfortable temperature = 45
| flammability = 0.7
+
|flammability = 0.7
| marketvalue = 300
+
|marketvalue = 300
| filth rate = 16
+
|filth rate = 16
| woolname = muffalo wool
+
|woolname = muffalo wool
| sheartime = 15
+
|sheartime = 15
| wool = 120
+
|wool = 120
| herdanimal = true
+
|herdanimal = true
| bodysize = 2.4
+
|bodysize = 2.4
| healthscale = 1.75
+
|healthscale = 1.75
| hungerrate = 0.535
+
|hungerrate = 0.535
| diet = herbivorous
+
|diet = herbivorous
| leathername = bluefur
+
|leathername = bluefur
| wildness = 0.6
+
|wildness = 0.6
| manhuntertame = 0
+
|manhuntertame = 0
| manhunter = 0.1
+
|manhunter = 0.1
| roamMtb = 2
+
|roamMtb = 2
| trainable = none
+
|trainable = none
| mateMtb = 12
+
|packanimal = true
| packanimal = true
+
|gestation = 6.66
| gestation = 6.66
+
|offspring = 1
| offspring = 1
+
|lifespan = 15
| lifespan = 15
+
|juvenileage = 0.25
| juvenileage = 0.25
+
|maturityage = 0.3333
| maturityage = 0.3333
+
|tradeTags = AnimalFarm, AnimalCommon
| tradeTags = AnimalFarm, AnimalCommon
+
|attack1dmg = 13
| attack1dmg = 13
+
|attack1type = Blunt
| attack1type = Blunt
+
|attack1cool = 2.6
| attack1cool = 2.6
+
|attack1part = head
| attack1part = head
+
|attack2dmg = 10
| attack2dmg = 10
+
|attack2type = Blunt
| attack2type = Blunt
+
|attack2cool = 2
| attack2cool = 2
+
|attack2part = front left leg
| attack2part = front left leg
+
|attack3dmg = 10
| attack3dmg = 10
+
|attack3type = Poke
| attack3type = Poke
+
|attack3cool = 2
| attack3cool = 2
+
|attack3part = front left leg
| attack3part = front left leg
+
|attack4dmg = 10
| attack4dmg = 10
+
|attack4type = Blunt
| attack4type = Blunt
+
|attack4cool = 2
| attack4cool = 2
+
|attack4part = front right leg
| attack4part = front right leg
+
|attack5dmg = 10
| attack5dmg = 10
+
|attack5type = Poke
| attack5type = Poke
+
|attack5cool = 2
| attack5cool = 2
+
|attack5part = front right leg
| attack5part = front right leg
+
|attack6dmg = 10
| attack6dmg = 10
+
|attack6type = Bite
| attack6type = Bite
+
|attack6cool = 2
| attack6cool = 2
+
|attack6part = teeth
| attack6part = teeth
+
|attack6chancefactor = 0.5
| attack6chancefactor = 0.5
+
|livesin_temperateforest = 0.5
| livesin_temperateforest = 0.5
+
|livesin_temperateswamp = 0.5
| livesin_temperateswamp = 0.5
+
|livesin_borealforest = 0.5
| livesin_borealforest = 0.5
+
|livesin_tundra = 2
| livesin_tundra = 2
+
|livesin_coldbog = 0.5
| livesin_coldbog = 0.5
+
|livesin_icesheet = 0.1
| livesin_icesheet = 0.1
+
|livesin_seaice = 0.1
| livesin_seaice = 0.1
 
 
}}
 
}}
 
<div class="pull-left" style="width:40em"><pre>
 
<div class="pull-left" style="width:40em"><pre>
{{Infobox main|animal
+
{{infobox main|animal|
| name = Muffalo
+
|name = Muffalo
| image = Muffalo east.png
+
|image = Animal Muffalo side.png|200px{{!}}Muffalo
| description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br/>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed.
+
|description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed.
| type = Animal
+
|type = Animal
| movespeed = 4.5
+
|movespeed = 4.5
| min comfortable temperature = -55
+
|min comfortable temperature = -55
| max comfortable temperature = 45
+
|max comfortable temperature = 45
| flammability = 0.7
+
|flammability = 0.7
| marketvalue = 300
+
|marketvalue = 300
| filth rate = 16
+
|filth rate = 16
| woolname = muffalo wool
+
|woolname = muffalo wool
| sheartime = 15
+
|sheartime = 15
| wool = 120
+
|wool = 120
| herdanimal = true
+
|herdanimal = true
| bodysize = 2.4
+
|bodysize = 2.4
| healthscale = 1.75
+
|healthscale = 1.75
| hungerrate = 0.535
+
|hungerrate = 0.535
| diet = herbivorous
+
|diet = herbivorous
| leathername = bluefur
+
|leathername = bluefur
| wildness = 0.6
+
|wildness = 0.6
| manhuntertame = 0
+
|manhuntertame = 0
| manhunter = 0.1
+
|manhunter = 0.1
| roamMtb = 2
+
|roamMtb = 2
| trainable = none
+
|trainable = none
| mateMtb = 12
+
|packanimal = true
| packanimal = true
+
|gestation = 6.66
| gestation = 6.66
+
|offspring = 1
| offspring = 1
+
|lifespan = 15
| lifespan = 15
+
|juvenileage = 0.25
| juvenileage = 0.25
+
|maturityage = 0.3333
| maturityage = 0.3333
+
|tradeTags = AnimalFarm, AnimalCommon
| tradeTags = AnimalFarm, AnimalCommon
+
|attack1dmg = 13
| attack1dmg = 13
+
|attack1type = Blunt
| attack1type = Blunt
+
|attack1cool = 2.6
| attack1cool = 2.6
+
|attack1part = head
| attack1part = head
+
|attack2dmg = 10
| attack2dmg = 10
+
|attack2type = Blunt
| attack2type = Blunt
+
|attack2cool = 2
| attack2cool = 2
+
|attack2part = front left leg
| attack2part = front left leg
+
|attack3dmg = 10
| attack3dmg = 10
+
|attack3type = Poke
| attack3type = Poke
+
|attack3cool = 2
| attack3cool = 2
+
|attack3part = front left leg
| attack3part = front left leg
+
|attack4dmg = 10
| attack4dmg = 10
+
|attack4type = Blunt
| attack4type = Blunt
+
|attack4cool = 2
| attack4cool = 2
+
|attack4part = front right leg
| attack4part = front right leg
+
|attack5dmg = 10
| attack5dmg = 10
+
|attack5type = Poke
| attack5type = Poke
+
|attack5cool = 2
| attack5cool = 2
+
|attack5part = front right leg
| attack5part = front right leg
+
|attack6dmg = 10
| attack6dmg = 10
+
|attack6type = Bite
| attack6type = Bite
+
|attack6cool = 2
| attack6cool = 2
+
|attack6part = teeth
| attack6part = teeth
+
|attack6chancefactor = 0.5
| attack6chancefactor = 0.5
+
|livesin_temperateforest = 0.5
| livesin_temperateforest = 0.5
+
|livesin_temperateswamp = 0.5
| livesin_temperateswamp = 0.5
+
|livesin_borealforest = 0.5
| livesin_borealforest = 0.5
+
|livesin_tundra = 2
| livesin_tundra = 2
+
|livesin_coldbog = 0.5
| livesin_coldbog = 0.5
+
|livesin_icesheet = 0.1
| livesin_icesheet = 0.1
+
|livesin_seaice = 0.1
| livesin_seaice = 0.1
 
 
}}</pre></div>
 
}}</pre></div>
 
{{clear}}
 
{{clear}}
  
== Example #2 ==
+
==Example #2==
{{Infobox main|weapon
+
{{infobox main|weapon|pull-left
 
| name = Autopistol
 
| name = Autopistol
| image = Autopistol.png
+
| image = Autopistol.png|Autopistol
 
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
 
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level = Industrial
 
 
| class = Industrial
 
| class = Industrial
 
| damage = 10
 
| damage = 10
Line 658: Line 509:
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| has quality = True
 
 
| weaponTags = Gun, SimpleGun
 
| weaponTags = Gun, SimpleGun
 
}}
 
}}
  
 
<div class="pull-left" style="width:40em"><pre>
 
<div class="pull-left" style="width:40em"><pre>
{{Infobox main|weapon
+
{{infobox main|weapon|pull-left
 
| name = Autopistol
 
| name = Autopistol
| image = Autopistol.png
+
| image = Autopistol.png|Autopistol
 
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
 
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level = Industrial
 
 
| class = Industrial
 
| class = Industrial
 
| damage = 10
 
| damage = 10
Line 688: Line 537:
 
| velocity = 55
 
| velocity = 55
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
| research = Blowback operation
+
| research = Blowback Operation
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 30
 
| resource 1 amount = 30
Line 716: Line 565:
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| has quality = True
 
 
| weaponTags = Gun, SimpleGun
 
| weaponTags = Gun, SimpleGun
 
}}</pre></div>{{clear}}
 
}}</pre></div>{{clear}}
  
 
== Example #3 ==
 
== Example #3 ==
{{Infobox main|production
+
{{infobox main|production|
 
| name = Art bench
 
| name = Art bench
| image = TableSculpting.png
+
| image = TableSculpting.png|Art bench
 
| imagesize = 192px
 
| imagesize = 192px
 
| description = A workbench equipped for creating art.
 
| description = A workbench equipped for creating art.
Line 733: Line 581:
 
| path cost = 50
 
| path cost = 50
 
<!-- Building -->
 
<!-- Building -->
| cleanliness = -5
+
| size = 3 ˣ 1
 +
| minifiable = true
 +
| placeable = true
 
| passability = pass through only
 
| passability = pass through only
 
| cover = 0.5
 
| cover = 0.5
| minifiable = true
 
| placeable = true
 
| size = 3 ˣ 1
 
| sell price factor = 0.7
 
 
| terrain affordance = medium
 
| terrain affordance = medium
 +
| cleanliness = -5
 
| facility = tool cabinet
 
| facility = tool cabinet
 
<!-- Creation -->
 
<!-- Creation -->
Line 750: Line 597:
 
| resource 2 amount = 50
 
| resource 2 amount = 50
 
<!-- Technical -->
 
<!-- Technical -->
| page verified for version = 1.2.2900
+
| page verified for version =
 
}}
 
}}
  
 
<div class="pull-left" style="width:40em"><pre>
 
<div class="pull-left" style="width:40em"><pre>
{{Infobox main|production
+
{{infobox main|production|
 
| name = Art bench
 
| name = Art bench
| image = TableSculpting.png
+
| image = TableSculpting.png|Art bench
 
| imagesize = 192px
 
| imagesize = 192px
 
| description = A workbench equipped for creating art.
 
| description = A workbench equipped for creating art.
Line 783: Line 630:
 
| resource 2 amount = 50
 
| resource 2 amount = 50
 
<!-- Technical -->
 
<!-- Technical -->
| page verified for version = 1.2.2900
+
| page verified for version =
 
}}</pre></div>{{clear}}
 
}}</pre></div>{{clear}}
  
 
== Example #4 ==
 
== Example #4 ==
{{Infobox main|none
+
{{infobox main|none|
 
| name = Scorcher
 
| name = Scorcher
 
| image = Scorcher east.png
 
| image = Scorcher east.png
Line 800: Line 647:
 
| min comfortable temperature = -100
 
| min comfortable temperature = -100
 
| max comfortable temperature = 250
 
| max comfortable temperature = 250
| bandwidth = 1
 
 
| bodysize = 1
 
| bodysize = 1
 
| healthscale = 0.7
 
| healthscale = 0.7
 
| lifespan =  
 
| lifespan =  
| attack1dmg = 12
+
| attack1dmg =  
| attack1type = Blunt
+
| attack1type =  
| attack1cool = 2
+
| attack1cool =  
| attack1part = Front left leg
+
| attack1part =  
| attack2dmg = 12
+
| attack1chancefactor =  
| attack2type = Blunt
 
| attack2cool = 2
 
| attack2part = Front right leg
 
| attack3dmg = 8.5
 
| attack3type = Blunt
 
| attack3cool = 2
 
| attack3part = head
 
| attack3chancefactor = 0.2
 
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
| weaponTags = MechanoidGunMiniFlameblaster
 
| weaponTags = MechanoidGunMiniFlameblaster
 
<!-- Creation -->
 
<!-- Creation -->
 
| research = Standard mechtech
 
| research = Standard mechtech
| production facility 1 = Large mech gestator
+
| production facility 1 = Mech gestator
| gestation cycles = 2
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 80
 
| resource 1 amount = 80
Line 833: Line 670:
 
}}
 
}}
 
<div class="pull-left" style="width:40em"><pre>
 
<div class="pull-left" style="width:40em"><pre>
{{Infobox main|none
+
{{infobox main|none|
 
| name = Scorcher
 
| name = Scorcher
 
| image = Scorcher east.png
 
| image = Scorcher east.png
Line 846: Line 683:
 
| min comfortable temperature = -100
 
| min comfortable temperature = -100
 
| max comfortable temperature = 250
 
| max comfortable temperature = 250
| bandwidth = 1
 
 
| bodysize = 1
 
| bodysize = 1
 
| healthscale = 0.7
 
| healthscale = 0.7
 
| lifespan =  
 
| lifespan =  
| attack1dmg = 12
+
| attack1dmg =  
| attack1type = Blunt
+
| attack1type =  
| attack1cool = 2
+
| attack1cool =  
| attack1part = Front left leg
+
| attack1part =  
| attack2dmg = 12
+
| attack1chancefactor =  
| attack2type = Blunt
 
| attack2cool = 2
 
| attack2part = Front right leg
 
| attack3dmg = 8.5
 
| attack3type = Blunt
 
| attack3cool = 2
 
| attack3part = head
 
| attack3chancefactor = 0.2
 
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
| weaponTags = MechanoidGunMiniFlameblaster
 
| weaponTags = MechanoidGunMiniFlameblaster
 
<!-- Creation -->
 
<!-- Creation -->
 
| research = Standard mechtech
 
| research = Standard mechtech
| production facility 1 = Large mech gestator
+
| production facility 1 = Mech gestator
| gestation cycles = 2
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 80
 
| resource 1 amount = 80
Line 877: Line 704:
 
| resource 4 = Standard subcore
 
| resource 4 = Standard subcore
 
| resource 4 amount = 1
 
| resource 4 amount = 1
}}</pre></div>{{clear}}
 
 
== Example #5 ==
 
{{Infobox main
 
| name = Button-down shirt
 
| image = Button-Down_Shirt.png
 
| description = A nice-looking collared shirt with buttons.
 
| type = Gear
 
| type2 = Clothing
 
| tech level = Medieval
 
| hp = 100
 
| production facility 1 = Hand tailor bench
 
| production facility 2 = Electric tailor bench
 
| research = Complex clothing
 
| work to make = 2700
 
| resource 1 = Stuff
 
| resource 1 amount = 45
 
| stuff tags = Leathery, Fabric
 
| insulationheatfactor = 0.1
 
| insulationcoldfactor = 0.26
 
| armorsharpfactor = 0.2
 
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| lifestage = Adult
 
| clothing for nudity = true
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
 
| layer = Skin
 
| mass base = 0.3
 
| thingCategories = Apparel
 
| tags = IndustrialBasic
 
| defaultOutfitTags = Worker, Soldier
 
 
}}
 
}}
<div class="pull-left" style="width:40em"><pre>
+
</pre></div>
{{Infobox main
 
| name = Button-down shirt
 
| image = Button-Down_Shirt.png
 
| description = A nice-looking collared shirt with buttons.
 
| type = Gear
 
| type2 = Clothing
 
| tech level = Medieval
 
| hp = 100
 
| production facility 1 = Hand tailor bench
 
| production facility 2 = Electric tailor bench
 
| research = Complex clothing
 
| work to make = 2700
 
| resource 1 = Stuff
 
| resource 1 amount = 45
 
| stuff tags = Leathery, Fabric
 
| insulationheatfactor = 0.1
 
| insulationcoldfactor = 0.26
 
| armorsharpfactor = 0.2
 
| armorbluntfactor = 0.2
 
| armorheatfactor = 0.2
 
| lifestage = Adult
 
| clothing for nudity = true
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
 
| layer = Skin
 
| mass base = 0.3
 
| thingCategories = Apparel
 
| tags = IndustrialBasic
 
| defaultOutfitTags = Worker, Soldier</pre></div>{{clear}}
 
  
 
== Example #6 ==
 
== Example #6 ==

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