Editing Template:Infobox main/doc
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− | + | ==Intro== | |
− | == Intro == | ||
[[Template:Infobox main]] Is the core of what powers the SemanticMediaWiki database of rimworld objects. | [[Template:Infobox main]] Is the core of what powers the SemanticMediaWiki database of rimworld objects. | ||
Since the template is so complex, it's worth taking a step back and summarizing what this template does: | Since the template is so complex, it's worth taking a step back and summarizing what this template does: | ||
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These properties can then be retrieved using a snippet like <code><nowiki>{{#show:Foo|?Market Value Base}}</nowiki></code>. You can browse the properties for a given page by clicking the "Browse properties" link on the left side of the page. For an example, see [[Special:Browse/:Duster]] | These properties can then be retrieved using a snippet like <code><nowiki>{{#show:Foo|?Market Value Base}}</nowiki></code>. You can browse the properties for a given page by clicking the "Browse properties" link on the left side of the page. For an example, see [[Special:Browse/:Duster]] | ||
− | == Positional parameters == | + | ==Positional parameters== |
This template also takes one (and only one -- all others are ignored) positional parameter that specifies the type of infobox styling to use (primarily: to set the color of the infobox based on object type) | This template also takes one (and only one -- all others are ignored) positional parameter that specifies the type of infobox styling to use (primarily: to set the color of the infobox based on object type) | ||
− | == Usage == | + | ==Usage== |
− | |||
<div class="pull-left"> | <div class="pull-left"> | ||
− | * Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness. The information displayed is dependent on which category is used, and will not be displayed unless a value is provided. | + | *Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness. The information displayed is dependent on which category is used, and will not be displayed unless a value is provided. |
− | * You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example) | + | *You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example) |
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
'''Parameter List''' | '''Parameter List''' | ||
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<pre> | <pre> | ||
{{infobox main | {{infobox main | ||
+ | |animal/plant/weapon/area/structure/production/security/furniture/fabric/leathery/metallic/stony (used to set color theme) | ||
+ | |additional styles (optional) | ||
+ | |||
+ | |name = Title of the infobox. Defaults to current page name if not specified. | ||
+ | |image = Picture name.(jpg/png)| variables such as size, alt text (optional) | ||
+ | |description = Short description of the item. Recommended to use the description from the in-game info page. | ||
+ | |type = use for main category | ||
+ | |type2 = use for subcategory (optional) | ||
+ | |placeable = Yes/No | ||
+ | |rotatable = Yes/No | ||
+ | |size = two values, separated by | - (1|2) | ||
+ | |beauty = use for beauty | ||
+ | |flammability = how quickly it burns. format: in decimals(vb:0.8) , displayed as % vb(80%) | ||
+ | |market value = the amount of currency the item is worth | ||
+ | |mass base = mass in kilograms - DO NOT USE FOR ANIMALS | ||
+ | |hp = the amount of damage an object can take; use for objects with hit points | ||
<!-- All pawns (animals, humanoids, mechanoids) --> | <!-- All pawns (animals, humanoids, mechanoids) --> | ||
− | |movespeed | + | |movespeed = base movement speed |
− | |attack1dmg | + | |attack1dmg = base damage of first attack <meleeDamageBaseAmount> |
− | |attack1type | + | |attack1type = damage type of first attack <meleeDamageDef> |
− | |attack1part | + | |attack1part = body part of first attack <linkedBodyPartsGroup> |
− | |attack1cool | + | |attack1cool = cooldown of first attack (in ticks) <defaultCooldownTicks> |
− | |attack1stun | + | |attack1stun = stun applied with first attack, if any (in stun damage, 20 ticks per point) <extraMeleeDamages> |
− | |attack2dmg | + | |attack2dmg = as above for second attack |
− | |attack2type | + | |attack2type = as above for second attack |
− | |attack2part | + | |attack2part = as above for second attack |
− | |attack2cool | + | |attack2cool = as above for second attack |
− | |attack2stun | + | |attack2stun = as above for second attack |
− | |attack3dmg | + | |attack3dmg = as above for third attack |
− | |attack3type | + | |attack3type = as above for third attack |
− | |attack3part | + | |attack3part = as above for third attack |
− | |attack3cool | + | |attack3cool = as above for third attack |
− | |attack3stun | + | |attack3stun = as above for third attack |
− | |attack4dmg | + | |attack4dmg = as above for fourth attack |
− | |attack4type | + | |attack4type = as above for fourth attack |
− | |attack4part | + | |attack4part = as above for fourth attack |
− | |attack4cool | + | |attack4cool = as above for fourth attack |
− | |attack4stun | + | |attack4stun = as above for fourth attack |
− | |bodysize | + | |bodysize = required in order to calculate meat yield, leather yields, and carrying capacity |
− | |massyoung | + | |massyoung = the mass of an animal when young |
|massjuvenile = the mass of an animal when juvenile | |massjuvenile = the mass of an animal when juvenile | ||
− | |massadult | + | |massadult = the mass of an animal when adult |
− | |meatname | + | |meatname = name of meat given when butchered. Defaults to "x meat" when not defined. |
− | |meatyield | + | |meatyield = amount of meat yielded when butchered. ONLY specify for animals that have a non default MeatAmount property in the XML (currently none). See also Property:Meat_Yield. |
− | |leathername | + | |leathername = name of leather given when butchered. Defaults to "x leather" when not defined. Leave empty if no leather is produced. |
|leatheryield = amount of leather yielded when butchered. ONLY specify for animals that have a non default LeatherAmount property in the XML. See also Property:Leather_Yield. | |leatheryield = amount of leather yielded when butchered. ONLY specify for animals that have a non default LeatherAmount property in the XML. See also Property:Leather_Yield. | ||
<!--Apparel and Armor--> | <!--Apparel and Armor--> | ||
− | |armorblunt | + | |armorblunt = blunt armor rating for non-material dependent Apparel and Armor |
− | |armorsharp | + | |armorsharp = sharp armor rating for non-material dependent Apparel and Armor |
− | |armorheat | + | |armorheat = heat armor rating for non-material dependent Apparel and Armor |
− | |armorbluntfactor | + | |armorbluntfactor = blunt armor multiplier for material dependent Apparel and Armor |
− | |armorsharpfactor | + | |armorsharpfactor = sharp armor multiplier for material dependent Apparel and Armor |
− | |armorheatfactor | + | |armorheatfactor = heat armor multiplier for material dependent Apparel and Armor |
− | |painshockthreshold | + | |painshockthreshold = increase in pain shock threshold |
− | |insulationheat | + | |insulationheat = base heat tolerance modifier |
− | |insulationcold | + | |insulationcold = base cold tolerance modifier |
|insulationheatfactor = base heat tolerance for material dependent Apparel and Armor | |insulationheatfactor = base heat tolerance for material dependent Apparel and Armor | ||
|insulationcoldfactor = base cold tolerance for material dependent Apparel and Armor | |insulationcoldfactor = base cold tolerance for material dependent Apparel and Armor | ||
− | + | |coverage = coverage provided by the item | |
− | + | |layer = the layer the item occupies on the pawn | |
− | |coverage | ||
− | |layer | ||
<!-- Animals only --> | <!-- Animals only --> | ||
− | |manhunter | + | |manhunter = chance to turn manhunter when attacked (0.00 - 1.00) |
− | |manhuntertame | + | |manhuntertame = chance to turn manhunter on a failed taming attempt (0.00 - 1.00) |
− | |hungerrate | + | |hungerrate = base hunger rate |
− | |diet | + | |diet = carnivorous/herbivorous/omnivorous/dendrovorous/carnivorous and ovivorous/omnivorous and ovivorous |
− | |lifespan | + | |lifespan = life expectancy |
− | |trainable | + | |trainable = none/simple/intermediate/advanced |
− | |wildness | + | |wildness = wildness level of creature |
− | + | |milk = amount of milk produced | |
− | |milk | + | |milktime = milking interval (days) |
− | |milktime | + | |woolname = name of wool given when sheared. Defaults to "x wool" when not defined. |
− | |woolname | + | |wool = wool amount |
− | |wool | + | |sheartime = shearing interval |
− | |sheartime | + | |eggsmin = eggs per clutch minimum |
− | |eggsmin | + | |eggsmax = eggs per clutch maximum |
− | |eggsmax | + | |eggtime = egg laying interval |
− | |eggtime | + | |eggs_avg = eggs per clutch average |
− | |eggs_avg | + | |gestation = gestation period (days) (must either be a number or N/A) |
− | |gestation | + | |offspring = offspring per birth (Do not use for egg-laying animals) |
− | |offspring | + | |maturityage = age of maturity |
− | |maturityage | ||
|livesin_aridshrubland = true or <omit> | |livesin_aridshrubland = true or <omit> | ||
− | |livesin_borealforest | + | |livesin_borealforest = true or <omit> |
− | |livesin_desert | + | |livesin_desert = true or <omit> |
|livesin_extremedesert = true or <omit> | |livesin_extremedesert = true or <omit> | ||
− | |livesin_icesheet | + | |livesin_icesheet = true or <omit> |
− | |livesin_seaice | + | |livesin_seaice = true or <omit> |
− | |livesin_temperateforest | + | |livesin_temperateforest = true or <omit> |
|livesin_tropicalrainforest = true or <omit> | |livesin_tropicalrainforest = true or <omit> | ||
− | |livesin_tundra | + | |livesin_tundra = true or <omit> |
− | |predator | + | |predator = true or <omit> |
|min comfortable temperature = min temperature animal can withstand | |min comfortable temperature = min temperature animal can withstand | ||
|max comfortable temperature = max temperature animal can withstand | |max comfortable temperature = max temperature animal can withstand | ||
<!-- Food --> | <!-- Food --> | ||
− | | nutrition base | + | | nutrition base = number |
− | | taste | + | | taste = string |
− | | ingested direct thought | + | | ingested direct thought = string |
− | | joy offset | + | | joy offset = number |
− | | preferability | + | | preferability = string |
| max num to ingest at once = number | | max num to ingest at once = number | ||
− | | days to rot | + | | days to rot = number |
+ | |||
+ | <!-- Materials --> | ||
+ | | beauty factor = number | ||
+ | | beauty offset = number | ||
+ | | work to make factor = number | ||
+ | | work to build factor = number | ||
+ | | work to build offset = number in ticks | ||
+ | | max hit points factor = number | ||
+ | | flammability factor = number | ||
+ | | armor - sharp factor = number | ||
+ | | armor - blunt factor = number | ||
+ | | armor - heat factor = number | ||
+ | | insulation - cold factor = number in °C | ||
+ | | insulation - heat factor = number in °C | ||
+ | | melee blunt damage factor = number | ||
+ | | melee sharp damage factor = number | ||
+ | | melee cooldown factor = number | ||
+ | | door opening speed factor = number | ||
+ | | rest effectiveness factor = number | ||
<!-- Plants --> | <!-- Plants --> | ||
− | |growth time | + | |growth time = number of days to grow |
− | |yield | + | |yield = how much food given when harvested |
− | |wood | + | |wood = how much wood given when harvested |
− | |||
− | <!-- | + | <!-- Buildings--> |
− | + | |power = power generated or consumed. Format: + 3600 or - 150 | |
− | + | |facility = multi-analyzer/tool cabinet/vitals monitor (name of facility that this production station links to for improved efficiency) | |
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− | | power | ||
− | |||
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− | | facility | ||
− | <!- | + | <!-- Furniture --> |
− | + | |comfort = how much comfort it gives when using | |
− | + | |cover = how effective the object is when used for cover. | |
− | + | |sell price multiplier = a multiplier on the price at which you can sell items. | |
− | + | |terrain requirement = light, medium or heavy terrain requirements to place object. | |
− | + | |work to make = the base amount of work it takes to build a structure, once all materials are gathered. | |
− | + | |work to uninstall = the amount of work it takes to uninstall a structure. | |
− | + | |immunity gain speed factor = how fast a pawn acquires immunity while using object | |
− | | comfort | + | |rest effectiveness = how quickly rest gets restored |
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− | | work to make | ||
− | | work to uninstall = the amount of work it takes to uninstall a structure. | ||
<!-- All Weapons --> | <!-- All Weapons --> | ||
− | |damage | + | |class = neolithic/modern/advanced/mechanoid |
− | |cooldown | + | |damage = Base weapon damage |
− | |mode | + | |cooldown = use for cooldown time of weapon (in ticks) |
− | |warmup | + | |mode = Melee/Single-Shot/Single-Use/Burst |
− | |damage type = The type of damage: Blunt - Scharp - Heat - Electric - Toxic ,if it has damage it wil get Sharp automaticly | + | |warmup = How long it takes to aim (in ticks). Set to 0 if melee weapon. |
+ | |damage type= The type of damage: Blunt - Scharp - Heat - Electric - Toxic ,if it has damage it wil get Sharp automaticly | ||
<!-- Ranged Weapons Only --> | <!-- Ranged Weapons Only --> | ||
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<!-- Melee Weapons Only --> | <!-- Melee Weapons Only --> | ||
− | |meleeattack1dmg | + | |meleeattack1dmg = base damage of first attack <meleeDamageBaseAmount> |
|meleeattack1type = damage type of first attack <meleeDamageDef> | |meleeattack1type = damage type of first attack <meleeDamageDef> | ||
|meleeattack1part = body part of first attack <linkedBodyPartsGroup> | |meleeattack1part = body part of first attack <linkedBodyPartsGroup> | ||
|meleeattack1cool = cooldown of first attack (in seconds) <defaultCooldownTicks> | |meleeattack1cool = cooldown of first attack (in seconds) <defaultCooldownTicks> | ||
− | |meleeattack1ap | + | |meleeattack1ap = armor penetration of first attack |
− | |meleeattack2dmg | + | |meleeattack2dmg = as above for second attack |
|meleeattack2type = as above for second attack | |meleeattack2type = as above for second attack | ||
|meleeattack2part = as above for second attack | |meleeattack2part = as above for second attack | ||
|meleeattack2cool = as above for second attack | |meleeattack2cool = as above for second attack | ||
− | |meleeattack2ap | + | |meleeattack2ap = as above for second attack |
− | |meleeattack3dmg | + | |meleeattack3dmg = as above for third attack |
|meleeattack3type = as above for third attack | |meleeattack3type = as above for third attack | ||
|meleeattack3part = as above for third attack | |meleeattack3part = as above for third attack | ||
|meleeattack3cool = as above for third attack | |meleeattack3cool = as above for third attack | ||
− | |meleeattack3ap | + | |meleeattack3ap = as above for fourth attack |
− | |meleeattack4dmg | + | |meleeattack4dmg = as above for fourth attack |
|meleeattack4type = as above for fourth attack | |meleeattack4type = as above for fourth attack | ||
|meleeattack4part = as above for fourth attack | |meleeattack4part = as above for fourth attack | ||
|meleeattack4cool = as above for fourth attack | |meleeattack4cool = as above for fourth attack | ||
− | |meleeattack4ap | + | |meleeattack4ap = as above for fourth attack |
|MeleeWeaponAverageDPS = average melee DPS of the weapon | |MeleeWeaponAverageDPS = average melee DPS of the weapon | ||
|MeleeWeaponAverageAP = average melee armor penetration of the weapon | |MeleeWeaponAverageAP = average melee armor penetration of the weapon | ||
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| stuff adjective = Used for materials. Prefix for a stuffable item e.g. "golden" for "golden Club" | | stuff adjective = Used for materials. Prefix for a stuffable item e.g. "golden" for "golden Club" | ||
| small value = boolean; "true" for materials like gold and silver | | small value = boolean; "true" for materials like gold and silver | ||
− | |||
<!--Undocumented parameters --> | <!--Undocumented parameters --> | ||
+ | |efficiency = | ||
+ | |deterioration = | ||
|is exotic species = | |is exotic species = | ||
|petness = | |petness = | ||
|nuzzleMtb = | |nuzzleMtb = | ||
|eggs_unfertilized = | |eggs_unfertilized = | ||
+ | |comfort offset = | ||
<!-- Deprecated parameters --> | <!-- Deprecated parameters --> | ||
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|mobdamagetype3 = As above, for third attack | |mobdamagetype3 = As above, for third attack | ||
|handleskill = minimum handling skill | |handleskill = minimum handling skill | ||
− | |||
}}</pre> | }}</pre> | ||
</div> | </div> | ||
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{{clear}} | {{clear}} | ||
− | + | ==Deprecated positional paramters== | |
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− | == Deprecated positional | ||
This template used to take in up to 4 positional parameters, often accomplish relatively hacky things. As of now this template only takes ONE positional parameter -- all others are ignored. | This template used to take in up to 4 positional parameters, often accomplish relatively hacky things. As of now this template only takes ONE positional parameter -- all others are ignored. | ||
# (still in use) | # (still in use) | ||
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{{clear}} | {{clear}} | ||
− | == Example #1 == | + | ==Example #1== |
− | {{ | + | {{infobox main|animal| |
− | | name = Muffalo | + | |name = Muffalo |
− | | image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
− | | description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br | + | |description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed. |
− | | type = Animal | + | |type = Animal |
− | | movespeed = 4.5 | + | |movespeed = 4.5 |
− | | min comfortable temperature = -55 | + | |min comfortable temperature = -55 |
− | | max comfortable temperature = 45 | + | |max comfortable temperature = 45 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | marketvalue = 300 | + | |marketvalue = 300 |
− | | filth rate = 16 | + | |filth rate = 16 |
− | | woolname = muffalo wool | + | |woolname = muffalo wool |
− | | sheartime = 15 | + | |sheartime = 15 |
− | | wool = 120 | + | |wool = 120 |
− | | herdanimal = true | + | |herdanimal = true |
− | | bodysize = 2.4 | + | |bodysize = 2.4 |
− | | healthscale = 1.75 | + | |healthscale = 1.75 |
− | | hungerrate = 0.535 | + | |hungerrate = 0.535 |
− | | diet = herbivorous | + | |diet = herbivorous |
− | | leathername = bluefur | + | |leathername = bluefur |
− | | wildness = 0.6 | + | |wildness = 0.6 |
− | | manhuntertame = 0 | + | |manhuntertame = 0 |
− | | manhunter = 0.1 | + | |manhunter = 0.1 |
− | | roamMtb = 2 | + | |roamMtb = 2 |
− | | trainable = none | + | |trainable = none |
− | + | |packanimal = true | |
− | | packanimal = true | + | |gestation = 6.66 |
− | | gestation = 6.66 | + | |offspring = 1 |
− | | offspring = 1 | + | |lifespan = 15 |
− | | lifespan = 15 | + | |juvenileage = 0.25 |
− | | juvenileage = 0.25 | + | |maturityage = 0.3333 |
− | | maturityage = 0.3333 | + | |tradeTags = AnimalFarm, AnimalCommon |
− | | tradeTags = AnimalFarm, AnimalCommon | + | |attack1dmg = 13 |
− | | attack1dmg = 13 | + | |attack1type = Blunt |
− | | attack1type = Blunt | + | |attack1cool = 2.6 |
− | | attack1cool = 2.6 | + | |attack1part = head |
− | | attack1part = head | + | |attack2dmg = 10 |
− | | attack2dmg = 10 | + | |attack2type = Blunt |
− | | attack2type = Blunt | + | |attack2cool = 2 |
− | | attack2cool = 2 | + | |attack2part = front left leg |
− | | attack2part = front left leg | + | |attack3dmg = 10 |
− | | attack3dmg = 10 | + | |attack3type = Poke |
− | | attack3type = Poke | + | |attack3cool = 2 |
− | | attack3cool = 2 | + | |attack3part = front left leg |
− | | attack3part = front left leg | + | |attack4dmg = 10 |
− | | attack4dmg = 10 | + | |attack4type = Blunt |
− | | attack4type = Blunt | + | |attack4cool = 2 |
− | | attack4cool = 2 | + | |attack4part = front right leg |
− | | attack4part = front right leg | + | |attack5dmg = 10 |
− | | attack5dmg = 10 | + | |attack5type = Poke |
− | | attack5type = Poke | + | |attack5cool = 2 |
− | | attack5cool = 2 | + | |attack5part = front right leg |
− | | attack5part = front right leg | + | |attack6dmg = 10 |
− | | attack6dmg = 10 | + | |attack6type = Bite |
− | | attack6type = Bite | + | |attack6cool = 2 |
− | | attack6cool = 2 | + | |attack6part = teeth |
− | | attack6part = teeth | + | |attack6chancefactor = 0.5 |
− | | attack6chancefactor = 0.5 | + | |livesin_temperateforest = 0.5 |
− | | livesin_temperateforest = 0.5 | + | |livesin_temperateswamp = 0.5 |
− | | livesin_temperateswamp = 0.5 | + | |livesin_borealforest = 0.5 |
− | | livesin_borealforest = 0.5 | + | |livesin_tundra = 2 |
− | | livesin_tundra = 2 | + | |livesin_coldbog = 0.5 |
− | | livesin_coldbog = 0.5 | + | |livesin_icesheet = 0.1 |
− | | livesin_icesheet = 0.1 | + | |livesin_seaice = 0.1 |
− | | livesin_seaice = 0.1 | ||
}} | }} | ||
− | <div class="pull-left | + | <div class="pull-left"><pre> |
− | {{ | + | {{infobox main|animal| |
− | | name = Muffalo | + | |name = Muffalo |
− | | image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
− | | description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br | + | |description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed. |
− | | type = Animal | + | |type = Animal |
− | | movespeed = 4.5 | + | |movespeed = 4.5 |
− | | min comfortable temperature = -55 | + | |min comfortable temperature = -55 |
− | | max comfortable temperature = 45 | + | |max comfortable temperature = 45 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | marketvalue = 300 | + | |marketvalue = 300 |
− | | filth rate = 16 | + | |filth rate = 16 |
− | | woolname = muffalo wool | + | |woolname = muffalo wool |
− | | sheartime = 15 | + | |sheartime = 15 |
− | | wool = 120 | + | |wool = 120 |
− | | herdanimal = true | + | |herdanimal = true |
− | | bodysize = 2.4 | + | |bodysize = 2.4 |
− | | healthscale = 1.75 | + | |healthscale = 1.75 |
− | | hungerrate = 0.535 | + | |hungerrate = 0.535 |
− | | diet = herbivorous | + | |diet = herbivorous |
− | | leathername = bluefur | + | |leathername = bluefur |
− | | wildness = 0.6 | + | |wildness = 0.6 |
− | | manhuntertame = 0 | + | |manhuntertame = 0 |
− | | manhunter = 0.1 | + | |manhunter = 0.1 |
− | | roamMtb = 2 | + | |roamMtb = 2 |
− | | trainable = none | + | |trainable = none |
− | + | |packanimal = true | |
− | | packanimal = true | + | |gestation = 6.66 |
− | | gestation = 6.66 | + | |offspring = 1 |
− | | offspring = 1 | + | |lifespan = 15 |
− | | lifespan = 15 | + | |juvenileage = 0.25 |
− | | juvenileage = 0.25 | + | |maturityage = 0.3333 |
− | | maturityage = 0.3333 | + | |tradeTags = AnimalFarm, AnimalCommon |
− | | tradeTags = AnimalFarm, AnimalCommon | + | |attack1dmg = 13 |
− | | attack1dmg = 13 | + | |attack1type = Blunt |
− | | attack1type = Blunt | + | |attack1cool = 2.6 |
− | | attack1cool = 2.6 | + | |attack1part = head |
− | | attack1part = head | + | |attack2dmg = 10 |
− | | attack2dmg = 10 | + | |attack2type = Blunt |
− | | attack2type = Blunt | + | |attack2cool = 2 |
− | | attack2cool = 2 | + | |attack2part = front left leg |
− | | attack2part = front left leg | + | |attack3dmg = 10 |
− | | attack3dmg = 10 | + | |attack3type = Poke |
− | | attack3type = Poke | + | |attack3cool = 2 |
− | | attack3cool = 2 | + | |attack3part = front left leg |
− | | attack3part = front left leg | + | |attack4dmg = 10 |
− | | attack4dmg = 10 | + | |attack4type = Blunt |
− | | attack4type = Blunt | + | |attack4cool = 2 |
− | | attack4cool = 2 | + | |attack4part = front right leg |
− | | attack4part = front right leg | + | |attack5dmg = 10 |
− | | attack5dmg = 10 | + | |attack5type = Poke |
− | | attack5type = Poke | + | |attack5cool = 2 |
− | | attack5cool = 2 | + | |attack5part = front right leg |
− | | attack5part = front right leg | + | |attack6dmg = 10 |
− | | attack6dmg = 10 | + | |attack6type = Bite |
− | | attack6type = Bite | + | |attack6cool = 2 |
− | | attack6cool = 2 | + | |attack6part = teeth |
− | | attack6part = teeth | + | |attack6chancefactor = 0.5 |
− | | attack6chancefactor = 0.5 | + | |livesin_temperateforest = 0.5 |
− | | livesin_temperateforest = 0.5 | + | |livesin_temperateswamp = 0.5 |
− | | livesin_temperateswamp = 0.5 | + | |livesin_borealforest = 0.5 |
− | | livesin_borealforest = 0.5 | + | |livesin_tundra = 2 |
− | | livesin_tundra = 2 | + | |livesin_coldbog = 0.5 |
− | | livesin_coldbog = 0.5 | + | |livesin_icesheet = 0.1 |
− | | livesin_icesheet = 0.1 | + | |livesin_seaice = 0.1 |
− | | livesin_seaice = 0.1 | ||
}}</pre></div> | }}</pre></div> | ||
{{clear}} | {{clear}} | ||
− | == Example #2 == | + | ==Example #2== |
− | {{ | + | {{infobox main|weapon|pull-left |
| name = Autopistol | | name = Autopistol | ||
− | | image = Autopistol.png | + | | image = Autopistol.png|Autopistol |
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | | description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | |||
| class = Industrial | | class = Industrial | ||
| damage = 10 | | damage = 10 | ||
Line 658: | Line 476: | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
− | |||
| weaponTags = Gun, SimpleGun | | weaponTags = Gun, SimpleGun | ||
}} | }} | ||
− | <div class="pull-left | + | <div class="pull-left"><pre> |
− | {{ | + | {{infobox main|weapon|pull-left |
| name = Autopistol | | name = Autopistol | ||
− | | image = Autopistol.png | + | | image = Autopistol.png|Autopistol |
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | | description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | |||
| class = Industrial | | class = Industrial | ||
| damage = 10 | | damage = 10 | ||
Line 688: | Line 504: | ||
| velocity = 55 | | velocity = 55 | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
− | | research = Blowback | + | | research = Blowback Operation |
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 30 | | resource 1 amount = 30 | ||
Line 716: | Line 532: | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
− | |||
| weaponTags = Gun, SimpleGun | | weaponTags = Gun, SimpleGun | ||
}}</pre></div>{{clear}} | }}</pre></div>{{clear}} | ||
− | == Example #3 == | + | ==Example #3== |
− | {{ | + | {{infobox main|building| |
− | | name = Art bench | + | |page verified for version = |
− | | image = TableSculpting.png | + | |name = Art bench |
− | | imagesize = 192px | + | |image = TableSculpting.png|Art bench |
− | | description = A workbench equipped for creating art. | + | |imagesize = 192px |
− | | type = Building | + | |description = A workbench equipped for creating art. |
− | | type2 = Production | + | |type = Building |
− | | | + | |type2 = Production |
− | + | |placeable = true | |
− | + | |path cost = 50 | |
− | | path cost = 50 | + | |passability = pass through only |
− | + | |cover = 0.5 | |
− | + | |minifiable = true | |
− | | passability = pass through only | + | |size = 3 ˣ 1 |
− | | cover = 0.5 | + | |mass base = 20 |
− | | minifiable = true | + | |flammability = 1 |
− | | | + | |hp = 180 |
− | | | + | |sell price multiplier = 0.7 |
− | | sell price | + | |cleanliness = -5 |
− | | terrain affordance = medium | + | |terrain affordance = medium |
− | | facility = tool cabinet | + | |facility = tool cabinet |
− | + | |work to make = 2500 | |
− | | work to make = 2500 | + | |stuff tags = Metallic, Woody |
− | | stuff tags = Metallic, Woody | + | |resource 1 = Stuff |
− | | resource 1 = Stuff | + | |resource 1 amount = 75 |
− | | resource 1 amount = 75 | + | |resource 2 = Steel |
− | | resource 2 = Steel | + | |resource 2 amount = 50 |
− | | resource 2 amount = 50 | ||
− | |||
− | |||
}} | }} | ||
− | <div class="pull-left | + | <div class="pull-left"><pre> |
− | {{ | + | {{infobox main|building| |
− | | name = Art bench | + | |page verified for version = |
− | | image = TableSculpting.png | + | |name = Art bench |
− | | imagesize = 192px | + | |image = TableSculpting.png|Art bench |
− | | description = A workbench equipped for creating art. | + | |imagesize = 192px |
− | | type = Building | + | |description = A workbench equipped for creating art. |
− | | type2 = Production | + | |type = Building |
− | | | + | |type2 = Production |
− | + | |placeable = true | |
− | + | |path cost = 50 | |
− | | path cost = 50 | + | |passability = pass through only |
− | + | |cover = 0.5 | |
− | + | |minifiable = true | |
− | | passability = pass through only | + | |size = 3 ˣ 1 |
− | | cover = 0.5 | + | |mass base = 20 |
− | | minifiable = true | + | |flammability = 1 |
− | | | + | |hp = 180 |
− | | | + | |sell price multiplier = 0.7 |
− | | sell price | + | |cleanliness = -5 |
− | | terrain affordance = medium | + | |terrain affordance = medium |
− | | facility = tool cabinet | + | |facility = tool cabinet |
− | + | |work to make = 2500 | |
− | | work to make = 2500 | + | |stuff tags = Metallic, Woody |
− | | stuff tags = Metallic, Woody | + | |resource 1 = Stuff |
− | | resource 1 = Stuff | + | |resource 1 amount = 75 |
− | | resource 1 amount = 75 | + | |resource 2 = Steel |
− | | resource 2 = Steel | + | |resource 2 amount = 50 |
− | | resource 2 amount = 50 | + | }}</pre></div> |
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== Example #6 == | == Example #6 == |